stillnotsure 2018-08-12 22:45
I'll give it a go on Rift, sometimes these things work without even having to port it at all
Foon → Ludum Dare Explorer → LD42 → Defragment VR
By agentparsec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 263 | 3.54 | 27 | |
| Fun | 416 | 3.14 | 27 | |
| Innovation | 254 | 3.38 | 27 | |
| Theme | 238 | 3.80 | 28 | |
| Graphics | 241 | 3.55 | 28 | |
| Audio | 175 | 3.33 | 26 | |
| Humor | 212 | 2.81 | 26 | |
| Mood | 205 | 3.27 | 26 |
I'll give it a go on Rift, sometimes these things work without even having to port it at all
Can confirm it works just fine on Rift! Great work, also this is genuinely annoyingly catchy music
@stillnotsure I will update the description accordingly. Thanks!
I really like ittttt
I like this game!!!
Very impressive, worked perfect. Good music and atmosphere. Although it was really annoying because I kept accidentally lifting the blocks to high.
cant i play this game without vr ?? it says press any trigger to start but none of the buttons are working could you please help ??
@Nexusviper No, it's VR-only.
Can you build it for Playstation by any chance?
Wow, VR game on LD. You impressed me!
Sorry, can't fairly vote without VR.
This is cool!!!
Worked great on my Vive. I typically jump into jam games without reading the controls, to judge how intuitive the games are. I must have skipped past the tutorial the first time I played, because I was lost. However, I went and read the controls, then went back and tried again and got the tutorial the second time. Not sure if that was me skipping or a bug, but I thought I'd let you know.
The game is well done. Once I figured out the best way for me to play was to sit in a corner and grab the cubes from there, I did pretty well. 36 mb in my best run. A few comments:
- The music is catchy and I'll probably be hearing that song in my head all day. - The visuals are simple, but effective and well done. I liked the use of light. - The physics are really wonky. Every run ended because of a physics glitch. - Having the barrier at about eye level was disorienting and made the game impossible for me to play standing up.
Very cool to see a VR game in this Jam and having it be a high quality one makes it even better. Great job!
Thank you for sharing this game. I tried to play it on my stream but ran into some issues understanding the goals, so I'm going to try it again later this week and will re record my reaction and rate after a proper playthrough.
https://www.twitch.tv/videos/297054468
I was able to replay your game as the first thing of my stream tonight. I am sorry that I misunderstood how to play initially.
You can see the replay at https://www.twitch.tv/videos/297482480
Thank you for sharing your game with me. I enjoyed playing it on my stream tonight at https://www.twitch.tv/saoigames
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
Cool idea. I really like it.
One of my initial ideas was defragmentation too, but in more light and 2d style. Glad to finally see someone else use this theme, but I don't have VR sadly.
Played on my Vive and was impressed! Very polished for a VR game in two days. I hope you can continue to work on it!? I also made a VR game here but it's not that polished :) Well done!
Good mechanic, colleague!)
Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle
You can watch the replay at https://www.twitch.tv/videos/301086829?t=02h09m41s
The good: - you had the courage to make a VR game in a 48h jam; - the music; - the graphics;
The bad: - when I am standing the FX is at eye level. This is unpleasant. It could face near the player's eyes; - I just made 3 big boxes in 3 corners. This is not very puzzeley; - the merge detection fails sometimes;