FoonLudum Dare ExplorerLD40 → Tangram Technologies

Tangram Technologies

By baby-dino-herd

View on ldjam.com

CategoryRankScoreCount
Overall3223.4130
Fun3103.3530
Innovation4432.9229
Theme5312.9629
Graphics3703.2229
Audio3063.0028
Mood943.6427

Comments

kafkalovesyouy 2017-12-04 02:56

I like the concept, but I couldn't get very far because I had to strain my eyes to see the shape to be built. I'm not sure if this was intended?

srabatata 2017-12-06 07:27

Great concept, good artwork and sound. Also very challenging, good job on the puzzles. Congrats :smiley:

jani-nykanen 2017-12-06 17:11

A cool concept and everything, but I'm not sure if I understood what this has to do with the theme.

jons-games 2017-12-06 23:29

I can just about see how this fits the theme. A good tangram puzzle though! Had fun playing it. I'd recommend some more contrast on the pieces though, took a while to work out that some were already placed since it was hard to tell things apart.

jimbly 2017-12-06 23:35

It would have been really nice to indicate which piece was being dragged, so you could see what is left (e.g. dim the piece (on the board) you picked up).

I managed to get through a handful of levels and then it went black, did I beat it? =)

The levels always seemed like they would be really challenging at first, and then I quickly stumbled to a solution... did most levels have lots of solutions, or was I lucky, or is it something about this kind of puzzle that once you put down a couple pieces, the others are almost guaranteed to work? I don't think I ever had to pick up my first couple pieces I placed, which surprised me.

New (to me) puzzle idea and the visuals and art were both nice too, pretty nice submission!

james-dunlap 2017-12-07 03:14

An interesting and well done game. It is difficult to see the connection to the theme, but I guess it is that the more pieces you have to place, the harder it is? Nice music, but it did get a little repetitive.

stevenjmiller 2017-12-08 03:19

Really cool puzzle game. I liked that the pieces looked similar and looked like a single piece when combined, but I would suggest increasing the contrast between the pieces and the outline of the final shape.

baby-dino-herd 2017-12-09 02:09

Thanks for the comments, everyone!

I agree that increased contrast/outlines would help, and definitely wanted to change the colour of the piece you're currently moving. I got sick and ran out of time, unfortunately.

I also went too subtle with the theme: you were meant to play as an A.I. gaining more *self-awareness*. The text and tangram shapes in the later levels hint at what you're meant to uncover about your true purpose, but there's not a lot to go on, especially if you don't make it to the end.

@jimbly if it faded to black, congratulations, you beat it! I just designed levels based on complexity; I wasn't particularly concerned if it would have multiple or just a single solution.

atmospherium 2017-12-18 00:50

Got up to the level shaped like a checkmark. I've always liked tangrams, so this was a lot of fun. I'd agree with everyone about contrast for the shapes. I think if each piece had an outline of its shape it would make it a whole lot easier to sort out where I went wrong. Without that guidance I kept taking apart EVERYTHING to try to reason through how to make it work. But on the whole, nice puzzles and interesting hints at story.

adroitconceptions 2017-12-18 01:42

I remember doing this in grade school. The graphics made it hard to tell where you had a piece/didn't have a piece The music loop got annoying really quick

veralos 2017-12-18 01:42

Nice puzzle game. The mechanics work well and become pretty challenging (I got stuck on the Piece By Piece level). I really like the visuals and the music. They both work to create an interesting atmosphere that makes the random puzzles feel more meaningful. However, the one thing the game really needs is a clearer division between pieces. When they're put together they're impossible to tell apart which leads to some unnecessary frustration.

kodiqi 2017-12-18 03:56

I'm going to go out on a limb here and say that your favourite colour is brown. Seriously though, it's been mentioned by others that contrast/outlines would help here, as well as some feedback when pieces have been placed or placement fails. I thought the music was kind of strange and cool, no other sound effects though that I could notice.

These are a classic type of puzzle and they can be fun, I enjoyed most of the levels but got stuck on "We have the technology". Apparently there was some kind of story to this, so I'd suggest having an ability to skip levels (or a hint system) so the player can get to them (this is purely for game jam purposes, people want to see all the content). One thing that did annoy me was having pre-placed pieces that were wrong. In puzzle games it seems, to me, like the standard is that pre-placed pieces are to be used as a guide, not part of the puzzle themselves. If you're going to ignore convention, be explicit about it. Otherwise, the initial "tutorial" levels were good and I enjoyed playing.

wooowooo 2017-12-18 05:17

Nice controls, some of the contrast made it hard to know what was a piece and what was being placed.

peter-jonsson 2017-12-18 08:23

A very nice game with neat music.

ambi 2017-12-18 10:52

Really cool puzzle game. The music got a little repetitive.

bryceltaylor 2017-12-18 14:53

Nice implementation of Tangrams! It's cool that you could make shapes that were impossible in a physical form. That was neat. Also the tutorial was well handled, showing each mechanic and then ramping up the complexity. I do find it strange that the tutorial doesn't show all of the little triangles in the shape you're trying to make, but it isn't a problem.

The rotation method didn't feel intuitive and needing to hold down the mouse button while pressing the rotate button felt awkward. If it just remembered whichever one you clicked last and could rotate that one it would be nice. I also wish that while holding it and rotating it didn't leave the old one behind. It made it hard to quickly see the shape in the new orientation because it would combine with the old orientation. That was easily work-around-able, so it wasn't actually a major problem.

Also, I think the pieces and the shape you are trying to create could be a little more differentiated. A slight tint of a color in one, making one lighter or darker, a texture... something. Occasionally I found it hard to tell where a piece was or wasn't.

This last one is kind of funny. My cat sat on my mouse while I was holding a piece and it flew off the screen and I let go of the mouse button accidentally. The piece was just gone. I couldn't beat the level after that, so I had to quit. I can find Tangrams kind of frustrating sometimes and I was far enough along that I really didn't want to go back and replay the other levels again, so I didn't finish.

I liked the sound at first, but I had to mute it after a while since it was a little repetitive. Possibly a longer track could help.

Overall really good job.

pebkac 2017-12-20 18:13

Nice entry! It's good to finally play a HTML5 game that isn't sluggish and slow. Graphics were good, though there could've been a slightly higher contrast between the background, the target shape and the pieces.

lereveur 2017-12-20 20:18

I like puzzles. And tangrams are good puzzles. I made it to the end - well, I wonder if I do, because I got nothing else than a muffled sound and a black screen. Don't know if I won, or if the game bugged. ^_^