FoonLudum Dare ExplorerLD38 → Angry Worlds

Angry Worlds

By meronsoda

View on ldjam.com

CategoryRankScoreCount
Overall4543.2636
Fun3123.2936
Innovation7282.2036
Theme4693.2636
Graphics4913.2036
Audio3652.9034
Humor4032.5334
Mood5522.9136

Comments

meronsoda 2017-04-25 00:46

My game. It lacks a some polishing, but it is hard to do it alone in 3 days. XD

meronsoda 2017-04-25 00:47

Did I submit? How do I do it?

meronsoda 2017-04-25 01:04

Well... I think it is over. I don't know how to publish the game. The upload button does not work. I have put so much effort in it... The game is at: https://meronsoda.itch.io/angry-worlds

meronsoda 2017-04-25 01:05

Multi-click bug. [undeletable]

meronsoda 2017-04-25 01:05

Multi-click bug. [undeletable]

nvrskipgameday 2017-04-26 02:45

Hey, I gave your game a try and I like it! It's hard, but fun, the double jump is really cool.

ricardobusta 2017-04-26 17:37

Nice! Will check it out.

kalkatos 2017-04-29 04:25

Cool platformer, and it fits the theme very well. That battle against jupiter seems very impressive. I couldn't get to it thou... I found it hard to move around, almost every jump needs to be a double jump.

veralos 2017-04-30 03:33

Pretty decent platformer. The visuals and audio are alright, and the controls feel good. The star enemies that charge at you are pretty neat and the double jump is a nice addition. I'm not a fan of how enemies can knock you back, though. The final boss was too had for me to beat, but I did like the mechanic of slingshotting the moons back at the boss - I would've liked to see a similar mechanic in more places in the game.

frankiesmileshow 2017-05-02 08:52

This is a good start, but it needs some tweaking and polishing! A difficult platformer is very hard to pull off well in a jam, because those games need a lot of tweaking to get the difficulty just right. I'd really recommend making things more forgiving as a rule, especially if you have some really impressive stuff later on in the game that you want people to see! You can always go back to it after the jam to make it more difficult, because then you have all the time in the world to tweak that difficulty carefully!

Things I recommend:

1- Add one of the star enemies to the very beginning of the level, or place a checkpoint just before you first see them, so that the player feels safe enough to experiment with them and realize they can be crushed by jumping on their heads.

2-Add more checkpoints overall!

3-Spikes seem to have very wide hitboxes. I got hit a few times when it felt like I shouldn't have. Considering they kill you in one hit, its really important to make their hitbox forgiving!

Stream where I played the game: https://www.twitch.tv/videos/139473859 (starts at 4:17:12)

meronsoda 2017-05-02 16:40

Thank you for the review, Frankie. You played a **super outdated** version, though. For some reason, itch.io displayed the old version first (despite me telling it not to). The most recent has: + No installation required + **More save points** + **Improved jump physics** + Easier boss battle (apparently some people couldn't beat it, haha) + A **new enemy** (the binary) + **Secret passages** + Fixed spike collision boxes + Better level design that teaches how to deal with in-game mechanics and enemies + No visual bugged tiles + Control screen now tells gravity attack is "boss only"

All of your suggestions were already patched by the time you played, it was all **Itch.io's fault**! :rofl: Seriously, that version was from jam day 1 or 1.5, I think. '-' I already deleted the wrong one, so it doesn't happen again. :grin:

tat2tim 2017-05-02 18:21

A very cool little platformer! If the art style was a little more consistent it would be at least as good as many of the mascot games I used to play back in the 90's.

batmanasb 2017-05-02 22:26

nsfw1.gif

I got stuck in an enemy and now he's tag bagging me, this game is very NSFW

listonos 2017-05-02 22:36

The controls are fluid enough, the art is pretty and music was good so thumbs up. I did not manage to figure out how to defeat the charging stars after the first two so I did not see much of the game.

omiya-games 2017-05-02 22:44

Yikes, nearly impossible enemies and easy soft-locks makes it hard to appreciate this game. I could not figure out how to fight against the star enemies, and if I end up right under them (which is often), they end up locking my character's position and the character never dies.

