FoonLudum Dare ExplorerLD32 → The Best Policy

The Best Policy

By empyrealhell

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CategoryRankScoreCount
Coolness354
Theme1033.97
Innovation1083.87
Humor1833.48
Overall2313.55
Fun2503.45
Audio4122.96
Mood4343.07
Graphics8812.47

Comments

crazyal02 2015-04-20 04:37

Game doesn't run for me, just shows a light blue screen.

daleth90 2015-04-20 04:41

I think the link has some problem.
I can only see a blue screen. :(

jk5000 2015-04-20 06:24

A fun idea. But why should I absolutely lose to every one.

hunttis 2015-04-20 06:25

Some opponents seem to crash the game (at least the politician), but I like the idea.

shrimpgunpistolshrimpslingergunnershrimps 2015-04-20 08:30

Great! I really love your idea, quite unconventional ;)
The creditility bars are very readable, I would like a visual meter for the change of opinion as well.
Your system is very well thought out, congrats!

ltpats 2015-04-20 08:51

This is a really cool concept! There's a bug where if you spam the spacebar during a debate, you win (it also messes with the music). Regardless the game is really fun and I enjoyed playing, great job!

bace1000 2015-04-21 06:45

Really easy for me, but very fun!

ibm 2015-04-21 06:54

Really thought it was a great idea and loled when I saw what it was about. The concept was clear but I really believe that it would gain a lot by making the strength and weaknesses of the tactics more visual.

tommyboys0107 2015-04-21 10:00

Great concept!!
But I am not good at this :(

prowler 2015-04-21 15:04

A battle of wits? Nice idea!
Full score for the theme!

tuism 2015-04-21 15:12

I really want to like this, but I think I'm too dumb to understand how Ad Hominem beats Genetic Fallacy.... Or something.

Basically comes down to learning what each of the Pokemon moves do, and doing the most damaging ones and then doing the ones that heal you when you're down too far? Something like that?

Do different attacks have different "elementals" so that one is more/less effective than another against specific moves?

I really can't tell. It just all seems too random. Needs a pokemon-like system to really figure it out.

Great idea, just difficult to engage with.

crazyheckman 2015-04-23 05:00

Took me a while to get it, and I wish there was some narrative to go along with it. In the end though I really liked it. It's really simple and really effective.

One of my first thoughts was "I wish this was longer so these decisions had more of an impact". But I don't know that I would have actually finished it if it went on for more than 5 rounds. Probably a good decision on your part.

Nice job overall. Enjoyed it.

gillyadrien 2015-04-23 05:08

Fun little game, I managed to beat it!

After a few victories, all opponents seem to use "breaking the circle" constantly, which ends up in them losing their own credibility and opinion scores.

But besides that, it was great; good work!

kaiseangames 2015-04-28 20:41

At some point it becomes mind-boggling. In a good way.

p4nurge 2015-05-05 18:18

A nice idea with interesting, thoughtful gameplay. I enjoyed playing, even if I did get beaten repeatedly by a child... :)

nameoftheuser 2015-05-10 20:04

Very good job

jhell 2015-05-11 10:01

Wow. Very cool. Great music and general audio atmosphere. I also like the idea for the theme. My only critic is that I kept this feeling of "what the hell am I doing" more or less from start to finish ^^. I figured a few good combinations, but other than that it was mostly random. Maybe give more precise indicators regarding the different abilities, with numbers?