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Underlig

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202456Tiny Creatures👥Creepy Crawly Mansionjam8383.223.203.242.623.742.403.85
202455Summoning👥Waves of Chessjam4383.703.694.092.803.402.143.03
202354Limited Space👥The Cauldron Coven Coalitionjam8733.203.012.632.613.752.293.57
202353Delivery👥Dungeons & Deliveryjam9463.222.753.804.133.613.413.52
202352Harvest👥Nightmare Containmentjam4743.403.063.243.533.822.423.57
202251Every 10 seconds👥PipeNightmarejam3693.703.683.393.973.823.043.65
202250Delay the inevitable👥CABBAGE DEFENSEjam12672.952.842.633.163.282.682.89
202149Unstable👥Islands of Chessjam3393.823.714.003.813.562.273.52

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Underlig

LD49 — Unstable

O'Ryan by James Dunlap 2021-10-04T23:09:51Z

Nice little game, really loved the floor breaking animation. Nice vibe, castlevania like with scifi twist =)

Could have done some touchups on the menu boxes and buttons, and i did hit a couple of falling through the world pixels.

Liked the checkpoints and powerups.

The difficult life of a newborn planet by Saltysa 2021-10-05T13:39:29Z

Cute, funny, and very chill liked it alot. A game that with invested time, could/can easily work as a much bigger game =) Did get some problems with choosing tiles after the first meteorite hit, twice the game became unresponsive and i had to reset. Other than that top notch work on everything =)

Bomb's Lair by Vetche Studio 2021-10-05T14:00:29Z

Nice stuff, great start menu, nice NES retro style, colours, movement, and everything fit together nicely. No bugs or glitches encountered, very well done, you captured the NES style nicely =)

LD50 — Delay the inevitable

Baking Simulator 2022 by Sarah 2022-04-05T23:17:38Z

This is cute, and it looks clean, i really like it =) Funny, enjoyable and tense in the way "am i doing this wrong?" Great work =)

CABBAGE DEFENSE by frozenfire92 2022-04-06T23:26:32Z

@mar3k Thanks, and yeah we are aware, the mob spawnrate, the mobs targeting AI, and its speed is all things we had put down on the todo list, but there just wasnt time for it, we hit some annoying bugs in the last hours and had to deal with them first, and at that point there was to little time left sadly.

@guy-girmonsky Thanks to you aswell =) we had more assets created, we had traps of different kinds, more resource types, mines, bigger area, building more towers, plots, set out traps and obstacles. But... Just not enough time to implement all the stuff we wanted and had available.

CABBAGE DEFENSE by frozenfire92 2022-04-07T00:25:16Z

@vitor-milioni Thanks for the praise =) to answer on your suggestions, 1: We made the assets for both buying more plots, and a bulk cabbage storage to sell bulk for a larger quantity of money if you filled it up 2: We had that in mind, aswell as making the mobs spawn more irregularly. 3: Also in the ideas, but before that we had already made assets for traps to be placed, and ability to build more towers to defend the more crop plots you where to build. Alas all of this was abit to timeconsuming to do unfortunately, we think with 2 more days we would have implemented all of those suggestions, but we had to settle at the point we got it to, aswell as tweak itin the alst hour to function as a game with what we where able to put in. Thanks again for the feedback =)

CABBAGE DEFENSE by frozenfire92 2022-04-07T04:14:19Z

@flyingkaida Thanks the parallax did so much @frozenfire92 did amazing work, and you can repair a destroyed tower for 10 or 12 coins =)

CABBAGE DEFENSE by frozenfire92 2022-04-08T16:49:24Z

@recher Thanks for feedback, and yeah, we have the assets made for all of that an abit more, but the time to put it in just wasnt there for us to get it into the game on time unfortunately. The health regen is a constant 5 hp pr night, the health bar might be abit wonky, 5 health can look different on the healthbar depending on the amount you have, the healthbar came in late, so we didnt get much time to check to much on how it looked.

The wheat should have a low percentage chance to drop cabbage seeds and guaranteed wheat seed, and the cabbage should have a guaranteed chance of cabbage seeds, and a low percent chance of double cabbage seed drop. The knights will only grab a fully grown crop.

And yeah, there are lots of stuff we could further do with it, what we DID have in mind, was bulk storage for cabbages, that could be sold for double price if you filled the storage pen for it, aswell as blocking walls, damage spike traps, and "no knights allowed" signs (the knights would stand and look at them confused for abit before ignoring it XD) which basically would be delay the knight traps, and some other stuff was also on the notepad. But... we are three people, and this was all we had time to do =) Thanks again for feedback, and happy you enjoyed what we managed to slap together X)

Anya's Valley by nardandas 2022-04-05T21:45:38Z

Great stuff, this was fun, and also urgent, the art style is great, and it feels good to play. A game i would like to see expanded on basicly =) i would love to play a bigger game like this. Dont really know what to pick on with this, other than maybe some tweaks on bariers on the map when moving through the mountain, and some more accurate ingame descriptions on how to slow down the Bulldozers. Great work and idea, this was fun =)

During Light by Bullex 2022-04-05T21:00:56Z

This was interesting, i got a sense of urgency while playing, a really good thing. Like the graphics, fit the style, and good responsive movement. I feel there is alot of room for more stuff, which i feel was the intention from the start. This is good, and have many options for further building if one wants =) Could use some more tweaking on the combat responsiveness, and maybe some type of timer for the candle burning out, other than that, great job =)

