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Raising Cerberus
Raising Cerberus
By locksmitharmy and PandaPuffsForBreakfast
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2177 | 3.01 | 44 | |
| Fun | 2285 | 2.66 | 45 | |
| Innovation | 1256 | 3.26 | 43 | |
| Theme | 1707 | 3.42 | 44 | |
| Graphics | 1780 | 3.17 | 44 | |
| Humor | 1581 | 2.52 | 39 | |
| Mood | 2099 | 2.79 | 43 | |
Comments
I like the adventure game style, and the art has loads of character. My main complaint is that it's confusing trying to figure out what to do, and stressful watching the bars drop while I'm trying to figure it out. A good way to structure games like this is to introduce mechanics one at a time and wait for the player to succeed in it before giving them another, but I understand implementing a structure that complex is difficult in a jam. But again, your art and concept are unique and very charming.
It's a little confusing to figure out what to do. I was kind of lost on playing with him. The fishing was a little awkward, I found a great spot just to the bottom right of the map icon to spam to pull stuff almost every time. The concept was neat but it felt like you were trying to include too much at once and didn't have time for polish. I like the concept though.
taffaz
2020-04-20 18:41
I found it hard to figure out what to do. Things like when Charon would return and I payed the nymph twice in a row. Other than that I liked it, the artwork was really cool. Cerberus looked liked a good boy(err boys?)
I added a quick guide to the page so users can see what all the elements are. I understand its confusing being dumped in a game with no clue how to play ;) (hard to get all the polish in just 2 days though)
I enjoyed playing this, although it was a bit too tricky and the time was up too quickly, in my opinion. Liked the variety of activities. The art style is nice and felt original.
rich
2020-04-20 18:53
Beautiful game! I loved the art. I was confused about how to feed the dog and give him a toy.
I really liked the art but I had trouble figuring out was going on.
krebzor
2020-04-20 20:05
I did enjoy playing the game honestly, the drawings and game design are needing a little more "love" to say so... I do love the concept itself, the idea of the game is very original and cool. I do would have like a different style of art, example Cerberus looks too cute for my taste
I like the unique twist on keeping your pet alive! An ambitious scope for a game made in so little time, there was quite a lot of different stuff. I feel focusing on a smaller version of the game and polishing more would help a great deal. Good work though! :D
mehigh
2020-04-20 21:41
Nice game pretty fun, I liked the idea. Keep it up!
lestat
2020-04-20 22:18
Cool game. Good job!
your first draw is perfect; nice concept
macdoom
2020-04-21 07:48
Clearly I'm not able to take care of Cerberus! Lots of imagination putted in here, congratulations! There's a lot of ideas going on at the same time. A total challenge that's really hard!
I enjoyed this. :) flesh it out a little and tighten up the fishing mechanic. Plus the time seems a little constrained. But great otherwise.
The cerberus doggo is cute i like it. The fishing part is very challenging. Good concept on the theme to keep the cerberus alive.
yohapii
2020-04-21 17:15
I love the idea! ...and dogs! Very cute. Found myself fishing for too long though hah
a bit confusing, but lovely idea nonetheless
ultrarat
2020-04-25 06:15
awww... so sad when I make something that cute die. I agree with what others have said in that this fishing is odd, I think the fishing would make more sense from a side perspective rather than top down, and if the things you hit with your lines didn't get destroyed?
Big scope for a jam, good job.
Very nice game. I liked the painted art style and the mini-games, fishing and defend hades. Using the map to move between different areas was a great idea.
jeanbis
2020-04-27 22:11
Cool game! Very nice
ripp
2020-04-28 14:32
great idee for the gamejam, but i had problems find out what i can do and what is clickable, but i was enjoyable
I couldn't figure out what to do. I was fishing the souls on the styx but couldn't do anything with them after that(charon said I had nothing to sell).
I like the concept of having to move between overlapping resource management mini-games. I like the challenge of having to plan ahead (for example, send Charon out in advance) rather than simply react to whatever.
My only complaint is that the fishing minigame takes getting used to (since you have to lead), so it took a while before I could really do anything useful.