nuin 2023-05-02 09:30
It's really laggy on web on my end
Foon → Ludum Dare Explorer → LD53 → Lightbearer
By deathlymad, lord-blackheart, impforhire, Gent and marzenie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1200 | 2.55 | 28 | |
| Fun | 1213 | 2.15 | 28 | |
| Innovation | 1035 | 2.78 | 28 | |
| Theme | 1156 | 2.86 | 28 | |
| Graphics | 873 | 3.19 | 28 | |
| Audio | 743 | 2.34 | 24 | |
| Humor | 1006 | 2.19 | 23 | |
| Mood | 848 | 3.24 | 27 |
It's really laggy on web on my end
It was not easy to explore the environment because the controls did not work as expected.
Cool idea and great atmosphere! I struggled a bit with the controls. Camera seems really stiff and could use some improvements. Pressing tab to show the mouse seems a bit over complicated. But I am sure your final game will be great! Keep it up!
A neat idea for a game with very thick atmosphere! Besides low framerate I experienced a glitch that would set your torch time to indefinite if you manage fiddle with interact button a couple of times. That did not prevent me in soaking up the woods though! Good job!
How can I find the city? :smile: I like the overall athmosphere and moving trees/stones like a magical forest is a good concept (not sure in execution how you can outsmart the forest though and what strategies you could play). The game has a good mood, the light / sound really worked for the forest which is barely visible. I wish somehow the tourch would have an actual light - it felt weird the torch is emitting light from nowhere. Seeing all the inventory system etc. maybe a much lesser scope with only simple dialogs would have been sufficient for a jam, no?
I also have a very low framerate on the webGL version.
I couldn't get out of the starting area :D and at some point I glitched into the default skybox. Not sure what I am supposed to be doing, I can place torches but other than that I just have a very small area to walk around in until I get teleported into the void. Got any hints to get further?
The controls were a bit glitchy, and I ended up stuck in the trees, but it's okay, I will not rate you for that, because I understand it must be pretty hard to make a 3D game like this in a short period of time.
I really loved the atmosphere and art, it's one of the best looking game I've played so far. Absolutely love the lighting and dark vibes. I wish it was more technically polished, but apart from that it was pretty cool! :)
Sorry about the poor performance. Tiles would need to be occluded for computation but that broke shortly before time ran out.
Can always respect a 3d game. Great work!
Nice mood
The mood in the dark forest and fog in the distance was very nice. I could intuitively walk to the city, so good game design. The inventories don't work and how long your light will last is not really explained. With a bit more time this game could be really cool :)
Looked really pretty, but I was unable to get past the inventory screen. I clicked the x and it deleted the whole world :0
Cool to make a 3D game like this for a game jam. Very laggy, but good atmosphere.
Looks nice and moody!The idea was probably too big for the jam but I am interested to see it if you will develop it further!
I was hooked by the artstyle, but as you already said it's very laggy, but it's still really cool that you managed to do this !!
This is ambitious. I loved dimly seeing the woods move in the distance. Real spoop factor and a really intense sense of setting. Unfortunately, I seem to be clipping out of the world quite a bit, I suspect when the wood does a spin with me near the edges of cells.
For me, the mouse sense was very low so a slider for that would be helpful.
I applaud the attempt. I also suffered the frame rate issue but still enjoyed exploring for a bit. Great entry
I wish there was a fullscreen option for web! The dark atmosphere at least deserves a dark webpage background. I wanted to play more and could see the thought put into the game, from the character portraits to the dialogue, to the inventory system and the waypoints of light. Very cool, but unfortunately I was unable to play for very long because the webplayer had some terrible view controls. For some reason the camera rotation was not working as intended and I could only wiggle it a bit left and right, so I couldn't actually look hard to the left or right, only forward with a little variation, and it didn't seem to fully match my mouse movement with camera movement. If this gets a camera control fix, or even if the camera was tied to player rotation as a quick fix, I would definitely play again.
Controls were laggy, and unresponsive. Could hardly move at all. Sorry man, but the game played rough