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Torpor
Torpor
By blues
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 296 | 2.52 | 22 | |
| Fun | 299 | 2.10 | 22 | |
| Innovation | 235 | 2.82 | 22 | |
| Theme | 236 | 3.07 | 22 | |
| Graphics | 203 | 3.17 | 22 | |
| Audio | 207 | 2.75 | 22 | |
| Humor | 198 | 2.42 | 21 | |
| Mood | 267 | 2.67 | 22 | |
Comments
Nice concept, and I like the color pallet. The physics seem a bit wonky to me though, and as new pills get added there isn't any warning. So I'll start firing one and then new ones get added, and as a result it slings the pill in a direction I didn't mean for it to go. I get that that is part of the challenge, but I think it use a bit more balancing to make gameplay more enjoyable.
blues
2025-04-07 15:27
@clintor24 thanks for playing and offering the feedback! i think initially my idea was to have a pill bottle that you click on to add more pills, will probably do that based on your experience. <3
I love the concept. Going deep down into someone's mind and feed them pills is great humor :laughing: . Colliders could add some work, pills colliding with each other is driving me crazy.
6 brains, 3 pills, need more. but I feel like playing snooker
Very good entry! Collision boxes for brains that are in the middle seem a bit off I think, they send pills to weird places on impact.
grid96
2025-04-11 20:47
The sound effect is really cool, don't know what it reminds me of. When I chose to wake up I just saw a white screen, did I loose?
blues
2025-04-12 16:46
@grid96 you won at life but you quit the game :^). Thanks for playing
eugenik
2025-04-14 08:30
Outstanding!.
I had a bit of trouble trying to control where the pills were going, especially with them bouncing off of each other and the brains, but this was pretty fun!
An interesting game but the controls turned me off a bit. I never quite understood how the pills with the symbols worked, it seemed like if I got one pill in the wrong lane all the pills afterwards would also be considered "wrong".
asieke
2025-04-21 02:22
Pretty interesting concept. There were a few things that could use some polish, but the main thing I'd like to see improved is how the pills with symbols are introduced. Would be nice if each time a symbol is introduced, the intent of the level it's introduced in is to teach me, the player, what that symbol is and how to use it.
liam
2025-04-21 08:14
Very interesting concept, agree with other comments that the controls could be finessed and some kind of symbol tutorial/guide or expansion of that concept would really elevate it. A cool game, thanks for making!
very good brains