slimmerburger 2021-10-04 00:26
Really good art and sound, although the game over screen is a little mean :cry:
Foon → Ludum Dare Explorer → LD49 → Aimless Wizard
By pvp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 201 | 3.63 | 29 | |
| Fun | 104 | 3.77 | 29 | |
| Innovation | 141 | 3.72 | 29 | |
| Theme | 178 | 3.85 | 29 | |
| Graphics | 212 | 3.61 | 29 | |
| Audio | 310 | 2.98 | 29 | |
| Humor | 85 | 3.53 | 29 | |
| Mood | 267 | 3.22 | 29 |
Really good art and sound, although the game over screen is a little mean :cry:
Fun game! It was really hard though, and until I found out that you could do damage to yourself I didn't know what was killing me.
haha the wizard's face when he's dropping fireballs is great. A silly but overall good lil' game. Thanks for sharing!
Really fun gameplay loop! Found it really engaging to both try to hit the enemies and not hit myself. Pretty charming art, but could use a bit more polish. Great take on the theme! Nice work :)
I must be a weak wizard, I was never able to get past level 5. The "unstable" magic was interesting, before the first power up I was able to just spam cast and run at the same time, but once more fireballs were falling that was a lot harder of a strategy.
Very fun game! I raged pretty hard dying at level 5 when I only need to kill one more enemy to reach the next level
A very interesting idea for a wizard. I found that the optimal strategy was to just quickly double tap spacebar, because the wizard cannot move when casting + the cast positions are random. Thus, it doesn't really matter where the spells are cast since you'll have to dodge anyways.
I wish there a bit more feedback when destroying skeletons. If there was, this could be a neat incremental game.
I liked the graphics. They were nice and readable.
Regarding the theme, I suppose you were going for unstable spellcasting?
@fakefirefly "Regarding the theme, I suppose you were going for unstable spellcasting?" Yup that the idea... the old wizard isn't as sharp as he used to be!
Wanted to put more feedback on skeleton kills but run out of time... maybe for a post-jam version :).
The art style got me to look at the game. Honestly I enjoyed playing it, but I think the game could use more elements, perfect for the jam version though. I think half the time I was just attacking myself :-). Good game.
After casting blind armageddon on 3/4 of the screen by mashing spacebar.
Pros:
- This is actually quite fun! - I like that you can get yourself killed. - Super easy controls - Funky Wizard animation - The old geezer is unstable indeed
Cons:
- Wish there was a bit more to it, but noone expects an aimless wizard to have more power, especially after 48hrs :tophat:
Good job!
Loads of fun, really enjoyed this, played several times. I think some more interesting movement around the spells targeting instability would be nice but that's just a random thought. Great compo entry.
I deserved to die because I was throwing meteors at random in a field of skeletons. This game has a great sense of what it is like to be an old and confused wizard. A+
Love the idea of not being able to control your targets directly, but having to work around them. Unique concept and also really well-made! :)
Really nice simplistic art style, looked really nice! Spamming bombs seemed to be the best strategy for me, regaining all health when you level up is a nice addition. Many skeletons were blown up!
I'm more of a hazard to myself than the skeletons. Good times.
Really fun. Loved how you can't control where your fireballs land and you're as much of a hazard to yourself. What I couldn't understand is the leveling. I keep leveling up and down.
@glen-chang "What I couldn’t understand is the leveling. I keep leveling up and down." Hum that's strange haven't see this bug in any run i did :/. Normaly you just level up and get stronger every 5 level (by stronger i mean more deadly to yourself since you will launch more fireball :p). Thanks for playing.
The random magic idea fits the unstable theme prefectly. Using the magic slowly or furiously can be two strategies which is fun. This idea has lots of potential that more unstable magic can be added to build a totally unstable wizard.
The idea fits the theme quite well, but it's a bit frustrating to play x) Maybe if you let the player had a little bit of control, it would feel better? I mean, the best way to win is to aim and launch the fireballs right after or else we get hit by the ennemies, so we can't wait to aim accurately. Plus, the targets can get away from the screen, so keeping the wizard aiming longer is not really useful.
Other than that, it's quite satisfying to fire all those fireballs at once and to kill groups of ennemies like that ahah x) The graphics are simple but works well (maybe a bit more animations would have been perfect though, but the art style is great)
Well done!
Great fun game to play. i didnt like how you control the wizard with the mouse. would love to have the option to control with wasd or arrows
Very hard, but appropriate for the theme! I loved the feeling of finally killing a huge cluster of enemies. One of the things I noticed was that it was almost always better to quickly spam the cast instead of holding it. I think it might be interesting to see the spell targets move around a bit faster (and constrained to the viewing area). At least for me, that would have increased the tension a bit while I tried to hold on a split second longer in the hope that it would hit where I need it to, instead of just going for the quick cast and run.
Nice graphics. The game was a bit too hard for me, but I still had a lot of fun. Well done!
I had to click this thumbnail. Really like the concept/character, it made me laugh.
Fun and addictive! Firs the theme very well :thumbsup:
Nice idea and nice "aiming instability".
However, your game has a little default common to many games : there is no collision between monsters. As you turn around them, they all pack together in the same spot. Having lots of monsters is not much dangerous as having only a few. And when you hit the pack spot, it's an XP jackpot.
I would have implemented collision handling and lowered the monster generation rate. It would have increased the feeling of being overwhelmed by your enemies. Here, they just feel "immaterial" and not so harmful.
Some clear delimitations of the game area would have been appreciated. It's a little annoying to plan fleeing to the left and realizing you can't because you bumped into the invisible border of the world.
And maybe add more randomness to the target movement. They straightly move in the 4 directions or the diagonals. That would be funnier and "more instable" if they moved in any direction, while changing it progressively.
Anyway, I liked this moment of monster genocide and reached level 8 !
@recher **"I would have implemented collision handling and lowered the monster generation rate. It would have increased the feeling of being overwhelmed by your enemies. Here, they just feel “immaterial” and not so harmful."** It was like that at the beginning but I run out of time (rl happened :p) and could not add more spell/enemy type so I just took the decision to go with a basic endless wave type of game and collision needed to go (it was really annoying when the number of entity started to get high). Thank for the feedback.