Well done concept. The difficulty is pretty high, but I like that. The ball feels like it needs more weight to it, so speed can be built up when racing the heat rays, or maybe just move faster the smaller it gets.
Neat idea, but I found it hard to determine why people walked the directions they did. It seems like there should be a way to remove pavement to deter or change their movement. It seemed like I couldn't change minds after they started heading to the bootcamp.
LD32 — An Unconventional Weapon (6)
BED✰HOGG by 01010111 2015-04-20T20:07:00
Fantastic.
Unconventional Guns by rectangular Tim 2015-04-20T13:58:00
Great combination of genres. I like it a lot.
A Snowball's Chance by diiq2 2015-04-20T13:54:00
Well done concept. The difficulty is pretty high, but I like that. The ball feels like it needs more weight to it, so speed can be built up when racing the heat rays, or maybe just move faster the smaller it gets.
Badass Inc by deepnight 2015-04-20T03:10:00
Great stuff, lots of polish and a very tight presentation. Why throw away the unconventional kill though? Also, I wanted to disable the toilet.
The Path of Least Resentment by Martin Vilcans 2015-04-20T02:55:00
Neat idea, but I found it hard to determine why people walked the directions they did. It seems like there should be a way to remove pavement to deter or change their movement. It seemed like I couldn't change minds after they started heading to the bootcamp.
Hug Arena by Benjamin 2015-04-20T02:24:00
I like the risk/reward of the gameplay. Also, the title screen is amazing! Love it.