Foon →
Ludum Dare Explorer →
LD47 →
Stuck on Mars
Stuck on Mars
By mekagem, acid, bihaqo and Marinee
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 866 | 3.44 | 41 | |
| Fun | 1013 | 3.16 | 41 | |
| Innovation | 657 | 3.46 | 41 | |
| Theme | 122 | 4.23 | 41 | |
| Graphics | 603 | 3.78 | 41 | |
| Humor | 1058 | 2.30 | 36 | |
| Mood | 943 | 3.25 | 39 | |
Comments
Seems like you can't lose, which makes having a score kind of meaningless. I really like the graphics though! I think that if each request had a little timer and indicator, and missing requests would end your run it would be much better!
Nice graphics! and creativity idea! The game seems endless and there is no way to lose. You should maybe add an element of time for delivering the items.
dr-v
2020-10-06 10:36
Its a simple game, but i played it for quite a while. Well done. It could benefit for a fail condition tho, perhaps some kind of timer until failure that the player can see and respond to would increase the tension.
Good game about attention and quick decision making. The art is really good but I'd make important gameplay elements more visible. Uneven train acceleration makes the game a bit uncomfortaple to play. And, I didn't get it if you can pick up resource only if a lead car of train crosses it. One big like from me for tutorial. The game would feel really nice on mobile platforms. Good job!
cambryx
2020-10-06 11:12
Really cool game! When I saw the screenshot of your game, I really loved the graphics and I knew I had to play it. It was a lot of fun.
I really enjoyed trying to keep track of what was needed where and thinking about what I should pick up. In my opinion it would be really cool if every order had some sort of timer so you had to prioritize some resources over others to complete the orders in time. Maybe you could also introduce urgent orders with shorter timers.
I played up to a score of 327, then it got a bit repetitve.
The graphics and the music were great. I also really appreciated that you created a tutorial. This made playing and rating your game a much more enjoyable experience!
I am really glad that I found your game and decided to try it out!
It would also be really cool if you also tried out our game :)
tori
2020-10-06 19:56
hurggg so addictive, i could have played a long time but had to leave so i could rate the entry héhé I really liked it, i think it's really good and work very well, it would be a nice project outside a jam but for a 3 days project it's really neat and there isn't any bad point that come to my mind ^^
marinee
2020-10-06 23:03
@tori @cambryx @dr-v @areywarlord @gilad-bar-ilan @ghost20000 thank you for your feedback! It's very important for us! we tried to fixed your suggestions.
sertu
2020-10-07 00:27
The Game was addictive but i wish i could get rid of my items in the inventory, Pretty fun tho
Had a bunch of fun! Thanks for including a tutorial!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
raigo-k
2020-10-07 08:30
Really cool and addictive game. You have nicely interpreted the theme. There was at some point where train didn't want to take the resource, but it was fun :).
ryano
2020-10-07 08:31
Great job guys. Really gets the brain going trying to keep track of where to pick everything up and time it right. I don't have anything bad to say about it. Thanks for the game!
This is a really cool game! I loved watching the train move around. Its motion had a really satisfying weight.
For me, the only improvement would be to make the speech bubbles stand out more against the background, maybe with a border or a flashing effect or something. Sometimes it took me a while to notice them.
Congrats on an awesome entry!!
abiral
2020-10-07 18:34
The concept is really cool. Addictive gameplay.. Overall its a solid game for game jam.
marinee
2020-10-07 18:43
@sertu thanks! Yeah, i wish could too!)))
marinee
2020-10-07 18:45
@forgeronstudio thank you! we already fixed this part, now the resources have a redcolor flashing effect!))
Really cool entry, the difficulty curve felt appropriate. One thought would be to have some sort of audio chime when a request is sent by the colony, sometimes the indicator bubbles visually blended and I didn't notice them until it was too late.
After Muting.....It Doesn't unmute.....But although satisfying game...
tino
2020-10-08 16:10
I liked the art! I got confused by the clicking anywhere but when the train is next to what you need mechanic at first but finally understood after a minute.
msiddeek
2020-10-11 11:44
Simulations are hard to implement for the jam I bet. Cool concept and nice execution!
Woah, i love the color palette! Purples and blues are such a great combination! Great work on the game, but as others have mentioned, it would've benefitted by having a lose condition, but I still had fun! Great work!
I liked the music and graphics, but I honestly have no clue what was going on. I clicked tutorial, and the tutorial was... not very helpful. Then it just kept going, so I assume it entered the main game? But after that, I had no idea why I was getting certain resources when I clicked things, there was no indicator that I could tell. The icons next to each place seemed to have nothing to do with what resource was gathered when you clicked there. I understood the general premise... you want to have a resource in your inventory when the train passes a site needing that resource... but because I had no idea what I was going to get when I clicked somewhere, it was basically just.. fill up the inventory, and wait while the train loops. And with no failure state, it got pretty boring pretty quickly. I think this game would definitely benefit from better communication, both in terms of the given tutorial, and feedback on what resource is about to be collected. I think something that could make the game more fun is if I could try and never miss a resource delivery, and maybe have a score chain happen where each successive successful delivery without a missed one makes each delivery worth more points, or something like that. But that would only work if I knew what clicking on something would give me. I might have missed that indication, to be fair, but even so, it needs to be better communicated by the game.
macmist
2020-10-20 13:27
That's a really nice game and a cool idea! Luckily you've made a tutorial that was really helpful, I don't think I would have understood what to do otherwise. The game is pretty easy to play and run smoothly, while not being so easy to succeed. I liked the graphics and the music that made for a really cool ambiance. Sometimes it was just a bit hard to see when a new request was available. And I wish we could drop cargo that we don't need when picked up accidentally, but that also can be a feature of the game, like don;t take what you don't need otherwise you get penalized.
Very fun to play, well done!
Fun little game, had a little difficulty with timing the press on the train to pick up items but still enjoyed playing it