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Avoider
Avoider
By planetary
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 792 | 3.33 | 23 | |
| Fun | 733 | 3.21 | 23 | |
| Innovation | 841 | 3.00 | 23 | |
| Theme | 200 | 4.16 | 23 | |
| Graphics | 834 | 3.09 | 24 | |
| Audio | 620 | 2.90 | 22 | |
| Humor | 882 | 2.04 | 23 | |
| Mood | 924 | 2.97 | 23 | |
Comments
locke8
2023-10-03 13:43
a pretty cool little, game, it fits the theme really well, and it has a nice challenge to it. The graphics are a bit simplistic but they look consistent. The gameplay is simple, perhaps a bit too much so, it would of been cool to have some more interaction. But overall, its a solid entry.
Biggest plus point are the very simple but well done graphics. I think this looks great! The gameplay is a bit challenging, being able to reacter a bit faster would be more fun I think.
brandsma
2023-10-03 17:06
Good fit with the theme. Nice and hectic, it's fun and wanna keep playing a level to beat my score. I do feel punished by the game sometimes that I cannot start a new movement quick enough.
raaph
2023-10-05 12:59
The difficulty curve is a little off. It's 2 minutes of sitting still and then your space is so limited it gets challenging. More patterns to the missiles would have been nice.
I like the soundtrack and the movement is good enough for dodging. Sometimes I felt like RNG killed me though, by blocking off part of the level with a removed tile, so some control over which tile disappears would be great. For example, the tile beneath the player could disappear to incentivise using the edges early to preserve the middle.
@googlefrog, you're right! After I published the game, I realized that after a certain amount of time, the level can split in two or you can't move anymore, which is annoying. I will be more careful about this in the future.
Nice refined gameplay that focuses on a core concept and makes it work well.
One of the maps reminded me a lot of a guy called springman (google play)
nicekot
2023-10-07 23:11
Gameplay is very tense. That's great!
epb9000
2023-10-09 06:08
The random number gods despise me, clearly. More than one death because it picked a the block I was trying to move to the instant I pushed the button. I'm no stranger to creating such scenarios, so understandable, haha. Excellent use of the theme.
gyro
2023-10-11 02:54
Its a bullet hell with the added precision of grid-based movement. It makes dodging the projectiles a lot easier to comprehend as they're also moving along the same grid. Nevertheless, the game still had plenty of challenge and the shrinking map was a great way to involve the theme and keep the gameplay interesting.
fifut
2023-10-13 17:15
It's a good game with the potential to evolve and make a good mobile game. The music is minimalist but goes well with the mood.
The moves could be improved by buffering inputs when you haven’t finished your previous mode. As others said, the difficulty is very random depending on which squares disappear.
My scores: 175, 147.8, 77.9, 107.2, 80.2, 343.5, 285.4, 52.1
I was scared off by the screenshots of this game and I didn't want to play it because of this :) But nevertheless I played it and was pleasantly surprised. The game is just great. The gameplay is very meditative but at the same time does not let you get bored!
I can see this being a pretty good game if it was more polished!
It's an interesting use of the theme use the theme
the visuals are neat, I kinda dig the minimalist look. The music is ok, works with the whole aesthetic.
Gameplay could be addictive, but as it is I would have liked if the reaction time on the controls was a bit more consistent, for some reason I get slight input delay at random times.
On top of that the randomness of the map shrinking causes the difficulty to be all over the place and there's points where I can get stuck.
I see potential in this if it were to be continued!
kazuma
2023-10-18 07:49
Cool game.
I couldn't get anywhere close to the times to beat each stage, haha. I think I'm really bad at the game. I quite like the minimalist feel you went for, though I would prefer if the player didn't look so similar to the missiles. I had fun though!
Would be nice to have the disappearing tiles feel less random, they are either a non-issue or unnecessarily punishing by splitting the field in half, or blocking off your only escape path. I also think the reaction speed needs to improve a bit, since the missiles are already way faster than the player.