@recher Thanks for feedback, and yeah, we have the assets made for all of that an abit more, but the time to put it in just wasnt there for us to get it into the game on time unfortunately. The health regen is a constant 5 hp pr night, the health bar might be abit wonky, 5 health can look different on the healthbar depending on the amount you have, the healthbar came in late, so we didnt get much time to check to much on how it looked.
The wheat should have a low percentage chance to drop cabbage seeds and guaranteed wheat seed, and the cabbage should have a guaranteed chance of cabbage seeds, and a low percent chance of double cabbage seed drop. The knights will only grab a fully grown crop.
And yeah, there are lots of stuff we could further do with it, what we DID have in mind, was bulk storage for cabbages, that could be sold for double price if you filled the storage pen for it, aswell as blocking walls, damage spike traps, and "no knights allowed" signs (the knights would stand and look at them confused for abit before ignoring it XD) which basically would be delay the knight traps, and some other stuff was also on the notepad. But... we are three people, and this was all we had time to do =) Thanks again for feedback, and happy you enjoyed what we managed to slap together X)