FoonLudum Dare ExplorerLD38 → Arry World

Arry World

By the_ShaderMaster, willowblade, Lex Randea and lex-randea

View on ldjam.com

CategoryRankScoreCount
Overall3.508
Fun2.838
Innovation3.168
Theme4.008
Graphics4.838
Audio4.508
Humor3.508
Mood4.008

Comments

mutfak-studios 2017-05-01 15:02

I really liked every detail of the game but I can't finish it becouse I can't do anything after getting the treasure map. Please someone tell me what to do next or is it a bug?

2017-05-01 17:32

Glad you liked it! Unfortunately I have to inform you that the treasure will never be found as the game currently does not contain one. The "open ending" is supposed to be a goof, hehe. I hope you didn't waste half of your day on it, although technically that would mean the prank was successful. Kind regards

spacedoubt 2017-05-06 22:41

This might be my highest rated game. I love everything about this. The style and humour remind me of Ren & Stimpy. The music reminds me of Danny Elfman. It's wonderful! Really nice work! I listened to everything that giant chicken had to say, and I was dying laughing, not at what he was saying, but at the fact that I was still sitting there, listening.. and now here I am, wandering around with this fake treasure map...

x1212 2017-05-07 08:04

Good job with the graphics and sound!

Not sure if it was me being tired or the puzzles being hard but it feels like they took me way longer to figure out than they should have ...

Edit:

I think now I know what made them so difficult for me, I haven't encountered many games where characters turn into items without some kind of hint that this is a thing ... so I just wondered why I could no longer talk to them until I accidentally used the item button close to them.

quetzakol 2017-05-07 11:39

Incredible art style ! The best graphics I have seen so far ! Same for the music which is really good and not too annoying ! I also liked the humor (that huge chicken was really funny and carrying it was even more absurd :p ) and the atmosphere of the game, really unique !

The only problem was in the gameplay itself, I moved around the planet, carrying things and trying them on every character a bit randomly because it was not always very clear what to do. Also there should be an ending.

But overall one of the best games I have played so far !

quetzakol 2017-05-07 11:39

(double post, cannot delete the message, sorry)

sean-s-leblanc 2017-05-08 06:50

The artwork and audio in this is quite nice, but I wasn't really sure how to make progress most of the time. The text was also painfully slow, and simply restarted when you interact twice (instead of instantly completing the letters that are ticking in one-by-one like most dialogue systems). Since I didn't know what was going on and trying to find out was frustratingly slow, and I ended up quitting pretty quickly.

tex-killer 2017-05-16 01:10

It has a very interesting concept, and it fits the theme very well. The graphics and audio were also excelent. Congratulations on making the game!

The text scrolling thing you guys used is not very good, though. It was hard to keep up with the text, and it broke words in half sometimes. The text was also missing some punctuation characteres, and the amount of text showed at once was too small. Those were the main problems I had with the game.

The humor was spot on, especially the talking chicken. :D

I don't think the "ending" was a good call, though (if it was intended). There were still some characters and items around, and there was no indication that the game would end, so it kind of forces us to try every item with every character before coming here and seeing your comment.

Speaking of the items, why are there some items that are never used? Was it to "mask" the good items among them, or maybe you didn't have time to complete your original concept?

And what is the deal with the "eclipses"? When they happen, the text boxes are covered in shadow, and if you're in the middle of a dialog you risk missing a part of it.

Overall it was a funny experience! Good job, and thank you @willowblade for rating my Little Scout! :)

the-shadermaster 2017-05-18 00:07

@tex-killer

We are aware that the text interface plugin we used was not the best choice. Initially we thought that it would be easier to make the plugin do what we actually wanted... but unfortunately this was not the case and we were already too deep in development to make any changes to that aspect of the game.

The current "ending" was initially not intended and an actual ending was supposed to be implemented. After obtaining the treasure there would be a puzzle involving the shovel and you would be able to dig up a scroll containing some kind of life lesson. Again due to time-constraints this was scrapped.

Some items weren't ever supposed to be used, indeed to "mask" the good items.

The inclusion of the eclipses was a pleasantry of our main programmer (@willowblade).

Thanks for voting and commenting! One of things I did was draw and implement the talking chicken (aptly named chickenflex), but I honestly didn't expect him to be this universally beloved.

slash-random 2017-05-18 19:26

As others already mentioned, the graphics are great. The hand drawn sprites make the game really unique and the weird music assists the mood perfectly. Appart from the text scrolling thing, I had another problem with the gameplay. It happend more than once, that I accidentally abborted dialoges by moving a few steps while talking (it happend, when I gave an item without expecting it to work). Maybe a sligthly larger talking-range or a short time of immobilization would have helped me.

Anyway, good job!