FoonLudum Dare ExplorerLD58 → F.L.O.P

F.L.O.P

By xparker, Wolfhead, Rentem and pentaworks

View on ldjam.com

CategoryRankScoreCount
Overall7672.5530
Fun7022.6930
Innovation6262.8030
Theme7462.6829
Graphics7062.2830
Audio4842.4629
Humor2333.3829
Mood7382.7029

Comments

mackain 2025-10-07 20:31

was thrown into outer space 10/10

raysplaceinspace 2025-10-08 01:10

Haha I liked the outer space music. Good idea, it's like a golf game but with a penguin. I got stuck on level 2, I couldn't seem to exit the square in the middle without using so much force I would get flung into space.

xparker 2025-10-08 16:30

@mackain try again, the penguin might just get annoyed :wink:

@raysplaceinspace There are 8 levels in total. the first two are testing levels.. afterwads it gets interessting. The trick with those steps is to use little force once you are against it.

And thanks for playing :blush:

tommeh 2025-10-08 17:05

The death screens were funny as heck 10/10. This game is pretty hard for a game jam! I would have liked to play till the end but running out of lives is very brutal. Nevertheless awesome job with the game!

gbt13 2025-10-08 17:16

Interesting game! I liked the vibes, the humour and the concept of sliding around as a penguin, but the physics were quite difficult to get used to. The differences in elevation were unclear to me, and only being able to get up a level after hugging the wall felt a little unintuitive considering how fast you get rocketed away once you are up against it haha! Cool idea overall =)

xparker 2025-10-08 17:28

@gbt13 true, the borders are a bit "difficult". We are working on them as a post-jam update (not to be rated!).

@tommeh Thanks :blush: The lives would in theory be variable and we planned to have a food that increases the lives. but Jam gonna jam :laughing:

bryceltaylor 2025-10-08 17:28

I like the slingshotting of the penguin around, it's a fun mechanic. I had trouble closing the tips menu (I think I noticed the close button later, but I hit escape the first time and I think that's what did it.) Also, the second level is literally impossible because you get stuck on an invisible wall and can't get to the fish. I tried for a while but couldn't figure out how to get to it.

rol 2025-10-08 17:37

Very cute penguin haha! Made it to level 3. The gameplay is tricky but fun overall. well done. btw, in level 2 there are walls that you can sometimes pass through if you drag really far before releasing, but you can’t if the drag is short and close. Is that a feature or a bug?Snipaste_2025-10-09_01-12-36.png

bjornstenlund 2025-10-08 17:41

Cool game! The core sling mechanic felt very nice!

I thought the steps were really hard to understand, I thought the game was bugged until I saw previous comment. I think they need a more visible distinction, like a clear line. Maybe if so I would have tried a little bit longer trying to figure out how they worked. I thought there was some scaling issue going on and some sprite + collision had been accidentally stretched. The tutorial could maybe mention them specifically (unless I missed something?).

Also I think it would be a good idea for the next jam to try to focus on the core a little bit more and try to have a smaller scope. I saw something about game modes that I guess didn't quite make it and there is a really functional saving system. But it got quite tedious to keep opening the menu to save. I think it would be better to maybe have a quick save button, and upon game over it brought you back to that state. Or just allow the player to start over the level. And then work on something closer to the core gameplay instead, maybe a moving fish? Or a moving obsticle? I should say that I only got to level 3 so maybe there was some stuff that I missed.

Don't get me wrong though, I'm impressed you got the save system in place working and it is hard to scope these project! And the movement felt really good! And maybe the other game mode would be great so it was a risk worth taking :slight_smile:

Anyways nice work!

xparker 2025-10-08 17:46

@bryceltaylor Thanks for your feedback. yeah, the close button is a bit hidden, but escape does the job. The second level is not impossible, but I admit that it is a bit tricky to get the gist of it. There shouldn't be any walls what so ever.. but might be terrain stitching that casues the issue.

@rol Thank you too. congrats on level 3. 5 more to go :wink: Personally, I managed to get to level 6 on the jam version, but i had a bit of practice :laughing: We had the issue with passing through steep slopes in the begining, but haven't had any of late. What version were you playing? LDJam or the first post-release? Sounds like a bug tbh...

rol 2025-10-08 17:54

Yes I played the jam verion. I will try post-jam version later to see if I have that again.

xparker 2025-10-08 17:55

@bjornstenlund Thanks for the very long feedback. the game modes are not mentioned without a reason, as we planned the game with them from the begining. The latest post-jam version actually has it in place though the second game mode is basically the same as the first, with all food being placed randomly. EDIT: [Post-Jam Verison](https://pentaworks.itch.io/flop)

In regards to the save system - solid point with the menuing being annoying. a quick save would indeed be a good idea to implement. And the base implementation is fairly simple as we keep a game state at all times that can simply be serialized and stored.

