dusted 2017-04-25 08:16
Sorry dude, hangs on loading screen (becomes unresponsive, displays 1/7) Love the graphics! Your binary is really small, what did you use for making it ?
Foon → Ludum Dare Explorer → LD38 → Planetoid Piracy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 290 | 3.52 | 23 | |
| Fun | 438 | 3.04 | 23 | |
| Innovation | 125 | 3.71 | 23 | |
| Theme | 233 | 3.71 | 23 | |
| Graphics | 444 | 3.33 | 23 | |
| Audio | 3.20 | 7 | ||
| Humor | 391 | 2.57 | 23 | |
| Mood | 624 | 2.70 | 22 |
Sorry dude, hangs on loading screen (becomes unresponsive, displays 1/7) Love the graphics! Your binary is really small, what did you use for making it ?
@dusted We just updated the game, and fixed the loading time. Hopefully, it'll work now.
We used C#. The .exe is small because most of the graphics are stored in the folder with it.
The game has been updated, with a considerably faster loading screen, and other minor bug fixes. If it didn't work so well for you before, try downloading it again! Please.
+1 for Uranus
But seriously, I like the style and feel of the game. I also appreciate how you have multiple methods by which to conquer other planetoids, by building guns onto your planetoid or taking matters into your own hands.
I promise Ill have a proper go at this tomorrow but I just had to stop by and tell you that I didn't know about the planets suite and that it's wonderful and I really appreciate this game for introducing it to me because its so bombastic and fun. I also really dig the palette, which I think is ega? I remember a talk from moriarty about loom and palettes and he talked a bit about the nutcracker suite so your game and music reminded me of that connection.
I promise Ill give this a proper go tomorrow!
Oh and also shoutouts to @cassio-eduardo who linked your game for @pixlark to play on his stream!
@firewill I'm glad to hear that. We didn't know about the Planets Suite ourselves until Ludum Dare. We were browsing through classic music we could use, and struck it rich, I guess. If it reminds you of Star Wars, that's because the soundtrack of Star Wars was heavily inspired by the planets. After listening to Uranus over and over, I had to go boot up XWing Vs Tie Fighter, and Star Wars Dark Forces! Ega? https://en.wikipedia.org/wiki/Ega https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter
I had to look it up . . . The pallete isn't anything special. I just chose whatever random colors looked good. If it looks like ega, that's cool, but it wasn't intentional.
I'll try to check out that stream!
I would have loved to be able to play this more. This is my tag line.
The game looks awesome and deep, with a lot of content and fitting music. I'm sorry I couldn't test it more.
My problem was the keyboard layout. This is probably fitting for qwerty but I'm using an azerty and even by switching my keyboard layout on windows, I got confused by the key positions.
This is probably an easy fix to do after the jam though.
You also get an extra honorable mention to do it all from scratch in c#.
(You can see me playing this game for the first time on the vod https://youtu.be/34z-nBWKdEw?t=1h34m13s )
hey cool game! i like the jet pack, really lets you explore and by revealing a small part of the map at once, you feel like you are exploring/discovering. i think it would be nice if there were some sort of objective marker, or compass, or something showing places you could go. kind of like the home radar you had, but just for other places as well. the music was sort of comical in this setting, and while it was enjoyable, i didnt feel like it was cohesive with the art style. also the bullet sound was way too loud and overbearing. overall i think the concept is great! you should continue to work on this! i like what you have set up with the block building / terraforming, and would love to see you expand upon that idea. i can definitely see a lot of potential for expansion of this game. i would like to see some kind of boss battles. maybe as you are taking over certain planets/bases, you have to defeat a boss protecting it or something. overall though i really like the concept, and you did great with what you were able to implement for the jam. nice work!
After properly playing this, (took me a bit longer) I can say this is one of the most feature complete game I have seen, it has so much stuff, and is so much fun, one of the first things I found was this big planet with a bajillion guns, after taking its core I was a round ball of death, I just moved with the map view obliterating everything I came across, I collected most of the flags and all the flamingoes, tough I died because I traveled outside of the known area by clicking in the minimap, then I heard a big boom, and a few seconds later I game overed. I may do another run later and properly win.
