Planet Desumaton by SiegfriedCroes 2017-05-15T17:26:54Z
The pixel art is nice, parallax and animations aswell! Kinda expected more, you could easily add more easier smaller bosses or something before going to a big fight. overall, it was fun :)
Foon → Ludum Dare Explorer → Users → CAREFACE
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | More than a Pixel | jam | 228 | 3.63 | 3.77 | 2.50 | 2.60 | 3.73 | 3.25 | 2.81 | 3.22 |
The pixel art is nice, parallax and animations aswell! Kinda expected more, you could easily add more easier smaller bosses or something before going to a big fight. overall, it was fun :)
simple and fun, loved the pixel art. good job :)
It got really interesting, I actually wanted to play more. Good job :upside_down:
@ghostandshell only uploaded on gamejolt, glad you like it!
Well, as for a first Jam experience, and not talking about how I disliked the theme, I learned that it is very exhausting. I now know next time I need to plan better the content, because I actually had in mind a 3 level per world, which good amount of time was wasted thinking how I could actually implant the theme in this game.
Time is short but, I am really up for a full game someday! Thanks y'all for playing and dropping a comment!
Thanks, I've managed to extend just a little bit the levels with some chiptune x)
@occultone woah glad you enjoyed! interesting points indeed, the level design was a bit rushed and barely play-tested properly, so the big gaps happened (I was kinda aware of them being an issue)
I normally have a hard time making "easy" games because as the creator, I can play it very easily so I convince myself its Ok and people should deal with it x)
Still, its something I am to improve yet, the feedback is where I learn my mistakes, so hopefully, it eventually get better, for sure!
Thanks for the great feedback, and everyone else who played it!
Btw, used GameMaker, not Construct :upside_down:
damn my body is not ready for this x)
@dayvidmoreira7 everything created, coded and animations were done from scratch by me, I had some classmates that did some minimal pixel art in my supervision. Audio in the other hand, are royalty free taken from opengameart.org
@huvaakoodia I feel you, as a "hardcore" player, I really wanted to make difficult fights, but in the name of the jam, it must be easy and enjoyable for everyone, or else people would just give up.
Still, I don't know why I never thought of check point before a boss fight, that way the fights could be tougher without the frustration of playing the level all over again. Caffeine wasn't strong enough I guess :upside_down:
@inventroom thanks for playing and the patience :D sorry about the level design, wasn't the best even for a retro! But that was due the lack of game testing, so next time I know x)
@pschichtel sorry to hear that, next time I'll make sure to export on other platforms x)
@jupiter-hadley awesome! thanks for playing :]
@buttonmasherbros awesome, that was really fun to watch, thanks! :D
Superb art, has an interesting atmosphere, maybe lacked an objective, still, very well done :upside_down: