FoonLudum Dare ExplorerLD54 → The Cauldron Coven Coalition

The Cauldron Coven Coalition

By sarah, frozenfire92 and Underlig

View on ldjam.com

CategoryRankScoreCount
Overall8733.2029
Fun8843.0129
Innovation10272.6329
Theme10842.6129
Graphics4813.7529
Humor8292.2927
Mood5323.5729

Comments

hinesite 2023-10-02 22:47

I'll be waiting...

kath-art-ic 2023-10-03 17:24

I can't wait! The art looks really good!

sarah 2023-10-03 20:04

@hinesite @kath-art-ic thanks for checking it out, even though there wasn't anything there yet! I finally got back to getting the build up and updating the post! So the game is now available :)

soda 2023-10-03 20:18

Great concept! Took me two trys to beat it. Was definitely feeling the pressure around 1:00am

mightystoosh 2023-10-03 20:20

Soooo cute! I love the tower defense aspect.

bellicapelli 2023-10-03 20:34

Very cute art and overall vibe, I liked it!

burrowbling 2023-10-03 20:37

fun game!

furano 2023-10-03 20:41

I had a lot of trouble to understand the different weaknesses & forces of each witch and villager. Is this indicated somewhere or do we have to figure it out ? Maybe adding different feedback when an attack is ultra effective or ineffective could help with figuring it out.

The game is lacking feedbacks, especially when the hut is getting hurt. it is easy to loose without even noticing it if you are in another part of the map. I also wonder why the map is so huge if we can only control at most 8 witch at the same time.

The art is really cute and well done, congratulation ! I also liked the little information tidbits on each witch : it added a lot of flavour ! Sadly I feel like the time spent on making so much quality art could be reduced a little bit to focus more on gameplay.

sarah 2023-10-03 20:56

@furano Most of the features I wanted to add just didn't get added because I ran out of time. Since I had to learn a whole new engine I was set back a lot haha. We just didn't have time to add the feedback for attacks, or a screen that shows how the elements react etc. Initially I wanted to unlock more witches of each type and have actual strategy involved, so a bigger map made sense. But since I spent a whole day working on generating a map, I didn't want to make it smaller xD

Since we have a dedicated artist, the amount of art is entirely unrelated to the code :) He was able to make a lot more than we were able to get implemented! We had plans to do some AOE spells as well

For now the only real way to tell, is by looking at how much damage an attack does to an HP bar above the enemy

@soda @mightystoosh @bellicapelli @burrowbling thanks for trying the game \o/

lexyvil 2023-10-03 20:58

Interesting game, you definitely nailed the mood and the music! And I like how it's fitting for October too.

I noticed that I only got 7 witches unlocked out of 8 by the end. The meta setup I noticed for winning easily is to have the witches all be close together at the hut.

phillips-albright 2023-10-03 21:37

Nice work! I liked the visual design and music. The sky change was really cool.

I think the UI could be a bit more intuitive. You could probably have the witch types aligned across the top instead of in a submenu. This way placing a witch would take two clicks, while currently it takes 4. I think the weaknesses and elements could be better communicated in game, I wasn't sure how to interact with those. I think the game could use some sound effects as well To second the comment above putting all the witches around the hut felt pretty meta, it made the game somewhat easy after I figured it out.

savolae 2023-10-03 23:15

Even though you didn't have time to implement everything you wanted, the game was still fun to play and the visuals were lovely. Managed to beat it first try, though the enemies were right next to the hut most of the time :laughing:

hinesite 2023-10-03 23:29

Great work as usual. I eventually won, but I don't know how. I found it very difficult to tell what was going on, in large part because everything seemed really small on my screen (even when zoomed in with Q). It took me a while to find the start button it was so small. Learning a new engine during a game jam is hard and I am impressed. Let me know when you have the post release ready, I would definitely like to try it out.

sarah 2023-10-04 00:09

@lexyvil Unfortunately you weren't supposed to be able to place right close around the hut but due to a bug that i'm still confused about, I just wasn't able to make it happen (you can even place like, right in the middle of the hut and it doesnt sort right xD) Im not sure why you didnt unlock the 8th witch, its based on how many mobs you kill

@phillips-albright I definitely agree about the UI, I hate how many times I have to click haha but the panel was initally supposed to have some settings to change before you could place the witch. And there was supposed to be more than 8 witches as well. If I had known I was going to go with 1 of each type, I would have had it along the top bar or something nicer (:

@savolae the game was originally meant to be all on one screen, but since ....I couldn't quite figure out the camera the way I wanted it didn't work out haha

@hinesite If you just hit 6:00AM you win! It happens a bit suddenly, I should have waited for all mobs to die before we won, but you know xD I didn't even think about how small the button was in the build until I uploaded it and then it was too late haha

Thanks for trying it out :3 I absolutely have some ideas for a post jam version with the Spell Fusion ideas implemented!

oznarox 2023-10-04 07:38

I find the controls cumbersome. I consider it unnecessary to click 4 times to place a witch, and it also bothers me that I have to click on the tiny text instead of the witch's image to select the witch. Opening the witch panel is also an extra step.

The experience would be more enjoyable if I didn't have to separately open the witch selection panel, but instead there would always be a bar on the UI where I can select the witch icons with a single click and place it on the map with a second click.

