FoonLudum Dare ExplorerLD38 → Trienne's Trial

Trienne's Trial

By Dopple-Danger and ltpats

View on ldjam.com

CategoryRankScoreCount
Overall3893.3624
Fun2833.3425
Innovation5622.7825
Theme6802.6025
Graphics2703.8124
Audio1.003
Humor5022.2621
Mood4843.0423

Comments

zirrrus 2017-05-01 11:05

Cool little game! The sprites look great and making friends is always nice. :)

rnlf 2017-05-01 11:59

First of all, I really liked your graphics style. The sprites had a very stylish look and fit well into the 3D level. I liked the fact that some parts of the levels were repeated in later levels, it almost felt as if there was a meaning to it (was there maybe and I missed it? Did it have to do with the friends you made along the way? I had to reply the game to understand that the big guys are supposed to become your friends if you don't kill them).

Besides all the good points, there are a few things you may want to consider next time. None of these make this a bad game, but they make the difference between a good and a great game and they deal entirely with physics related stuff: For one, the horizontal vs. vertical speed is too low, in my opinion. It feels like my character was jumping mostly upwards but didn't make much horizontal progress. That made some of the jumps pretty hard, especially those at the end of some of the earlier levels. The second point of critique I have also makes jumps hard: It seems like the main character slips off platforms easily. As if the bottom of her collision box (or those of the platform) were rounded off. While that allows to climb platforms that are too high with some patience, it also means timing a jump becomes pretty hard.

Solving these two issues would add a lot to the game.

Anyway, this is still a pretty solid entry and I had fun playing it!

mwcz 2017-05-10 00:42

i liked the almost 3-D effects

prototyke 2017-05-10 01:10

I agree totally with rnlf. I loved the sprites, particularly the little red and green guys. The bigger blue and purple ones confused me though. They didn't seem to do anything- the blue could just be deleted and the pink replaced by a wall and there would be no difference.

The jumping also felt a bit off. I think rnlf's comment hit the problems pretty squarely though. In addition, I felt that the maps were poorly designed for the type of jumping you had. I was constantly hitting my head, and the walls were always at the maximum height, so it was very hit or miss whether I hit it just right to get that double jump. For a game so focused on jumping, a few areas that were more open would have made it far better.

In addition, the squid things shot as soon as you got close enough. Most places, this was fine, but near the very end, you had to have more than 1 hp or you would instantly lose because going up, it would always hit you. There was a similar issue with a few of the red guys on single block that were at the max height of your jump. It was extremely difficult to slam them without them hurting you. Platforming is so skill based, attacks that always hit you, particularly at the end of a level, just feel really cheap.

Also, it looked like there were alternate paths a few times, but I could never use them. Maybe it was not understanding the blue/pink guys, but if you were supposed to go through those, I couldn't

fenwick 2017-05-10 01:12

The art was awesome, a very interesting style I don't think I've seen before in a jam entry. It reminded me of Kirby games. The gameplay was solid too.

gameattack 2017-05-10 10:39

Very nice looking game! the 2d sprite and 3d world blend pretty well except for the rotation animation of the main character. It is a very strong entry!

davidrico 2017-05-10 10:59

Cool game! The art looks fresh and nice, and the mechanics are interesting. My only complain is that quick movement and many life points take away from the almost puzzle game pace that your level design hints towards. Good entry, keep up the good work!

szczebel1995 2017-05-10 11:37

Really nice game, I love how you managed to blend 2D with 3D world, art is on point, bash is not so juicy but still rewarding, animations and enemies are really cute. Had a lot of fun playing your game, great entry!

smiley 2017-05-15 21:09

Lovely little plattformer. I like the "turn around"-effect on the player. Jumping and timing the attacks are a bit difficult but jumping is always hard to get right in games (+ I always suck on jump and timing in most games ;-) )

dragojt 2017-05-15 21:12

Liked the art a lot. The background effect is amazing with the pixel art! The game is nice but a bit easy to have fun for me. Maybe more kind of enemies and traps would be a big improvement. Also I don't see the "small world" theme here :( Anyway, it's a nice job! :)

kalm004 2017-05-15 22:10

Really cool game. I love the art. There are some errors, but I hope you keep working on it.

pi-pi3 2017-05-16 16:39

The physics were sometimes broken. Like when ou try to jump on a ledge that's like, 2 times the players height or whatever. Other than that it's alright

kolkav 2017-05-16 17:12

I love how the game controls in the sense that the character flows very smoothly so it's a very pleasant game tp play. It's great that the core mechanic of the game feels very naturals so you get used to it very quickly and without problems. The character model looks very cute. I wish there would be any audio because honestly, I very much enjoyed playing the game and the lack of audio was probably the biggest problem for me personally. Also, the situations where you have to land a jump between the 'roof' and the platform is very difficult to land, but it was a small obstacle for me. Keep up the good work and thank you for the game!

sebastian-lague 2017-05-19 11:19

I love the player art, and the enemy design is quite interesting. Struggled terribly with some of the jumps, but I may just be terrible.

2017-05-25 14:38

Very challenging game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=jKyqjTvBURc