A shame because the controls are great, and the initial level design is solid. It provides the controls clearly, and allows the player to practice and learn each new game element in a safe manner. If I didn't have the aforementioned issues and be able to progress beyond the 2nd level, I think I would have enjoyed the game a lot more.

rixud 2017-05-02 23:01

i like it, i found a bug with the star monster, some how one of them throw me to the bottom of the map and pusheme infinite times and because of it the game didn't reset at the checkpoint

burgee 2017-05-03 00:27

I gotta say - I was intimidated when I saw your one-unit-wide platforms, but once I started jumping for them I realized the controls were good... like - SUPER GOOD. Seriously, I don't know what you did but you have control input that's like 99x more accurate than most commercial games.

As for the game itself, it's a nice little platformer. I wouldn't say it's breaking any records for innovation, but it plays super well for what it is and it would definitely stand out in the genre if you continue to work on it

Really nice job!

spinaljack 2017-05-03 00:34

The level design is very reminiscent of Megaman and that end boss design looks hilarious. Very well executed.

nandemoguy 2017-05-03 00:55

gave up after getting killed by those star dudes about 20 times. give our game a try if you get the chance. https://ldjam.com/events/ludum-dare/38/belaruse-panic

abhimonk 2017-05-03 01:06

Nice game. Pretty tough overall. I experienced a similar bug to @batmanasb where I got stuck in an enemy. I really liked the art style. The angry world you play as is particularly cute. Also, one small thing I really liked was how you placed the enemies below the jump at the beginning to demonstrate to the player how to kill them. That was really well done and stood out to me.

juri 2017-05-03 01:06

Howdy!

Firstly - I did the art on our game after our artist dropped - and it was naff compared to what you've managed on top of putting a game together by yourself, so NICE ONE!

This really seems like a fun little game and I like the interpretation of the theme. I've not been very good at "classic" platformers for..... a while now heh so honestly I've sucked at playing this.

I found one slightly game breaking bug (which was probably just me being crap) where in the area just after the first check point if you manage, with great skill, to NOT kill the stars as you fall, they can punt you against the far wall and get you stuck just bashing against.... something? Off of the screen. With no game over or return to checkpoint, just infinite collision noises.

But regardless, great game, specially for a one man band :)

If you get a mo if you could swing by our game that'd be great :D

rodrigo-denubila 2017-05-03 01:09

it's a great platformer, and I like the level design and the way you teach players the controls and how to play

well, it's very hard and with some bugs (i've been stucked a lot of times), need some polish, but i like! good job

meronsoda 2017-05-03 04:17

BUGS PATCHED

+ Freezing on star collision + Not respawning on death

Thanks for the bug reports, @frankiesmileshow , @omiya-games, @batmanasb, @Rixud ,@Juri, @abhimonk, @rodrigo-denubila.

I don't know if you guys above will receive notifications, but i'll try it anyway.

fouralex 2017-05-03 15:20

Hey! It is a really cool platformer and very challenging! The graphics looks great, but I think you must add some checkpoints to make the experience more agreeable : it's really hard to pass the the star-ennemies, or maybe add checkpoints like someone have says because it can be frustrating. Overall nice plateformer game with a good soundtrack! Good work!

rodrigo-denubila 2017-05-04 00:21

Hi! I played the new version, and looks like the bugs are fixed. The game still needs more checkpoints, is very frustrating when we die and respawn too far

furazin 2017-05-04 00:31

A pretty nice 2D platform. I really like the fact that it has been made with GameMaker(I love GameMaker). Animations are fluid and music is kinda simple. Anyway,this game is solid and polished.

meronsoda 2017-05-04 11:26

Update

Even more save points (two of them). Guys, 6 saves in a single level... I don't understand this generation. :rofl:

sebasrez 2017-05-04 14:53

Very cool game, I got up to the boss and he wooped my butt (he launches those asteroids pretty fast!) haha Keep up the programming skills and the art is pretty good!

morbidcamel101 2017-05-07 06:55

I found the game mechanics smooth and work as intended while I was playing I started trusting the controls more and felt like the character responded perfectly to my actions. I also love the fact that there is secret passages. It's extremely difficult and this game practically kicked my ass! But, in a good way! Solid entry. Good graphics and kudos for the amount of effort that went into this!