Aliens...S by real_flamingicecubegames 2022-04-05T20:49:21Z

Nice style, fun classic Gradius theme, liked the art, and general style going, aswell as possibilities with the power ups, looked like plans for more upgrade types. Could have had a slightly bigger combat area and a slight increase in movement speed, other than that, not bad at all =)

Jailbound Joyride by AmberFall92 2022-04-05T23:32:23Z

THIS was fun. Really dont have anything to point out, music and sound effects worked great, combos, pce, and everything feels polished, only thing i could want is abit more car health, thats it. Great job people, love it =)

Fountain of youth by greenphox 2022-04-05T21:14:04Z

This was fun, great work on the puzzle labyrinth, also the replayability with uncovering the labyrinth and making better routes on the next playthrough. The aging is fun and disturbing, just imagining Robert being in that labyrinth for decades XD Could have some small tweaks to the jumping, great job =)

AUTO_GENERATED_ADVENTURE_v2.9 by JuhrJuhr 2022-04-05T21:30:10Z

This was great, giving the game itself a voice and feelings was fun, and building your own dungeon, this feels like an amazing concept to expand on. Looks and feels great, fun and great writing on the "game AI" aswell. Would love some music and maybe some typing sound effects when talking with the AI, anything else i feel could be done, would only be additions for it, if it where to be made a bigger game. Great work, i liked this =)

LD51 — Every 10 seconds

Gravity by Asue 2022-10-04T16:25:08Z

Oh i like this, great art and design, responsive, and sounds so good, it has a great chill out game feel. Great job, i did encounter the, i missed a planet, and now im yeeted out into space, decided to let it run abit, and i DID end up smashing into a planet again, at around 150 points.

Again great job, i really like this one

Pillagers Plague by bcollins0000 2022-10-04T02:32:31Z

Works well, good design and art, a little sparse, but whats there is good, the mechanics are solid, nice little tower defense.

I like it, great job for your first try. Keep it up =)

Drag & Box by MrAlcoro 2022-10-04T02:41:05Z

This was fun and challenging, like the style, fits very well, and mechanics are solid, good job. Ofcourse it could be adjusted abit on the speed of things, but its the theme =) Only thing i found that was abit off, was i got an order that wasnt possible to fit in any box size. Great work =)

Run hunt repeat by Rafale25 2022-10-04T16:37:18Z

Fun, i really like the switching concept, gives me a bunch of ideas that i want to see in some bigger games. Good job, you could make alot of fun with this, if you decide to put some more time and work.

Good work =)

LD52 — Harvest

The Cactilogue by Sarah 2023-01-24T04:33:40Z

This is addicting and fun... i want cactus now. I love the minigames... i also hate the minigames XD

Great work Rainbeeeeee =)

Bill, The ATMan by J0ye 2023-01-24T04:15:32Z

Fun game, polished in the sense its complete, everything works great, controls, platforming, interaction, design, and gameplay loop all working great. It feels like its ready for adding more complexity and purpose, like a finished game foundation. Great job =)

Space Harvester by Cobear25 2023-01-24T04:30:43Z

Oh this was fun, you managed to get the same feel that the first stage of Spore gives, this could easily become addicting with abit more features, and some more gameplay. Great controls, the shooting works very well, and just the feel of the whole is really good. Only thing i feel its lacking is literally just more gameplay features and content. Great work =)

LD53 — Delivery

Dungeons & Delivery by frozenfire92 2023-05-02T13:19:53Z

@hoeleboele Will put up a more detailed explanation, didnt really have time at the end, and both of us was pretty tired after 8 hours straight finishing the last details, so we both just went and crashed after being done XD

@jhax we have alot of ideas for the game, but this was what we ended up having time for, lots of tweaks can be done, and we have alot of further ideas for other gameplay mechanics that would make the game more complex and hopefully fun =) We ended up happy with the result, as it feels like a somewhat solid base for a game

Resources by megalukes 2023-05-06T15:24:26Z

I like this one, controls was good, graphics fit well, and the menus worked well, more importantly they complemented each other, and made it a very pleasant gaming experience.

Great work on this one, not much i can say critique wise other than i wish it was more and bigger, the base youve created here feels just like that, a base for a bigger game, not much of a critique rather than a feel of wanting something more.

Great work, managed to finish it, and only got a few frame freezes on the web version.

LD54 — Limited Space

Hardpoint by kankje 2023-10-04T09:09:39Z

Fun arena fighter, this could be a lot of fun with multiplayer in various ways. Fun concept and nailed the combat feedback, it felt satisfying to shoot the guns, great job.

Hell Space Ltd. by hinesite 2023-10-04T07:08:27Z

This was fun, quick and enjoyable, nice visuals, and awesome start and end screen, great artwork. Things that could be added, is ofcourse all the additional mechanics that one doesnt have the time to implement during this, im also thinking that something like the different people you throw have different "bounce" effects, like someone sticks on impact some bounce once before stick and such, for some added difficulty and diversity in how you build your human tower.

Great work =)

LD56 — Tiny Creatures

Bichis rescue by Ithildin 2024-10-08T13:43:22Z

I remember playing this arcade style when i was a kid, nicely done, and cute. Movement and response feels good aswell. Nice work

Tossed and Found by SleepyStudios 2024-10-08T15:18:34Z

This was good, good puzzles, movement felt really nice, cute art style, it felt well rounded, and polished. You did a great job with this one =)

The mantis DID yeet me inside some blocks once though =P