Obsticales were planned, the basic model is in place (visible in source) but we didn't manage to model and render them. should also be a fairly somple addition.

grummelchen 2025-10-08 20:42

Really like the concept and the music queue was funny. Sadly got stuck in Level 2

marudziik 2025-10-10 00:45

I enjoyed the idea quite a lot (because I like minigolf and this is somewhat similar), the controls were generally fine, and the humor was on the spot. I really appreciate the tutorial being there, it's very rare for LD entries to do that.

I think - as others pointed out as well - that the physics need some tweaking when it comes to traversing elevation changes. I think that after a certain threshold, the force applied is too strong, and it's easy to get flung out of control even though the arrow was just a little bit longer than before, when the obstacle was blocking movement. While this may be related to the steepness of the slope, in 3d you'd see it easily, but it's hard to represent it in 2d. The amount of force required to move past those felt pretty inconsistent for me.

That being said I did spend quite a lot of time trying to pass level 3. Really enjoyed the entry, congrats! 🐧

eugenik 2025-10-10 16:41

Really nice looking game and fun to play!.

pete-valeo 2025-10-11 05:42

What an absolute trip of a game 😆 Loved the goofiness, premise was solid and the controls were not hard to learn. Took a quite a bit of practice to get the penguin to go where I wanted, but once I got a feel for it, it was quite a fun ride. Great idea and solid execution - well done!

azahara 2025-10-11 19:01

Poor Floopy, I threw him into the water more than once, I'm sorry! Nice entry, I really liked the gameplay. It didn't feel hard, but it was definitely challenging in a fun way.

kitira 2025-10-12 06:18

Haha... Funny game ^^ Poor penguin, he was constantly being abducted by aliens, and when I finally managed it, it was eaten by an orca. :scream: :smile: Liked the humor. The levels were pretty difficult for me, I only made it to level 4. But I think I've got the hang of it now and could make it further — I'll try again later. Funny game!

xparker 2025-10-12 09:50

@grummelchen @eugenik Thanks for playing

@azahara @kitira Thanks for your feedback. The levels are getting harder as you progress. though level 1 and 2 were our development levels. all after these were crafted by hand using the in-game editor, available as an easter egg in the post-jam version (though you have to find it).

@pete-valeo Thanks a lot for your feedback

@marudziik You are right, it is the steepness of the of the incline causing the issues. the terrain stitching is far from optimal. the trick is to get to the slope and use mid-or-less power to get up it.

ynnon 2025-10-12 12:28

Level 3 turned out to be too hard for me — I couldn’t beat it :D. Maybe because the controls aren’t very comfortable and slipping is a bit overtuned

xparker 2025-10-12 19:08

@ynnon Thanks for playing. We had mobile in mind while creating it, but I guess it's the same with Mouse. Current record is 6, to my knowledge.

sergs-workshop 2025-10-13 07:37

Nice concept! It’s a bit hard to figure out how to move through the edges, but with some polish, it’s got real potential.

lima-victor 2025-10-13 18:13

Liked the idea but sliding through walls feels weird and underexplained, espicially for a smart fella skipping tutorial and looking it later. First attempt is like "well, I cant go through walls but I clearly see a fish outside of the arena. Probably shouldn't have skipped the tutorial, lets see... Wait, there is nothing?"

Polish this mechanic and explanation, and it will be a nice game

xparker 2025-10-13 18:54

@lima-victor Thanks for your feedback

ausstein 2025-10-13 19:52

I played the Jam version and it was very buggy. Might also have to do with me being on a 16:10 and not standard 16:9 display?

Sometimes the penguin kept sliding forever and it seemed like the same move sometimes let me cross a barrier and other times did not.

Overall the idea was very nice, I really liked the musical bits and shooting the penguin into space :D

oller125 2025-10-13 19:57

Interesting concept Though I couldn't figure out how to get the penguin to jump without flying off into space (which was funny).

phoenix-fireflower 2025-10-13 20:21

While I like the goofiness of the game (especially the death scenes), the mechanic of sliding up what I assume are slopes could have been explained better. It took quite a bit of time before I knew how it worked.

xparker 2025-10-13 20:44

@ausstein There are a few bugs, yes. Didn't check on resolution, good point. Will do one of these days.

@oller125 @phoenix-fireflower The trick is to be slow at the steep parts. Limit the power, and you will get over the ledge. It's more of a "Improvement requried" than a bug :slight_frown:

thomas-bringer 2025-10-17 09:04

Nice concept and take on the theme! I think the execution is a bit rough / the user experience is a little confusing, for exemple the menu UI is a bit weird, and I got stuck in level 2. Still gg for finishing this game!