megalink 2017-05-07 07:13

This is a great game, good music and art. However I have a few problems, after playing the game for about 5 minutes for some reason the music started to glitch out and occasionally disappear for a few seconds, this was followed by a lot of random stuttering and frame rate drops. I'm not sure if this is just a problem with my pc but I thought I may as well mention it anyway. I also think a lot of the positioning of the yellow enemies could be changed around a bit, they have a good concept and attack pattern but there were a lot of times when they were undodgeable. Don't take these flaws to heart as this is a truly fantastic game for the time period. Definitely one of my favourite games i've played for this jam, good job! I can't wait to see what you make for the next LD. :)

meronsoda 2017-05-07 15:53

@Megalink Thank you, I never take the critics to the heart, actually I like it because that is the way I improve. The amount of experience earned from this jam is a big deal. The current version is already full of fixes/requests from several people, and I am pretty aware I didn't build it alone but **with all of those feedbacks**. I don't know about any music or similar glitches in the **downloadable version**, are you playing from **browser**? Because if that is the case, it is not my fault. The only way to export to browser (so Mac and Linux users can play) is to use the beta version from Game Maker Studio (Early Access v1.99.533) in which the music is glitchy for HTML5 and all I can do is to wait for a stable version to be released.

meronsoda 2017-05-07 15:57

HTML5 VERSION HAS AUDIO GLITCHES

Known issues:

+ Audio pause/stop functions usually don't work + Restarting the game won't stop credits BGM and won't start the stage 1 BGM + Audio sometimes delays a lot when compressed + Boss BGM will stop playing after player dies and goes back to save point in previous screen

It is a Game Maker Studio (Early Acess v1.99.533) issue, the only version that can at least generate HTML5 builds with GMS Physics. It was already patched but not released, and all I can do is wait for a stable version to be released.

The HTML5 version is meant to be played by Mac and Linux users, because I am poor and cannot generate those builds. :rofl:

ohsqueezy 2017-05-08 05:43

This game rules! Determinism is back

somethinboutgames 2017-05-08 09:24

Solid level design, teaching all the different mechanics with the structure of the level instead of a wall of text. The controls flashing in the background didn't distract and had a nice artstyle.

Most of the game wasn't too hard, but the boss fight could be really unfair at some points. It is just impossible to catch the moon when it is one of the closest ones, so maybe you should restrict the moons which can be fired to a certain minimum distance from the player or something along those lines...

Sadly, I haven't found any of the secrets you were talking about, although I did find some spikes I could stand in for some reason :smiley:

Cool entry!

meronsoda 2017-05-08 14:25

@somethinboutgames The game used to be harder, but people couldn't pass the first pit before the flag, so I made it easier and easier in order to help people reaching the boss. At first concept it was like Megaman, only a save at the middle of stage (before the abyss), and another one before the boss.

To actually solve this issue, I would have to make several levels of difficulty, which is out of scope.

The secrets are like in Donkey Kong, you have to search for it, and those passages usually help you avoid stuff. It is indeed well hidden, lol.

Yeah, the boss can be polished, but it takes some time to do it. But I am aware of what you say, I've already spotted a lot of stuff I could do about the boss. It used to be more challenging (faster moons). But it is still possible to catch the moons even the closest ones, it adds to the unpredictable factor. :grin:

The fake spikes are a clue, its on purpose. :wink:

meronsoda 2017-05-08 14:29

@ohsqueezy I would like to add some procedural stuff too, but not going full of it like *Spelunky* :video_game:. Procedural content was also out of scope though, so its better to stick with deterministic approach. :smiley:

nedmakesgames 2017-05-11 23:32

Cool little game. I loved the art and the idea of little planets! The sound effects were a little loud compared to the music. Jumping on the star's heads seemed to be a little buggy, but that's really the only issue I encountered. Good job!

100th-coin 2017-05-12 02:37

Very cool! it was pretty challenging, and I see you suggested adding procedural generation, which would be incredible. Good luck with the future of this game!

sgstair 2017-05-19 10:37

Hi MeronSoda, thanks for visiting the stream, I did eventually get around to playing your game at https://www.twitch.tv/videos/143780402 - time 1:23:05 (Just now catching up on posting ratings and comments)

I found the platforming to be pretty challenging and the yellow enemies are pretty tricky to mitigate - though I'm not exactly a platforming expert by any means. The controls are pretty solid and precise but I feel the levels may over-rely on the double-jump, and as the up button this got pretty tiring, I ended up using one hand on the arrow keys and the other hand controlling the jump button and that felt more natural. The music feels a bit out of place (in the first level, anyway)

2017-05-19 18:48

Very challenging game - lovely graphics! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=z8tza0thP_g