Amazing stuff, it was a lot of fun, the music is great and I feel gives the pirate a bit of an arrogant and comical characterisation which I love, building the planet allows for plenty of configurations which can be efficient wacky or good looking. The factions all feel distinct from each other, with their signature guns and tiles. Gunplay while not the focus is serviceable. sound effects can get a bit jarring, but proper mxing can fix that.
Graphics I feel are pretty great, you got a lot of character out of few pixels and the palette is pretty good looking.
I just can't believe how many features you guys managed to implement in such short amount of time kudos to both of you!
Seemed like a really interesting concept. Being able to modify your planet and fly it around was a real cool idea. I was a bit confused about where to go at first, and my planet got stuck on other planets a couple of times but a real interesting game for sure! Good job :)
I think like others, this is a fully completed game done for videogame jam, Congrats. Graphics are beautiful and there is no errors. You can explore a big universe of small worlds without problems. I only got a bit problems at the beginning with control of your own planet, becase I used to get stuck next to or between another planets :_D
Very well polished game with a lot of stuff to do. It felt too easy, but with the amount of content it's probably hard to balance during the jam. Getting stuck on planets was annoying in the beginning because I didn't know what was happening.
Maybe you guys can expand the core ideas and turn this into a full game.
Finally I can make my own deathstar!
Lovely idea! It works really well, you've already mentioned the lack of tutorial (and I'm glad you mentioned in the description about the land locked state) so I had some faffing about trying to figure out how everything worked, but that was fun in itself.
I enjoying sneaking up on other asteroids and taking them out from below. As others have mentioned it was a little easy, it seems like you guys probably know the main issues with the gameplay: ramp up the difficulty and introduce the core mechanics a bit better.
You have a great idea here though. I enjoyed the emergent nature of the gameplay, it was interesting to see different pirates attacking each other with no intervention from me.
The graphics are classic NES style pixel art, so nothing too groundbreaking but they fit the game well, and are clear and readable.
This is a really impressive entry! There's quite a lot of content, and the core gameplay loop is fun and relatively unique.
Some criticisms: - the controls were really confusing at first (it took me longer than it should have to realize that the prompt for jumping was "z") - even after learning the controls, I found that they required a bit too much context switching. I'm surprised a Terraria/Starbound-like control scheme wasn't used, with the items being scrolled with mousewheel and the weapon being treated as an item slot. This would have allowed for WASD + mouse, rather than arrows + ZXASW + mouse - I noticed some talk of music in the other comments, but didn't hear any while playing. Possible bug? - landlocking probably should have just been for tile collision rather than bounding box - getting killed for leaving the playable area seemed a bit harsh; it probably should just use up one of the teleport charges to save you instead - the balance of the combat is suited for the player running around doing things, but once you've got a few turrets you can pretty much cruise through the rest of the game in planet mode - the .pdb isn't needed as part of your public build, it's for debugging
Great job!
Good entry, the art is wonderful! I had lots of things to do while playing, took me a while to get into it though. Great job!
If you wouldn’t mind having a quick go of my entry and letting me know what you think I would be super grateful. https://ldjam.com/events/ludum-dare/38/space-pow-collins
This is a very ambitious concept. The game felt a bit cluttered and at times unwieldy; it could definitely use some polishing. However, the amount you were able to get done in 72 hours is staggering. I had a fun time roaming around the galaxy and expanding my spaceship. I also like the visual aesthetic and pallet choice. Though the game is somewhat unrefined, this is definitely a project that shows a lot of potential.
I definitely liked the concept of this game, and the capabilities in the game are pretty impressive for a game jam game. The thing that stopped me from really enjoying this game were the controls. Having mouse controls, and using arrow keys for movement, is very awkward to do. The different contexts and such also had unintuitive controls (to me), like opening the map, why is that not "M"? Jumping, why is that not space? I found myself fumbling with the controls and that unfortunately impeded my enjoyment somewhat.
The game mechanics though were very solid and there is a really good base of a game here, and could go somewhere if extended further. I'm very impressed!
This is a really cool game. It's fun being able to build new stuff onto your planet, and it seems like there are a lot of features for such a short time. Is there an actual end goal or do you just fly around to collect stuff to improve your planet? The controls feels a little awkward - using different keys for getting on/off the chair is confusing, for instance. The graphical is pretty nice. I don't think the music really meshes well with the retro visual and sound effects, though.
Capture.JPG