coomzy
2016-08-30 19:48
On an FPS like this not having a locked cursor made it very difficult to play:
https://docs.unity3d.com/ScriptReference/Cursor-lockState.html
Also not really sure the fast past with mixed key combinations worked well, nice try though.
ltpats
2016-08-30 20:08
Cool concept! Reminds me a bit of a first-person Magicka. There isn't much for me to critique since the game wasn't finished, though I agree with the other comment that locking the cursor would've helped a lot. I enjoyed playing the game regardless of its current state and would definitely love to play a more complete version when it's ready. :)