Asteroid fighters by xandy 2014-08-28T04:03:00
Big idea for a jam, I think I waited to long to get a test with anyone. But appreciate it.
How did you learn to make working netcode in such short time? Any tips?
Foon → Ludum Dare Explorer → Users → teamrocketbear
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | the Traveler | jam | 340 | 3.29 | 3.19 | 3.81 | 3.94 | 3.19 | 3.40 | 26 |
Big idea for a jam, I think I waited to long to get a test with anyone. But appreciate it.
How did you learn to make working netcode in such short time? Any tips?
The music style switching when you cross worlds is a great concept. The clarity in the graphics was well appreciated too.
I kind of wish there was a different solution for crossing the border though, when you get caught swimming in between its a bit unusual.
Nice job.
Obviously it is pretty raw. But the joke hits and the art is really fun. I don`t have to tell you, that you are on to something here.
Making gameplay funny in itself is really hard, so that part is exciting. It was great to see it on Newgrounds, the game really feels like something you would find there back in the day so you nailed that.
The scale of your character and the view really made it for me. Give a very unique feel, tense and lively.
I enjoyed how squishy and alive the planets and dishes felt. A nice representation of space, light and cartoony.
Some small audio cues when you make contact between planets would have been nice.
The other objects you have planned sound like they will really elevate gameplay.
Nice job.
An idea which just works, I don't know if it hits the 'worlds' part of the theme much, but I don't think I care.
Feels almost like a souped up version of the legendary snake port on the motorola brick phone.
This concept could be developed in a bunch of ways and be great. Using a touch system, or heavier content(police rioting), more arcade-y. Nice job.
I think the downpoint for me was the readability, the scale of the viewport (although necessary for gameplay) and the style of the people (fun, but all similar silhouettes), in addition to the police siren effect and the tiled background made it a bit busy. I think just working on making the background and the characters separate more would be nice if you ever come back to it.
Thanks!
Great job. The art style is really fun, enjoyed the wiggly creatures and especially the way Jim flashed between worlds.
Did not get any audio, apologize if I missed it. The platforming was a bit touch and go, and would be a good place to polish but it had a vintage feel that differentiated it.
Also astronaut shurikens, that was a welcome suprise.
This was an interesting one. I liked the exposure to quotes, it almost felt a little bit like an old-school 90s education game, in the way it matched a puzzle with a lot of playing around, to some literature content.
The touch of silliness to the eyeball characters really helped it from feeling too heavy, especially since the puzzles took a lot of playing around to figure out.
The classical music loop and the selection of quotes felt a little at odds with the lighter feel I got from it, but overall a neat one. Good job.