Foon → Ludum Dare Explorer → Users → Underlig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Creepy Crawly Mansion | jam | 838 | 3.23 | 3.20 | 3.24 | 2.62 | 3.74 | 2.41 | 3.86 | |
| 2024 | 55 | Summoning | 👥 | Waves of Chess | jam | 438 | 3.70 | 3.69 | 4.10 | 2.80 | 3.40 | 2.14 | 3.03 | |
| 2023 | 54 | Limited Space | 👥 | The Cauldron Coven Coalition | jam | 873 | 3.20 | 3.02 | 2.63 | 2.61 | 3.76 | 2.30 | 3.57 | |
| 2023 | 53 | Delivery | 👥 | Dungeons & Delivery | jam | 946 | 3.22 | 2.75 | 3.81 | 4.14 | 3.61 | 3.42 | 3.53 | |
| 2023 | 52 | Harvest | 👥 | Nightmare Containment | jam | 474 | 3.40 | 3.06 | 3.24 | 3.54 | 3.82 | 2.42 | 3.57 | |
| 2022 | 51 | Every 10 seconds | 👥 | PipeNightmare | jam | 369 | 3.71 | 3.69 | 3.39 | 3.98 | 3.83 | 3.04 | 3.65 | |
| 2022 | 50 | Delay the inevitable | 👥 | CABBAGE DEFENSE | jam | 1267 | 2.96 | 2.85 | 2.64 | 3.17 | 3.29 | 2.68 | 2.89 | |
| 2021 | 49 | Unstable | 👥 | Islands of Chess | jam | 339 | 3.83 | 3.72 | 4.00 | 3.82 | 3.57 | 2.28 | 3.52 |
Underlig leaves an average of 3.1 feedback comments each event.
This was fun, quick and enjoyable, nice visuals, and awesome start and end screen, great artwork. Things that could be added, is ofcourse all the additional mechanics that one doesnt have the time to implement during this, im also thinking that something like the different people you throw have different "bounce" effects, like someone sticks on impact some bounce once before stick and such, for some added difficulty and diversity in how you build your human tower.
Great work =)
I like this one, controls was good, graphics fit well, and the menus worked well, more importantly they complemented each other, and made it a very pleasant gaming experience.
Great work on this one, not much i can say critique wise other than i wish it was more and bigger, the base youve created here feels just like that, a base for a bigger game, not much of a critique rather than a feel of wanting something more.
Great work, managed to finish it, and only got a few frame freezes on the web version.
This is addicting and fun... i want cactus now. I love the minigames... i also hate the minigames XD
Great work Rainbeeeeee =)
Oh this was fun, you managed to get the same feel that the first stage of Spore gives, this could easily become addicting with abit more features, and some more gameplay. Great controls, the shooting works very well, and just the feel of the whole is really good. Only thing i feel its lacking is literally just more gameplay features and content. Great work =)
Fun game, polished in the sense its complete, everything works great, controls, platforming, interaction, design, and gameplay loop all working great. It feels like its ready for adding more complexity and purpose, like a finished game foundation. Great job =)
Fun, i really like the switching concept, gives me a bunch of ideas that i want to see in some bigger games. Good job, you could make alot of fun with this, if you decide to put some more time and work.
Good work =)
Oh i like this, great art and design, responsive, and sounds so good, it has a great chill out game feel. Great job, i did encounter the, i missed a planet, and now im yeeted out into space, decided to let it run abit, and i DID end up smashing into a planet again, at around 150 points.
Again great job, i really like this one
This was fun and challenging, like the style, fits very well, and mechanics are solid, good job. Ofcourse it could be adjusted abit on the speed of things, but its the theme =) Only thing i found that was abit off, was i got an order that wasnt possible to fit in any box size. Great work =)
Works well, good design and art, a little sparse, but whats there is good, the mechanics are solid, nice little tower defense.
I like it, great job for your first try. Keep it up =)
THIS was fun. Really dont have anything to point out, music and sound effects worked great, combos, pce, and everything feels polished, only thing i could want is abit more car health, thats it. Great job people, love it =)
This is cute, and it looks clean, i really like it =) Funny, enjoyable and tense in the way "am i doing this wrong?" Great work =)
Great stuff, this was fun, and also urgent, the art style is great, and it feels good to play. A game i would like to see expanded on basicly =) i would love to play a bigger game like this. Dont really know what to pick on with this, other than maybe some tweaks on bariers on the map when moving through the mountain, and some more accurate ingame descriptions on how to slow down the Bulldozers. Great work and idea, this was fun =)
This was great, giving the game itself a voice and feelings was fun, and building your own dungeon, this feels like an amazing concept to expand on. Looks and feels great, fun and great writing on the "game AI" aswell. Would love some music and maybe some typing sound effects when talking with the AI, anything else i feel could be done, would only be additions for it, if it where to be made a bigger game. Great work, i liked this =)
This was fun, great work on the puzzle labyrinth, also the replayability with uncovering the labyrinth and making better routes on the next playthrough. The aging is fun and disturbing, just imagining Robert being in that labyrinth for decades XD Could have some small tweaks to the jumping, great job =)
This was interesting, i got a sense of urgency while playing, a really good thing. Like the graphics, fit the style, and good responsive movement. I feel there is alot of room for more stuff, which i feel was the intention from the start. This is good, and have many options for further building if one wants =) Could use some more tweaking on the combat responsiveness, and maybe some type of timer for the candle burning out, other than that, great job =)
Nice style, fun classic Gradius theme, liked the art, and general style going, aswell as possibilities with the power ups, looked like plans for more upgrade types. Could have had a slightly bigger combat area and a slight increase in movement speed, other than that, not bad at all =)
Nice stuff, great start menu, nice NES retro style, colours, movement, and everything fit together nicely. No bugs or glitches encountered, very well done, you captured the NES style nicely =)
Cute, funny, and very chill liked it alot. A game that with invested time, could/can easily work as a much bigger game =) Did get some problems with choosing tiles after the first meteorite hit, twice the game became unresponsive and i had to reset. Other than that top notch work on everything =)
Nice little game, really loved the floor breaking animation. Nice vibe, castlevania like with scifi twist =)
Could have done some touchups on the menu boxes and buttons, and i did hit a couple of falling through the world pixels.
Liked the checkpoints and powerups.
LD56 — Tiny Creatures (2)
Tossed and Found by SleepyStudios 2024-10-08T15:18:34Z ♥ 2
This was good, good puzzles, movement felt really nice, cute art style, it felt well rounded, and polished. You did a great job with this one =)
The mantis DID yeet me inside some blocks once though =P
Bichis rescue by Ithildin 2024-10-08T13:43:22Z ♥ 2
I remember playing this arcade style when i was a kid, nicely done, and cute. Movement and response feels good aswell. Nice work