Anyway I love the vibe, chill music fits to nice graphx.

ayxs 2023-10-04 16:09

I like the idea! But as the others have noted I had some difficulty understanding the witches effects (ended up winning by kinda randomly placing witches) and I had some major issues with the UI. I am playing on a 4K screen and even in browser the UI is almost unreadable. I wasn't able to find a full-screen option, so my UI was very tiny. Tried zooming in the browser but that just made the UI scale too, and nothing was placed correctly.

I do like the music and the art. Though I do which the damage to the units was more clear than what it currently is. The witches probably have an effect on different enemy types, but just placing the witches and replacing them once they are killed worked too.

But, then again, quite good work overall! I love seeing randomly generated worlds in a Ludum Dare game!

sarah 2023-10-04 16:43

@oznarox The UI is setup that way because the game was supposed to have more options and settings before placing a witch. So in the end, I ran out of time and just had to leave the panel the way it was. There was never supposed to be a limit on the witches, and you were supposed to be able to click on a witch to bring that panel back up. I had hoped to make all the buttons bigger but I forgot haha

@ayxs I actually just learned last night that the UI DOES NOT WORK at allll on a bigger screen resolution haha. Since I'm just learning to use godot for the game jam, I hadn't quite figured out how to change around with the window size. So I didn't make the UI scalable, but I should be able to fix that so that anyone can try it on any screen resolution

thanks for trying it out, despite all the issues! I barely managed to get the game playable without any breaking bugs at the end, so Im pretty happy with that state of it actually xD

flyingkaida 2023-10-06 15:04

YAY I WON! Great cute game! Amazing first for Godot too! Love the music! Love the cute witches. Those villagers won't destroy MY coven!

Thanks for entering such a cute tower defense game! The only thing I see with it is that it sometimes seems to have been stretched past the witches menu? But that is something I'm working on getting better at in Godot too lol.

Overall solid entry! I look forward to seeing what you'll come up with next time! ^-^!

The Cauldron Coven Coalition.png

dhargan 2023-10-07 15:55

really cute sprites, nice job!

alzhu1 2023-10-07 19:14

Pretty fun tower defense game! I liked trying to defeat the villagers, though I found placing the witches to be quite cumbersome since you have to go through multiple button clicks to select your witch and place it. Also some things could be conveyed better in game; for example, I didn't realize that re-placing a witch would move them away from the position, I thought the witches were "infinite" in a sense. I also didn't realize until too late that I could place witches in space, which seemed odd.

Overall though, I had fun, so great job on this game, especially with using Godot after moving from Unity!

igor-kingamer 2023-10-07 19:54

Nice concept with great potential!

I managed to survive and win, however, I couldn't fully use the mechanics -- it's hard to remember all the elements and really think which one I need where. I wish villagers came in smaller hoards at first. Also, even if I'm able to remember the colors, it's hard to recognize them.

A technical issue, if you try to move the camera out of bounds, looks like it's position keeps being increased or decreased, then you have to bring it all the way back until it's in bounds again.

Anyway, bypassing these issues, it's a nice and fun little game, good job!

joror 2023-10-08 14:20

Cool "witch" defense game - my tactic was to just place the witches around the house and keep replacing them! The elements seemed not to matter much, or perhaps they did, but there was no time to consider the difference. Perhaps a paused time plus some insights into who was coming? Good spooky mood and music and the witches were pretty adorable. Nicely done! :smiley:

euler-moises 2023-10-13 04:24

I love tower defenses! This already gives you 1 point.

The graphics and music are cute. I didn't find any bugs apparently.

The element mechanics, for me, were kind of useless. I randomly placed the witches and won anyway. Thinking of an effective way to use this mechanic can give your game excellent survival.

Congratulations!

fatemperor 2023-10-13 07:23

Nice graphics and an interesting idea for TD. Good job.

recher 2023-10-14 14:36

Nice game, but there aren't enough mechanics specific to tower defense games to make it really interesting.

We end up placing all the witches near the hut, as it is the place where they are the most efficient. I wasn't even thinking of the strength and weaknesses, because all the witches were firing at the villagers, so there always was the strong witch among them.

UI is a bit harsh as many other people already said it. Having to survive a whole night is a good idea, but everything is dark in the game and it is really hard to distinguish which witch is which (ha ha ha, sorry). To add confusion, some trees are hiding parts of the paths, and you don't see what witch and villagers is behind.

Nice game, I loved the graphics and visual effects. It was interesting enough to make me want to win it (I did at third try), but it needs a really big polish on UI and clarity.

gamebuilder 2023-10-16 20:31

Your game looks very interesting but unfortunately I was unable to play; I get this error (Firefox using Linux):

tmp.png

frozenfire92 2023-10-28 13:15

@gamebuilder interesting, from my understanding there is a known godot export issue with MacOS (missing OS level features). These settings are set on itch.io and it works on Windows, so I'm surprised to see it appear on Linux. I wonder if there is something missing at the OS level and its misrepresenting what the error is

gamebuilder 2023-11-02 12:49

Actually, I just discovered it was a problem on my end. Firefox security settings were too strict, and that caused some sites to break (including many games). Just so you know.