FoonLudum Dare ExplorerLD49 → Polygonal Animal Stacking

Polygonal Animal Stacking

By flying-dog-fish

View on ldjam.com

CategoryRankScoreCount
Overall3663.2848
Fun3613.1248
Innovation3663.0948
Theme1753.8548
Graphics843.9849
Audio1923.4046
Humor1213.2946
Mood2313.3247

Comments

nanolotl 2021-10-04 08:35

Surprisingly tricky! I enjoyed the music and the coloured pencil artwork, not something you see very often. Nice job.

flying-dog-fish 2021-10-04 17:06

@nanolotl Thanks.

lovor 2021-10-04 17:51

Cool graphics, i like it. Music is very nice relaxing and fit with game vibe.

barrier 2021-10-04 17:51

Nice hand drawn art! Music is also nice and relaxing :) It's pretty hard to stack things, couldn't get more than 22 before it all goes to hell :)

After a while the game got stuck at 0 lives without restart button, must be because I was clicking too fast :D

lakea 2021-10-04 17:55

A very fun game, love the artwork and music, gets fun when you accidently move the mouse down to the island and fling the animals everywhere.

corbeng 2021-10-04 17:56

Really adorable, cohesive art stlye! Stacking was pretty tricky, especially with how slippery the ground is! I liked that I had to pay attention to not knock over my tower with the piece I'm holding. Nice work :)

flying-dog-fish 2021-10-04 18:01

@barrier Thanks. I'd say that the game getting stuck was intentional because of the theme, but that would be a lie.

flying-dog-fish 2021-10-04 18:02

@lovor Thanks.

flying-dog-fish 2021-10-04 18:04

@lakea @corbeng Thanks. Knocking over stuff with the current piece is part of the fun.

parttimeindie 2021-10-04 19:06

I liked the style and the gameplay was fun. I wish I had somewhat more control over the game though

hiisileiri 2021-10-04 19:11

The graphics are something i remember there were in childhood games; it was faster and cheaper to build up graphics that someone draw by hand i guess. Game play is hard because the next animal spawns onto your cursor, while i have to move the cursor up and down after placing an animal. Rotating would be cool with manually feature. Stacking animals is not very unique, but with in this atmosphere it really does. I like your post and the documentation of your development process.

blacksheepza 2021-10-04 19:51

The art style is really charming and it definitely stand out for the choice of medium. There is definitely a good balance of humour and heartbreak while trying to save all the animals and then everything starts slipping and chaos ensues! Great job :)

thesedatedprince 2021-10-04 20:48

A very nice, relaxing game. I love the art style, and the music fits well with the tone. I did find it quite tricky, and one suggestion might be to prevent another animal spawning if your mouse is already touching an existing one. Overall I liked it, and played it through a couple of times to try and beat my score :)

joshuarabbit 2021-10-05 15:35

I love the art style ! Using scanner to create art assets seems interesting and I also want to try once!

flying-dog-fish 2021-10-05 18:47

@joshuarabbit Thanks. Go for it, just prepare to spend a lot of time processing the results.

flying-dog-fish 2021-10-05 18:52

@hiisileiri Thanks. I think those old games used hand drawn art because there weren't many digital artists those days and the image creating software wasn't very advanced. For me it wasn't faster at all, I spent way too much time processing the images on the computer and consequently had less time for polishing the gameplay.

eggland-games 2021-10-07 13:47

Nice game. The stacking was kind of frustrating because everything kept falling of the super slippery island (but thats part of the fun i guess). I really liked the artstyle. Well done.

itzemii 2021-10-07 15:53

Made me smile. I like the graphics. And good physics. And trickier than I thought (you put the right amount of wobble into the physics to make it challenging). Nice music. Made me smile.

P.S.: I could not find the "keyboard" animal in my enzyclopedia. From which continent is it?

flying-dog-fish 2021-10-07 17:57

@itzemii Thanks. That's the infamous keyboard snake (Python pianos pianos) from Australia :wink:

sleepystudios 2021-10-08 19:13

Absolutely love the way you did the art - that must've taken you ages. Liked the gameplay - no real criticisms from me apart from wanting a "next piece" UI like Tetris has. Great work!

levidsmith 2021-10-09 04:35

Nice game. The hand drawn art was well done. I liked stacking the different animals... and keyboards.

flying-dog-fish 2021-10-09 15:30

@sleepystudios Thanks, it did take me a long time to draw that and even more to cut it apart on the computer. Showing the next piece is a great idea, I'll remember it for a possible future expansion of the game.

patrickrmc 2021-10-09 16:53

Love the graphics, I think they look nice and fit the vibes of animals.

arkinrev 2021-10-09 17:14

I liked the hand drawn art and the stacking got unstable and out of control very quickly for me. Nice work!

loyance 2021-10-09 17:49

The art is great - I always love to see hand drawn graphics. I was able the max score of 12, and then the big elephants got me. Pretty fun game!

zimny11 2021-10-10 09:47

What a unique art style, I like it! The soundtrack is also pleasant. I was only able to get a highscore of 15. Good job with the game!

bloodycoin 2021-10-10 11:09

Always nice to see a mix of traditional art in video games. Wouldn't mind few more animals/shapes. Maybe that could allow creating artificial barriers when well placed.

fishbrain 2021-10-10 11:37

Cute. Love the graphics!

animalx 2021-10-10 11:47

Love the hand drawn art in this one! Tricky game but fun. I do think the animals you're dropped should not collide with the ones already dropped, I had this happen after dropping a large elephant which messed up the tower :(.

remco 2021-10-10 14:01

Maybe I should make my next game hand-drawn too, judging from my own reaction and then seeing it reflected in the comments :-) Also the game will not (with the exception of spawning a new animal or ... keyboard?) progress unless you're ready. This, together with the music* gives it a relaxing vibe!

