dmitrix 2013-12-17 02:57
I liked the music. What programming language did you make this with?
Foon → Ludum Dare Explorer → LD28 → Cellar Rush
By radnen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 94 | 3.47 | ||
| Mood | 110 | 3.44 | ||
| Fun | 164 | 3.16 | ||
| Overall | 177 | 3.28 | ||
| Graphics | 202 | 3.45 | ||
| Theme | 387 | 2.39 | ||
| Innovation | 414 | 2.42 | ||
| Coolness | 1283 | 40 |
I liked the music. What programming language did you make this with?
I liked the music too! The programming language for this game is JavaScript (spidermonkey v1.5). Not v8 variant or anything fast, so a very slow language indeed.
Otherwise it was made in the Sphere game engine which was written in C++.
This was indeed a fun game. I hooked up my 360 controller(which was gathering dust) and went to town! I love the art style of the tileset. Gave me those nostalgia feels. ;)
Challenging! Haven't managed to win yet. I like the medieval theme you gave this.
Also, smashing the space bar when you're about to die will very likely make you skip the "You Died" screen. Add a small delay or a different button to return to the main menu?
Also, thanks Dmitrix (and Radnen, of course)!
It is beatable, but at the end of the day you are trying for a highscore. :) It was a last second decision to bump up the enemy count from 6 to 12, and boy did that make a difference!
cool retro game music. Nice art style and funny fighting animation. But the monsters are constantly running straight after you... they are forming long line ^^ Very challenging game.
Sphere engine kept crashing. Will try again tomorrow on a fresh boot. :(
Okay, it gets bounced by AVG antivirus and has to be added to exceptions to run. :p
Awesome pixelated dark dungeon crawling goodness. Good job!
I just updated the game with minor bugfixes and a backstory screen. I don't think this is breaking the rules, the game is largely left unchanged. Keep having fun!
I think the game would be better if everything moved a little faster. There's a lot of waiting for characters to reach each other.
Great art and fun game play. I didn't win yet so I'll be back for more later with my controller.
Pretty cool and pretty hard.
I like the graphics and audio, but the gameplay needs some balancing - I just stood in one place (not even a corner) and used only sword and I easily won. Anyway, I appreciate the amount of work you put on the details, such as different sword animations on hit and the background music.
Great music and nice art style.
A solid game. It gets very interesting with the traps, but a long time I just ran around in cycles. Did you considered to change the target from surviving a specific amount of time to kill a specific amount of enemies? The sword fighting is also a bit of unfair, because you can't kill them fast enough. Why not lowering the enemies health, but make them more or faster? The music is very (very!) nice. The graphics are good too, but you could make them even more slick (have a look at this: http://indiestatik.com/2013/11/21/game-teaches-30-tricks-make-action-game-feel-better/).
Thank you Jeremias, there was a lot more I wanted to add but some time constraints got in the way. I definitely wanted more traps, enemy knockback, enemies that fly, throwing projectiles etc. But the core systems took awhile to code, and I'm still not too happy about some stuff. But definitely these are areas of improvement when I continue this project idea (if it does continue).