Love this type of game, like many others I really really wish that there were more gem asteroids. It took me 4 days to get even the first upgrade, however I understand how difficult economy balancing is. Overall its a fun little game, great job getting it done in the short time the jam permits.
First congrats on finishing your first game, thats huge! It's a very fun cute little game. The angler fish caught me by surprise after dodging mermaids for a bit. It has its bugs but so does every game made in a jam. I had a lot of fun keep it up!
Love that there is a highscore, didn't expect that at all. The whole drill moving around you as you turn or shaking when you take damage was a lovely touch. Just none-stop chaos trying to manage the different systems. Great work!
Wow so I want to start with the big positives first, the game is gorgeous. Each and every station has a unique interaction and control scheme really making you feel as if you're in control of a massive mining rig. The sound effects are solid and help alert you to how things are progressing on the ship. I also particularly enjoyed the mining system, it felt super intuitive for me.
I think you might have taken on a little bit too much for a game jam however, despite everything on its own being very solid it feels a bit disconnected from each other and actually managing the drill is very overwhelming at first. The numbers surrounding the screen just feels like way too much at first and I wish it was presented in a way that helped guide the player into systems as they mattered. However I realize tutorialization is one of the absolute last things you do when under a time crunch, and even without the crunch a rather difficult thing to get right.
I would absolutely love to see this game polished further, I think there is a lot of potential here.
Always love a good bullet hell, difficulty challenging but never unfair. I really like the lighting on the asteroids and the wall of asteroids on the 3rd stage was a clever way to increase difficulty. I'm not sure if its not my local problem but I couldn't get audio working unfortunately.
LD57 — Depths (10)
A Strike In The Dark by Mateu 2025-04-10T06:07:16Z ♥ 2
Wow, this is very very impressive. Love the design and overall concept of lighting the path. Incredible art work as well.
Devour by ScoobySnacks 2025-04-10T06:02:53Z ♥ 1
What a great little game, great use of the limited colour palette to portray what is dangerous.
BeltCo Mining Inc. by smilewood 2025-04-09T05:52:56Z ♥ 1
Love this type of game, like many others I really really wish that there were more gem asteroids. It took me 4 days to get even the first upgrade, however I understand how difficult economy balancing is. Overall its a fun little game, great job getting it done in the short time the jam permits.
Depths Diver by ordohydra 2025-04-09T05:44:45Z ♥ 1
First congrats on finishing your first game, thats huge! It's a very fun cute little game. The angler fish caught me by surprise after dodging mermaids for a bit. It has its bugs but so does every game made in a jam. I had a lot of fun keep it up!
Unfortunate Mishaps of Subsurface Uranium Mining by pierogo 2025-04-09T05:34:52Z ♥ 1
Love that there is a highscore, didn't expect that at all. The whole drill moving around you as you turn or shaking when you take damage was a lovely touch. Just none-stop chaos trying to manage the different systems. Great work!
Project Planetfall: The Exodus Directive by rainbeau 2025-04-09T05:26:53Z ♥ 3
Wow so I want to start with the big positives first, the game is gorgeous. Each and every station has a unique interaction and control scheme really making you feel as if you're in control of a massive mining rig. The sound effects are solid and help alert you to how things are progressing on the ship. I also particularly enjoyed the mining system, it felt super intuitive for me.
I think you might have taken on a little bit too much for a game jam however, despite everything on its own being very solid it feels a bit disconnected from each other and actually managing the drill is very overwhelming at first. The numbers surrounding the screen just feels like way too much at first and I wish it was presented in a way that helped guide the player into systems as they mattered. However I realize tutorialization is one of the absolute last things you do when under a time crunch, and even without the crunch a rather difficult thing to get right.
I would absolutely love to see this game polished further, I think there is a lot of potential here.
You should all be very proud of what you made!
Ad Light by jtap 2025-04-09T04:00:35Z ♥ 2
Such a cute little game, I love that is ended with the lil boss. Great bit of polish.
GOLEMINE by alex-lumi 2025-04-09T03:52:56Z ♥ 1
Unfortunately I've ran into the same issue as the other commenter, I can't run it :(
Asterodeep by zubspace 2025-04-09T03:49:45Z ♥ 1
Always love a good bullet hell, difficulty challenging but never unfair. I really like the lighting on the asteroids and the wall of asteroids on the 3rd stage was a clever way to increase difficulty. I'm not sure if its not my local problem but I couldn't get audio working unfortunately.
Gemsweeper by Defrag 2025-04-09T03:27:27Z ♥ 0
Very fun little game! Took me a couple of attempts to figure it out but its nice little gameplay loop once you get it down.