I'm sorry to say that I couldn't really get the hang of the rest of the game though. Since the floor is an ellipse or sphere, and the animals are really slidey, there's only one spot where you can realistically drop them. It's not like this gets better when your tower gets higher, since that's very likely, through no fault of your own to collapse as well before you get into any position that you have an actual choice as where to place the next.

Some smaller remarks: - For the 'animal appearing at the mouse cursor': It's not so bad once you know about it. I'd still have preferred for it not to be 'active' already. (Though I suppose the explosions can be fun when viewed from that angle.) - The big elephants feel very light for some reason? - Little bug?: I'm pretty sure I got something like 'final score 15, max score 16' at my first attempt.

(*: A few LD's back a gave procedural music a go as well for a couple of times --Wolfram Tones in my case-- it never felt really satisfying to have made though -- more like curation that creation. Also this party ('Aiva.AI') keeps the copyright if you're not paying them the highest tier? Yikes!)

flying-dog-fish 2021-10-10 16:02

@remco Thanks for the very thorough review. The floor is indeed an ellipse, but there's still a pretty large area where things don't slide too much, especially if you don't drop them from a big height. See my highscore below. Besides, the theme for this jam is unstable :wink:

highscore-small.png

As you can see, another good tactic seems to be to drop the big elephants directly into the lava until you run low on lives.

As for the animals appearing at the mouse cursor, I don't think that's a huge problem as you quickly learn to anticipate it and even use it to your advantage - use the current animal to steady the crumbling stack or even carefully push an already placed animal to a better spot. Besides, learning how to play better is part of the fun.

Those elephants are indeed too light, I should have set their weight to 4, and the dog's weight to 0.5 and the cats to 0.8. I'm sure I'll include this if I ever decide to expand this game.

The current score shows the number of animals on screen at the moment, while the highscore shows the highest number of animals anytime during the game, so it can be higher than your score at the end. This way you don't get punished for being brave and trying to stack too many animals and causing a collapse.

(As for Aiva, it's fine for little compo games, but I would never use it for a real game. Even my Jam game soundtracks are usually made by my composer friend, who even got a little freaked out about the AI that produced music that seemed to get more praise than his)

remco 2021-10-10 17:13

@flying-dog-fish Thanks for taking the time to reply! It seems there's at least a little more to it than I gave it credit for.

> Besides, learning how to play better is part of the fun.

Absolutely! Conversely it's also the job of the designer to make the player feel that there is room to grow :wink: Not that that is _necessarily_ lacking here, mind, or at least part of missing that here was on me. I did try about 4 play-throughs though, so maybe I just had a few bad starts.

dzejpi 2021-10-10 21:54

Great artstyle! I love hand drawn graphics like these. The game is pretty fun and I like the fact that you can knock other animals with the animal you are holding. Or intervene when some animal is sliding down. Only one complain - when you have too many animals, you hear the hit sounds all the time. Can be solved by playing only every [X]th sound. But that’s really nitpicking.

boon 2021-10-14 21:14

Fun! I got up to 23! I loved the art style and music, they really gave the game a nice aesthetic. I found myself using new pieces balancing the old ones to stay on the pile! I wish the downward force of dropping the pieces was more predictable but I suppose that added to the unstableness of the pile! :)

nebiros 2021-10-15 15:24

Pretty fun game, I really like the chill atmosphere it gives off ! Nice idea for the graphics as well, it's not something we see that often, and it looks very cute ! I also need to thank you because thanks to you I discovered AIVA, which will tremendously help me in future jams ! Great work !

varundevs 2021-10-16 05:38

Pretty fun game , Graphics were loving I got 48 score after 30 minutes :v:

flying-dog-fish 2021-10-16 08:09

@varundevs Thanks, that's an incredible score, I couldn't get more than 25.

derek-volker 2021-10-16 13:41

Ok, first of all, props for doing the artwork BY HAND! Im really impressed!

The idea fits nicely within the theme of the jam and the mechanics work well. It's kinda tricky to find the balance to stack up the animals, but that is the fun of the game.

The audio, while individually it's ok, in the whole piece seems a bit odd. While the atmospheric soundtrack is great and the chiptune style sfx are also good, they sound a bit weird together.

Anyway, excellent job!

schwede 2021-10-18 20:27

Your hand drew graphics has a delicate touch. I liked the animations of it. It would have been cool if the trees and the sky also would have had some animation. Tetris with animals, what a game!

molpe 2021-10-19 07:04

Nice little game, love the graphics :heart:

https://www.youtube.com/watch?v=9a8N79H-SJo

ldjq 2021-10-19 08:21

The art is cute, and the gameplay is easygoing.

I liked the music, but it felt a little too "inspirational" for the game's tone.

flying-dog-fish 2021-10-19 17:37

@molpe Thanks for making a video of yourself playing my game. It was fun to watch someone else play it.

flying-dog-fish 2021-10-19 17:37

@schwede Thanks, that's a good idea.

honey-pony 2021-10-19 23:51

As others have said, the colored pencil art is quite fun.

What's interesting is that the small size of the island effectively places an upper bound on the highscore that is achievable. I wonder if the game would be better if it simply centered on achieving some particular score (and then going beyond if you really wish). Then I think, because the difficulty would be less open-ended, it would be a lot more grounded. Right now it feels strange to try to push for a high score because I know that there is probably an upper bound, even if I don't know what it is.

That said, that feeling of detachment that the game has--where there is no benchmark I can meaningfully relate my own scores to--is a fine thing too. And, is perhaps more thematically related to "unstable" than a grounded, specific goal would be.

I did end up getting a high score of 25.