Foon → Ludum Dare Explorer → Users → Fury
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Ctrl + S the World! | compo | 175 | 3.55 | 3.40 | 4.30 | 3.30 | 3.20 | 3.65 | 2.93 | 3.06 |
Fury leaves an average of 17.0 feedback comments each event.
LD38 — A Small World (17)
Bubbletoy by jorjordandan 2017-05-17T20:36:32Z ♥ 1
This is so strange. I love the physics-based gameplay and the adorable sound effects. Very clear objective, too. Cute!!
A Small Mystery by Shinmera 2017-05-16T20:05:50Z ♥ 0
This is adorable~ Made me chuckle, and exploring didn't feel boring because of the terrain changes. Nice work~
Fish V Fish V Fish by Jayde Cohen 2017-05-16T19:57:14Z ♥ 1
Wow! I can't believe you did everything yourself~! Biggest thing for me is that the intro wasn't skippable. Probably should've made that an option. Otherwise cool, unique-ish feeling physics, and very cute concept. Loved the lighting!
The World Repeats by GameQuester 2017-05-16T19:49:29Z ♥ 1
Very satisfying movement and control! Cute sounds and world. I really like this! You also said WHY I died when I died, which was EXTREMELY helpful.
LD38: Aurelia by zZAPp 2017-05-16T19:43:34Z ♥ 0
The music is very repetitive, and to me subtracts from the gameplay. Health bars on enemies would be helpful, but yeah I agree - I love the achievements. Cute!
Planetary Remains by Imphenzia 2017-05-16T19:34:21Z ♥ 1
VERY interesting here! I loved the "roger," it was cute~
Brew Up by vladfrost 2017-05-16T19:31:10Z ♥ 0
I agree about the floaty physics. It looks pretty awesome though. Adorable walk cycle, gorgeous art style. Very repetitive music, and I don't know whether the game and the music go together, but it's clear effort was put into this.
World Garden by GaoGaoTaiga 2017-05-13T22:10:35Z ♥ 1
Hey! Nice game. I felt very little to stay engaged with shots when one tap re-orients the firing angle. No need to drag when you can just tap an incoming bug and the lasers instantly take it out. Perhaps needing to drag it may fix that, but I'm unsure that would make it more fun haha In any case I really liked how you made the life system; that the planet died a little every time it was hit. Regen is a great match to that system. Cute!
Terrartisan by ladybenko 2017-05-11T16:53:58Z ♥ 1
This is so lovely! I rarely stay and play the entire game when playing these games but yours was just too cute. It did seem like there needed to be a lot more features to make it really compelling, but it's EXCEPTIONAL for a compo, I think. I thought the sounds and music game a lot to the atmosphere, but I'm confused about why you made the UI like a bubble? I guess the whole "terrarium" thing didn't really sink in until now. In any case, great job!
Arindama by Daniel Moreno 2017-05-10T01:59:20Z ♥ 2
Cute! Very impressive for a compo game! I like how fluid the movements are. I don't like the controls though. Very unconventional. Seriously cool though. Good job!
Antagonistic : Hamburger Hill by ryte2byte 2017-05-09T20:53:07Z ♥ 1
THIS IS SO INCREDIBLE How did you do this in 48 hours?! This is so complex and creative - and dude bonus points for the mouth sound sound effects. I LOVE doing that. Oh my goodness. GREAT job!! Sniping an enemy from a distance was SO satisfying. My biggest want was either a compass or landmarks by which I can memorize which direction is which. Wow, though. WELL freaking done.
LD38 Submission: Entangled by Shmish 2017-05-09T03:32:35Z ♥ 0
I really, really like this concept!!
Personally, my three biggest things are: 1. Some motion buffers , lerps etc. would have added a lot since movement is the main mechanic of the game. 2. I often get confused as to which particles are 1 and 2, so maybe some sort of visual indicator 3. It took way too long for the first purple particle to become an important part of the scene Having said that, this is a super cool idea and had it been a little faster, I could have seen myself playing around a lot with it.
Nicely done!
What´s the point? by roccdcazbah 2017-05-04T23:13:40Z ♥ 1
I really like this interpretation of the theme. Well done, looks AMAZING. Really appreciate the use of parallax. It added a lot. Cute!
Loop by d0t 2017-05-04T23:08:55Z ♥ 0
This looks really nice, but I'm afraid I can't figure out how to play...there's no "Start" button on a PC, and ESC doesn't exit the game, and I'm getting sound effects when I click some buttons, but that's about it. Would love to see how it plays! Sorry!
Magi★Star by MordezMoi 2017-05-04T23:04:25Z ♥ 1
Hey! Good job! I didn't really see any incentive to switch between day and night but it looked AWESOME. And I die really fast every time. Maybe because you don't see the enemies on the top as quick as enemies from the sides, so clowns from the top are sort of devastating. Cool idea though, like I said, well done!
6-Sided Sojourn by Cosmic Adventure Squad 2017-05-04T22:57:21Z ♥ 1
This is so reactive!! It's so responsive and smooth, great job on the animation curves. It's also so simple in its teaching. I didn't even need to be told that enemies only attack you once they face you. The game taught me without me even needing to fail first. Also, 10/10 name for your cat. Gnocchi the cat is the best thing ever. I love this!! GREAT job!
Globe Trot by Richard Michael Smith 2017-05-04T22:51:45Z ♥ 3
Hey!! Great job on this! I was surprised to find that the camera is pretty damn smooth and it's always easy to know where I am on screen. It's also really satisfying, killing an enemy. My least favorite thing is how the turning feels, I feel it's too severe, but that's probably just me. GRANTED you said a controller was recommended, and I sadly do not have one. SUPER IMPRESSED with this! Great job~!