neurohacker 2017-05-03 20:40
Nice. Really enyoed it :D
Foon → Ludum Dare Explorer → LD38 → Small World Sim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 469 | 3.24 | 31 | |
| Fun | 506 | 2.93 | 31 | |
| Innovation | 438 | 3.00 | 31 | |
| Theme | 268 | 3.65 | 31 | |
| Graphics | 648 | 2.65 | 22 | |
| Audio | 282 | 3.21 | 30 | |
| Humor | 468 | 2.34 | 25 | |
| Mood | 580 | 2.84 | 27 |
Nice. Really enyoed it :D
Very nice little game. It kinda reminded me oldschool type of strategies. I believe it was really high quality game for early 90s style. I believe that is what you intended. I very much loved the retro-like music. Overall very pretty and thoughtful game.
This was a cool and relaxing game. I played the original version so I didn't have the instructions or anything else added to the post jam version. So I won't mention anything about that in my feed back.
You made a strategy game and I think that is awesome! I love strategy games. Plus it's also a simulation game, which is also awesome as I love those types of games too. The interface needs a little work. which honestly would be my biggest complaint. Its a little too big and clunky. I had typed out this huge long post about how you could have done the interface but decided it was too much and deleted it. Its just that I really like this game and I would like to see you improve it.
The only other issue is there is no sound for player feedback. Like a sound when you build something to let the player know something happened. There is a visual queue so this issue would be minor but it goes a long way to help with the immersion of the game.
If you would like to hear my thoughts on how you could have improved the interface just let me know and I'll be happy to tell you. Of course its just my opinion but like I said you have something special here and I wouldn't mind helping you improve it.
@kunonooni by any means. please, any feedback is welcome. UX feedback, the most welcome.
Really neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=YsPMHfWvIkU
My population spiraled! My poor young forest world! Endor is no place to raise a family...
But yeah, I enjoyed this one. It was a little unclear sometimes what caused what, but maybe that's just me. It took me a little bit to figure out I could build, and even longer to figure out that I could rotate the planet, but I got it eventually. Nice work!
A solid entry. I enjoyed this one even if I don't like the other games which use the same gameplay. I struggled hard in order to understand what I am supposed to do. Well done. Bravo ++
This is very, very cool! My singular complaint is that the phrasing on the goals is hard to understand: drop _current_ funds below $20, or drop _funds per day_ bellow $20?
Other than that, I kept playing well past completing all the goal, and filled up the planet with (eventually) trees, houses, hospitals, and a single remaining factory. My population had semi-stabilized around 4600 (with a slow increase as the birth rate goes up automatically once a month). I could probably have gotten it to go higher, but I liked the layout I had and didn't want to demolish everything.
I could definitely see this being expanded into a more complex game. The main thing would be adding more goals, including goals with a "reach X by date Y" format. You might consider creating 'scenarios', like old Sim City games had, where you start with a certain amount of the map pre-filled in, and you have to complete a goal in X amount of time. It'd also be cool to add additional building types, possibly add some rules about what can go next to what, but I'm not sure I see that as completely essential.
@philomory this is the kind of feedback I can easily turn into a To Do list. Thank you very much. I'm ecstatic to read that you played it for as long as you did, since I didn't found the time (or, to be frank wasn't able to find a quick way) to balance the game. I was a bit down thinking maybe the game wouldn't found an audience since I've been out of the loop with sim and strategy games in a long while, and was ,for the most part, playing it by ear during the design phase of the game. thanks for the kind words and keep on jammin'!
Very cool strategy game, good execution. With a bit more polish this could be great. Nice job. :smile:
A nice strategy/simulation game!
The goals gave some specific objectives/direction for the sim. A suggestion could be to expand upon this, making separate "chains" of goals for evolving the world in a specific direction, especially if you add extra buildings with additional tradeoffs.
The building effects complemented each other nicely. I would suggest adding some extra buildings for variety. You could connect them to the goals-mechanic, "unlocking" specific buildings when various goals are reached, which would add an additional element of evolving your world aiming for a specific type of end result.
From a UX perspective, I felt that the building placement interface felt a bit bulky: The buildings are hidden away in a separate pop-up menu, which can obstruct the currently selected tile that your choice will affect, and then after selecting the building, you have to click a separate button to actually build it, with the map still partially obstructed.
I would therefore suggest reversing the order of actions, i.e. first select the building, and then click on a tile to build a building at the clicked tile. That would allow the player to put down multiple of the same building without having to move the mouse between the map and the button panel, and save a lot of clicks. Putting the building choice menu directly on the button panel (as a row of icon buttons for instance) could similarly improve the "flow" of the GUI. Clicking one of them would then change the building description at the top, to match the new currently selected building.
As others have mentioned, the game has a nice old-school strategy game feel to it, with combined with the charming music created a good mood for the game. The day/night cycle and spinning the globe to unveil additional building space were really nice touches.
All in all, it was a quite enjoyable strategy/simulation game, with great potential for further expansion!
>Trees require funds. >Funds require factories. >...Industrial trees?
hey pretty cool, I liked the day night cycle thing, that was a nice touch trying to make it feel like a whole small planet. Was surprised by the goal of reach 100 pollution, ok factory world it is, my poor choking people. Was a bit confused by the goals, after i reached the original one then $20 funds.. so i replaced all my factories with trees but still couldn't hit it. Probably just the kind of stuff that needs to be developed more for a post LD version. I also made a slightly similar style of retro town building kind of game maybe give it a try. Music was pretty good but got a little bit annoying after a while, was maybe a bit too upbeat.
