FoonLudum Dare ExplorerLD32 → Peka vs Beaver

Peka vs Beaver

By quyse

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CategoryRankScoreCount
Coolness350
Humor3023.30
Innovation4293.22
Mood5293.04
Theme5863.26
Fun6262.89
Overall7322.96
Graphics7712.74

Comments

jasonsumm 2015-04-20 22:46

So random, so awesome >.<

mandolin 2015-04-21 00:41

Love it! I chose comfy, cause comfy=win. The design is very clear and the controls are very fun. Great game

rogberth 2015-04-21 09:31

I won! so comfy haha great game!

the-capitalist-crayfish 2015-04-21 09:33

Took me a few tries to win, but in the end I did it. Nice game. -Weloxux

kaijuu 2015-04-21 10:19

Haha, awesome! GOTY

capntronix 2015-04-21 16:52

looks like entirely from-scratch webgl. very nice work!

kyyrma 2015-04-22 19:47

What did I just play?

voider 2015-04-24 01:19

As a programmer, I am very excited about what you did. I din't know about GHCJS, so thanks for that and for sharing your code and engine.
As a player, I liked the humor and the idea, but sometimes I found frustrating some accidental camera rotations, and not understanding how long it takes from click to spawn.
Great job and thanks again!

suppi 2015-04-24 10:07

I salute you for doing this in Haskell. great job.

This is interesting, adding music would make this even better. using the left mouse button for spawning and camera rotate is a bit hard though. i had to click really fast to win and sometimes the camera moved without me wanting it to.

quyse 2015-04-24 12:58

Thank you all for playing and comments!

Indeed this entry is more proof-of-concept project rather than real game, and yes the main goal was to make something working in Haskell.

Sorry for camera problems (it was thought as a good idea while coding), and overall incompleteness. Working without artists is hard :) We are two programmers, but one of us can make some models in 3dmax.

Shooting works as a one-element queue: click sets a position in a queue so shoot will be performed as soon as cooldown allows. That way you can shoot at maximum speed, and you don't need to click too fast.

The main idea is probably not very clear for most people, it's actually a hard-to-explain local meme of Russian competing game-streaming sites sc2tv.ru and goodgame.ru. "Peka" or "comfy" is associated with sc2tv.ru and beaver is associated with goodgame.ru. Nevermind :)

You may discuss or ask questions on Haskell-related things in this post in haskellgamedev subreddit: http://redd.it/33dtif

Thanks again!

bvanschooten 2015-04-25 23:11

Interesting mechanic. The bars at the top don't seem to do anything, so it's hard to measure progress. Is that a bug?

jakob37 2015-04-28 19:22

Interesting game! I was surprised by the sudden camera shift, but I enjoyed squashing the yellow balls with my beavers.

gnx 2015-05-01 21:12

I like the basic concept, it is very simple but I see a lot of things that could be done with it. Visually the game communicates very clearly and the camera controls are a nice bonus.

What I really missed was any kind of sound though :)