spinaljack 2017-04-24 11:22
Fun game and nice art style but why doesn't Earth Prime collect resources while I'm on other screens?
Foon → Ludum Dare Explorer → LD38 → Planetary Garden
By joatski
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 323 | 3.46 | 28 | |
| Fun | 239 | 3.44 | 29 | |
| Innovation | 658 | 2.51 | 29 | |
| Theme | 400 | 3.40 | 29 | |
| Graphics | 541 | 3.03 | 29 | |
| Audio | 455 | 2.52 | 27 | |
| Humor | 582 | 2.04 | 26 | |
| Mood | 549 | 2.92 | 27 |
Fun game and nice art style but why doesn't Earth Prime collect resources while I'm on other screens?
I ran out of time :)
I had a lot of fun playing your game.
I love these games in which you have to grind a lot to unlock something! The only feedback I could give you is that would be awesome to hear background music, especially if you have to spend a lot of time looking at the game.
Nice work!
Great work! Nice result after only 48hours. Congratz on your entry
Nice looking art with a hand drawn feel to it. Rare to see management games in compo, so good work!
Had fun with it, although the art was hard to look at at first. You're using a cool approach to drawing the decals which I can appreciate even though the graphics are mediocre.
I had a lot of fun with your game! Earth +10 ;)
I love this kind of game! ^^ It's so good when you have the auto click!!! Great entry! (even if there is no music)
Great idea. Good job!!!
Mmmmmmmm...There's something weirdly satisfying about just watching progress bars slowly fill up.
Gotta say I played this for quite a while. I sometimes get really into optimization kinda games, and this was no exception. However, the problem with a game like this for me is that I start to really scrutinize the working systems at play, and unfortunately in this case I noticed that a lot of the 10x priced plants were absurdly overpriced after a while. 450K for one plant, or 6.5M for ten. At that point, there's no choice to make there. I was also mildly disappointed when I unlocked Earth Prime, which was literally the exact same (or at least same-feeling) planet starting from scratch.
If you can think of some interesting, unique ways to reward your player for their time invested/clever resource allocation, I'd say you have a pretty neat game on your hands. :)
@ColeSlaughter: Each successive plant costs a little bit more, the 10x button is a shortcut but costs exactly the same as buying 1x ten times.
When you hit milestone thresholds in # of plants owned of each type or across all types then the production speeds up, so a lot of the time it makes sense to go back and get an older plant to the next multiple of 25. Each successive dimension also boosts the amount you earn per plant across the board, so it really starts to speed up and then you can watch the pretty planets go by.
I didn't get all of the messaging in there for these mechanics, so there's no 'ding, you're now producing faster' at milestones, etc... though. Always more stuff to do than time to do it in :)
This is probably far enough down the page to avoid spoilers for people just now checking it out, so you can see how the colors shift as you travel thru the dimensions in the gif here:
https://twitter.com/joatski/status/857765134923640833
Thanks for all of the feedback everyone!
Loved the game and specially loved the graphics. The UI is simple to understand and the progression works really well. Spent a lot of time trying to build a bit of everything and that seemed like the best way to get resources faster.
One of the best games I played so far... congratz :P
Love the game dude! :D I'm actually a big sucker for things with exponential growth mechanics and harvesting and such. This has a bit of that "Cookie Clicker" vibe which is both addicting and neat to see how far you can get. Keep up the good work bro!
(I'd love to see this expand by the way, MOAr flowers, perhaps upgrades and some music would be nice, i'd definitely sink some hours into it!) ;)
The game crashes whenever I try to run it. Here's the logs folder: https://drive.google.com/open?id=0B7xSEB22hPp3VUNwOGRmME9FRXM
@Veralos: It definitely shouldn't do that, thanks for the report and logs! It's listing that you have what sounds like a usable GPU "AMD Radeon(TM) R6 Graphics" but then it fails to find a matching device. I'll see what I can do.
This is a nice entry, if a bit boring. I feel like there needed to be something new introduced after the first couple cycles. I noticed that you just had to do algae then buy goats to open the next planet, so I was expecting there to be a twist, new gameplay element, or some sort of end state at later stages but didn't find one.
On a more minor note, some music would have definitely improved the experience, and the artwork could also have used a bit more polish (the font seems like an especially bad choice due to legibility).
Flower Idler! Here’s the quick rundown of my thoughts:
PROS - Pace picks up rather fast - The easter egg is pretty
CONS - Lack of music makes the clicker game rather boring for an extended play session
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=C4BfYdLa1uU
Comments about the lack of music are totally fair. I was aiming for compo rules and didn't have time/skill (pick one) to make music under those constraints, but once I missed the submission deadline I should have embraced submitting as a jam game and grabbed some CC-BY music and opted out of the audio category.
@inventroom: Thanks for the video playthru. Pretty sure that's the farthest anyone has gone in the long garden; I only went to the mid 40s while testing :)
At the last minute I adjusted how powerful the per-planet bonus is and moved the dimension unlock down to goats from humans to make sure more people actually found the ascension mechanic and tried shifting thru several worlds. I still think this was the right call for a jam game that people will typically only evaluate for a few minutes but it does make it pretty trivial after a few worlds (most clickers go with a linear boost per ascension rather than an exponential one).
Very nice game, it looks like adventure capitalist. Very good mechanism it is really like one of the cookie clicker game but I think your is better and more originally. GOOD WORK AND KEEP JAMMING.
Okay, I was proud with my Earth+6 with 100 in each resource but I must incline before this Earth+100 xD Really cool cliker game! I'm always addicting to them despite the fact that I find them a bit useless. But gotta click these little green boxes that pop up you know! :° This one has all the good ingredients, and the speed up with each planet is a nice addition (maybe it's a standard in clickers though but I've just played a few). Otherwise it just lacks some music and it would be perfect for the genre! Really well done, I've passed quite a lot of time in this one :D
This is super fun! I spent a lot of time on this. Great job overall!
Nice work! Its a really fun game ^^ Good work in 48h :3
Your sound effects are all over the place in there. Would like to have those normalized. Other than that... Well, let's just say I don't get the appeal of clicker games.
Great game. I played to the start of Earth +15, is there a max level? The many earth and the clicking automation is a great concept.
Really cool idea for a game with nice sound and assets! There are enough small mechanics in the game to keep it interesting for a while too! Well balanced and well done.
It's not working in Safari! But in any case good job!
I like idle games, and this one is well done, the dimension change to reset the game has typically used to unlock power hard to obtain buffs such as in "Clicker Heros", but I like the idea of a progressive boost to everything. However once you reach a certain point the game becomes too easy and thus loses it's draw. Great game non the less
Good take on incremental games genre, it is very addictive, and the UI is prepared well and fits the game.
For further development, an overview screen with all of the planets that are unlocked can be introduced, with information about current resources collected by them, it will also allow quicker switching between them. All of the planets could alongside their resources, also gather a fraction of them into global resources pool, that could be used for buying upgrades.
If you want to make a game that impresses other game designers, then the clicker-genre is provably the least easy way to go about it. So kudos to you for for resisting the chains of cultural cognition.
I really like the fact that the game starts to play it self after a while. In fact I'm still playing as I type this.
What I'm missing is that the different plants look a bit to similar. I'm not entirely sure which is a daisy and with is grass.
Fancy seeing you here :)
Nice little game, it's like a clicker game but with a lot less clicking, which I appreciate. I would really like to be able to rotate the planet, as meaningless as that is.
I played on stream at https://www.twitch.tv/videos/143780402 - time 2:11:00
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=8iJfrvw7wWA