I love these types of games! Plan on spending a lot more time with it soon (Gotta go fix the plumbing right now :( ). I love the day/night cycle and that you can actually rotate around the planet all while keeping a very pixely 2D perspective. Very inventive. Additionally, you certainly nailed the whole 'city-builder style music' thing! Its perfect! Also, huge props for the bonus that gave me cash because I didn't think about building a shop first time around.
The one problem I had was with the build/pick building buttons. I was constantly building with the last thing via the Build button. Maybe those two options should just be combined. I know how you were trying to save some clicking, but it just adds to the UI confusion. Additionally, I would love an up/down arrow next to each stat to show the way it is trending.
Very impressed you managed to pull this off in such a short time! Kudos!
This is a pretty good game with some nice touches such as the day and night cycle and spinning the globe, fits perfectly with the theme. I enjoyed the music too.
I found it a bit confusing with the goals and the UI would obscure the world sometimes when I wanted to place buildings. All the text on screen was overwhelming too, 2 days had passed before I had read it all haha. I still enjoyed myself though. I'm always impressed when people make these kinds of games for LD.
This was pretty fun. I liked the way that the planet scrolled, and everything seemed fairly well balanced. For some reason I couldn't hit the goal of dropping funds below $20, even though I spent below that several times, so I got stuck there. Overall, nice job!
I will let this screenshot speak for itself:
Image3.jpg
Clearly I should be in charge of the entire world with such amazing balancing skills!
This is a great game! As the screenshot shows I have played it for a long time and perfected my governing skills. If I had to find fault with the game then my biggest complaint is the music. I don't think it quite fits the mood and it's too short a loop. However, that's a minor thing that could be easily fixed. Excellent work!
I quite like the presentation. The dithered night and day animation has proper retro appeal. The GUI could be much prettier and less verbose, but that is a minor complaint.
The major complaint then: The stats make little sense. Why does the birth rate go up every month? Why are the *prizes* for the goals mostly negative? How come the population can grow indefinitely?
There are also many typos and less than stellar grammar...
Pretty good work, despite the negatives.
It took me a while to understand what is going on. The grammar was not really good, which didn't help either.
However, it was a really bold move to create a strategy game, and it worked.
I played this on Livestream Today: https://www.youtube.com/watch?v=wr-ZBj_dJa4
I had a LOT of trouble understanding what I was supposed to be doing, what all the numbers meant, and what I was supposed to be doing. I think there might have just been too many numbers introduced at once. I think if the game unfolded a bit slower it might have been far easier to jump into.
I do not know why but I sent it twice, sorry
Very cool strategic and economic game (a bit like my game: D) great idea to rotate the planet and system of the day and night.
The difficulty level for me is ok. But it could be a bit simpler at first, and harder at the end. Gui could also be more intricate. Great job, and good game, thanks for the 1h fun: D
(Sorry for my bad english)
Bez tytułu.png
Man I loved the style of this, just the look of it! Of course it can be polished more, but for the competition, quite fun!
I just stopped by because your game showed up in the results of this page: http://vatcss.info/ld38votes/ as only having 8 reviews for graphics. Sure enough, my score for graphics was not recorded. I have fixed that now!
@officialcodenmore @querk @huvaakoodia @smiling-cat-entertainment @poffle @ryte2byte @automatonvx @philomory @morrilet @somnium @kunonooni @neurohacker @iluvatar
dear jammers and compoers. I extend to you a plea. apparently i done did botched on without intent opting out of the graphics category so maybe you weren't able to vote for the game in the category . so I humbly plea to review your reviews and allow me to know just how pretty my ugly ducking is. thanks in advance.
thanks to @richard-michael-smith for giving me the courage to ask for this (not a direct recomendation but a reminder )
@pyokoanarogue Came back and fixed it. Best of luck to you!
Ambitious game you got there in such a time crunch. And that's great! It didn't keep me playing for long however. :( There was something about figuring out what i had to do with the UI to play the game. But, im sure with time this little game would be an amazing city like builder game.
@pyokoanarogue - My pleasure!
Love the music, really fits the game! The learning curve is a bit steep, but you have done amazing work.
Interesting game, took me a few goes to get to a stable planet. After completing all the goals there's not much left to do. Filled up every slot with factories and choked out the last remaining humans. Would have been cool to have adjacent bonuses to make you think about placement more.
Neat game. The instructions and interface are a bit daunting at first but after I figured out how everything worked it was pretty fun. It's neat being able to rotate to see the other side of planet, but it almost seems pointless as I managed to complete all the goals without ever using it. The graphics for the world and buildings are nice, but the UI seems a bit disorganised. Some sound effects would be welcome. The music is nice though.
@smiling-cat-entertainment It also took me a few tries to get the below $20 goal. I could be wrong about this but I think the game checks for goals at the end of each day. If I'm correct, then the goal should only be completed if you have less than $20 after getting your funds for the day.
Cool game, I liked the retro style. It took me a while to figure out what I was doing but eventually got the hang of it. The goals were a nice touch, though as others have said I also got stuck on the get funds below $20 goal. Overall well done!
I liked the event system, and the goal panel telling you what to do. The day-night effect is very interesting, and the music fits this game well. Overall, nice entry!