douwe-ravers 2021-04-26 08:30
Very nice visual effects going there. It was a little hard to see when all the way in the back. Maybe tilting the camera a little bit up or putting it in orthogonal would have helped.
Foon → Ludum Dare Explorer → LD48 → GriDelve
By fixxel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 837 | 2.72 | 22 | |
| Fun | 869 | 2.23 | 21 | |
| Innovation | 567 | 3.00 | 21 | |
| Theme | 849 | 2.47 | 21 | |
| Graphics | 227 | 3.78 | 21 | |
| Humor | 622 | 1.82 | 19 | |
| Mood | 808 | 2.32 | 19 |
Very nice visual effects going there. It was a little hard to see when all the way in the back. Maybe tilting the camera a little bit up or putting it in orthogonal would have helped.
Thanks! That was fun! The graphics were really cool. I liked the strategy aspect of the game as well, though it was a bit hard to understand at first.
Interesting concept and visuals! The arrows above everything's heads can be a bit confusing sometimes, maybe putting them flat on the ground would be simpler? Perhaps mouse controls would be more intuitive too.
Graphics are nice. A little guidance in playstyle would helped. I had now the feeling that I fall of the edge deliberately that i get deeper = better ?!?
@mdotedot yeah, falling off the edge increases depth & loads next level (but costs HP), which contributes to your final score :) next time when I participate ldjam I really gotta do better and explain these things ingame... I just ran out of time.
Stunning visual style. Very curious about how you achieved this look. I zoomed right in to check out the textures!!
I found the absence of explanation got in the way of a complete experience.
Great work for a short jam! Well done!
Good concept, well executed for the jam. I thought your character design was really cool, I just wish the camera wasn't so zoomed out so I could see it better ! Also the Depth of Field was a little too extreme, again making it hard to see your cool characters. Overall, great work !
@wooliii thanks! you can zoom-in with Z and zoom-out with shift+Z :)
Took a while to figure out what was going on. And when I did it didn't turn out to be very fun :D Visuals were really nice! And mechanics seem very well implemented. But ultimately seems more of a technical exercise than a game.
Very beautiful game! Well done! I found it a bit tricky that the controls didn't rotate with you. Forward became right, back left and so on... Took a while to get used to. All in all a nice little game.
I love the art here. It all works together well, and the character and monster design is super cool. I'm always glad to see a turn-based, grid-based game in LD. I'd love to have some abilities, but what is there is solid. The only disconnect that I see is that there is no difference between facing forward and facing backwards. That means that, technically, there is no reason to turn more than one step in any direction, since one turn to the right is the same as three turns to the left. I'd love to see some stylized shader effects applied here to see what it looks like, maybe the Stylizer asset if this is the Standard pipeline, to get an illustrated effect. Just musing though, super cool entry, well done.
Very nice visuals! The controls scheme is a bit too complicated for my taste, maybe a tutorial for that and the mechanics would help. If you have added any kind of sound it would greatly help the mood. Very solid game when you get around whats what
Cool game. I loved the idea of enemies moving only when you move. In my opinion clearing one level takes too much action. But overall cool mechanics and visuals :D
Well done! It's great to see a turn-based game, where you need to strategise to navigate around enemies safely while completing the level. Nice graphics too, and the controls worked well. Glad there was a key to zoom in.
I did find it a little tricky to pair the overhead arrows with the enemies, and was a little confused at first about the difference between the collectibles, and how many I should be getting before proceeding to the next floor. I guess it's good to get as many as possible, without getting hurt, right (since you need HP to advance, and to keep improving your score)?
Nice entry! It's impressive that you got it all working in time.
Some reason this did not load for me in the Chrome nor Firefox browser but I really like your concept