Auction Antics by Dining Philosopher 2025-10-07T12:02:02Z
A fun little game! The sprite and UI art fits together really well and I appreciated the voice lines. The interpretation of the theme as art collection is a fun one as well!
Foon → Ludum Dare Explorer → Users → GBT13
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Artificial Invaders | jam | 633 | 3.26 | 3.83 | 2.95 | 2.61 | 2.81 | 3.33 | 3.30 | 3.27 |
| 2025 | 58 | Collector | 👥 | Astrocracy | jam | 548 | 3.30 | 3.21 | 3.00 | 3.37 | 2.80 | 2.58 | 2.59 | 2.90 |
| 2025 | 57 | Depths | 👥 | Pressure of the Depths | jam | 504 | 3.45 | 3.41 | 3.47 | 4.11 | 2.91 | 3.43 | 3.21 | 3.25 |
| 2024 | 56 | Tiny Creatures | 👥 | Mutation Machinations | jam | 796 | 3.28 | 3.25 | 3.48 | 3.08 | 2.53 | 2.98 | 3.00 |
A fun little game! The sprite and UI art fits together really well and I appreciated the voice lines. The interpretation of the theme as art collection is a fun one as well!
Cute art, seeing a huge stack of hats on top of my head was fun and walking around/shooting felt very smooth. The combat didn't feel super impactful as enemies didn't react at all when hit and projectiles felt slightly underwhelming. (though it's cool how different hats attack your shot types!) Getting hit by a single bullet instantly respawning you (when not wearing a hat) felt a little jarring. The music and sound effects were nice as well and I appreciate the fully functional audio menu with multiple sliders =) Fun project!
Interesting game! I liked the vibes, the humour and the concept of sliding around as a penguin, but the physics were quite difficult to get used to. The differences in elevation were unclear to me, and only being able to get up a level after hugging the wall felt a little unintuitive considering how fast you get rocketed away once you are up against it haha! Cool idea overall =)
Interesting take on the theme! The tutorial text felt like it was shown a bit too slowly but didn't end up explaining enough of the game i.m.o, but maybe I just didn't follow it closely enough.
A bit more handholding for what is expected of you, or a special linear tutorial section would've made the start of the game clearer. The graphics looked very nice and the UI felt intuitive and fitting :) (Also having to type [M0NK3 ID] [action] versus [action] [object id] for the actions on objects didn´t click in my head, I kept messing up the order but that might just be me haha)
Creative idea! I would have liked to be able to upgrade the towers as buying more towers didn´t feel like it scaled in a very beneficial way