agentparsec 2020-10-05 04:12
404, not found
Foon → Ludum Dare Explorer → LD47 → The timekiller
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 533 | 2.95 | 24 | |
| Fun | 524 | 2.72 | 24 | |
| Innovation | 519 | 2.73 | 23 | |
| Theme | 528 | 2.93 | 24 | |
| Graphics | 276 | 3.50 | 24 | |
| Audio | 330 | 2.97 | 24 | |
| Humor | 447 | 1.87 | 22 | |
| Mood | 501 | 2.67 | 22 |
404, not found
Man, make it public!
I can't download it
@lichead-studio as above, it 404 - you either have to make it visible to the public or share the secret link that you get on the preview page.
It does not work
The link is 404, did you just make it private?
404, not found
404, not found(
Hm the file looks very small. I am not on windows right now, so I can't check if it actually works. Did you use Unity? If this is the case it almost certainly won't run.
Also I wanted to check out your source code, but it looks like your google drive is private and requires a login.
@voidsay @lichead-studio I checked on windows and it does not work. Says UnityPlayer.dll was not found. I think you need to rebuild and upload again.
@dkdwrek I know what's wrong! @lichead-studio needs to make a zip with the exe unityplayer.dll MonoBleedingEdge folder and the data folder. Currently there is only a file (the exe) that is supposed to load all game files and execute them. But all the game files are missing! Check out my game files to see how the download is supposed to look like!
Oh I noticed that I can access the source code now! I will try to rebuild it on my end.
OK I managed to rebuild and play!
The sprites and the little step animation was nice.
The thing that confused me most where the hour glasses. I always wanted to collect the big ones to get all the time only to die inexplicably. Then I realized that they are the ones spawning the angry red bullets. You should have used different sprites to make a distinction. If you need them to be hour glasses for "story reasons" you should at least make them look evil.
The music needs some work. It loops too quickly.
hmmmmm. the game kinda seems almost complete. a solid entry. if you rushed the tiny hourglass items, you could finish in 1 reset :D
I didn't fully understand what was going on. Sometimes I died immediately and sometimes my health bar went down. Also hitting the hourglasses didn't seem to do much and I couldn't tell if it was intentional? Other than that, short and sweet, could have some potential if built out to a more complete game.
The graphics are very cute and the audio is nice too! The need to race forward so you don't run out of time makes for a pretty frantic game, in a good way. Nice job!
The sprites are really beautiful and the "attack" well implemented. However, I found the audio kind of annoying and the game too short, but hey, nice job!
Nice audio and graphics But the game was easy for me.
Good job on the graphics and the music track you had was pretty cool too! It was difficult to kill the hourglasses but it wasn't too hard once I got the hang of it. Interesting take on the loop mechanic too. I like that you had to build up your time as your went through. Forcing the loop to get longer and longer until you made it. All in all good job!
Nicely done for a first submission! Although the game is a bit confusing. Perhaps a simple menu with some explanation before starting would have been fine. Good visual art. The music can be a bit annoying, but since it's a short experience it's fine. Keep it up!
Very good graphics of your game and all the ambience with a retro feel. I liked the experience in general. Maybe I thought it was a little short, although I have to admit that there's not much time for us to make long games on a Jam. My game is not very long either. Anyway, you did a great job. Congratulations.
Here is my rating for you. Hope you'll get your 20th
I like the graphics and the sound - also, here is your 20th Rating for you, thanks for your game!
Nice job, though I think there was an issue with the projectile damage.
@somn no, projectile is spawned when other projectile is destroyed, and when spawn point collide with player he dies, because projectiles spawn very fast
@lichead-studio ah, that explains it
I really like your game, let me explain, it has a really cute art style and the goal and the game mechanics are really easy to learn. Here are my suggestions to improve this game: - Make the music less repetitive and loud, it gets pretty annoying - Make the player a little bit faster - More levels please! - More enemy types
It's a really good first Ludum Dare game (way better than mine anyway ;) )