FoonLudum Dare ExplorerLD45 → BlockRockin'

BlockRockin'

By iori-branford

View on ldjam.com

CategoryRankScoreCount
Overall3.7816
Fun3.8216
Innovation3.8916
Theme3.1716

Comments

itsdanidre 2019-10-08 04:29

A simple game I must say. My biggest complaint is it's unfair slide over time lol. It'll accelerate too quickly the other direction and never give me time to build back. Even when I place blocks evenly in both directions though, it still has a bias to one side, which gives me reason to believe different coloured blocks have different weights. That's definitely a cool idea. If I'd know what colour comes next (like tetris), as well as learn the colours and weights, I could more plan how I place the blocks. I keep trying to beat your highscore of 61 in the video but I can't even get past 50 :sweat_smile: BlockRockinHighscore.JPG

iori-branford 2019-10-08 06:55

@itsdanidre Thanks for playing. Actually the weight of a block is the time it was placed, a simple way to raise the difficulty over time. The colors make no difference. I thought about blocks with different effects but I lost most of my jam hours to job and family before I could start on anything past the basics.

greon 2019-10-08 07:51

Oh, that`s an quite simple game, but it got me playing for more time than i would like do admit, it`s harder than expected, only thing it`s: Hey, doesn't you start with one thing? Just kidding lol, you did an really great work!

googlefrog 2019-10-09 04:00

This is really fun for how simple it is. The design of the sliding rewarded me for thinking about the problem and planning my build pattern to get better scores. My best score is 67.

What really surprised me about the game is how much it held up to an autoclicker. It is a different game, but still quite fun, and by no means easy. The UI seems to have some sort of delay or hitbox jankyness that caused the blocks to always slip from my grasp. My best autoclicker score is 142.

mapleglaze 2019-10-09 07:45

This is a pretty novel concept for a game. I had fun with this, but it's also very challenging. I think this idea can evolve into something more.

omiya-games 2019-10-20 02:37

Given the mechanics, I was wondering what prevented the player from just creating a horizontal line, placing a block on each end over time. It appears from experimentation that the game has a limit on letting you place blocks beyond a certain dimension or speed? I wasn't able to tell, but after see-sawing for a couple of times, around the 67th block or so, the game didn't let me place the blocks horizontally again, which I guess is an interesting way to kill an exploit after a while.

It would have been nice to see a few bits of extras to add some complexity to the gameplay, perhaps a different level layout with unusual hole placement. As it is, I thought the game was easily exploitable given its simplicity.

mec 2019-10-25 16:13

simple effective concept. not sure if i understood all the mechanics. did the different colors mean anything?