hkoisumi 2018-04-24 00:26
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Foon → Ludum Dare Explorer → LD41 → MechJox
By houruck
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 502 | 3.52 | 21 | |
| Fun | 326 | 3.57 | 21 | |
| Innovation | 489 | 3.47 | 21 | |
| Theme | 610 | 3.57 | 21 | |
| Graphics | 752 | 3.20 | 19 | |
| Humor | 443 | 3.11 | 19 | |
| Mood | 246 | 3.69 | 20 |
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Nice game and good idea 5/5!! Good Luck!!!
Great game! Loved the visual touches, really got your mood across.
Great writing, the world felt complex and atmospheric.
The combat was fairly easy, but you still have to be focused because of the short timer.
Lovely game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=pPm7OCu9cQ8
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
So funny!
really nice game! there's a ton of content here, and it all looks and plays really well! The only complaint i have is the link styling changing colors to links ive already clicked, maybe its helpful to some people but it just made it confusing to navigate for me. otherwise i really liked it! good job :smile:
Good work, the timed mechanic works really well.
good job man.......5/5 also do check out our game here https://ldjam.com/events/ludum-dare/41/boomball
I quite enjoyed your writing and the world you built so far. The combat felt a little too long and became a little tedious after a while. If you had some kind of checkpoint system upon arriving in the capital, I would probably have played for longer. Unfortunately getting out of my mech resulted in getting crushed by an enemy, and having to start over entirely due to RNG (I assume) was disheartening. Still I walk away having enjoyed the game!
I got the TEK, but didn't find anything else to do after that. I think I have explored all the places and grabed all the items, but maybe I have missed one? This is kind of frustrating that I can have a better mech, and no one to fight with it… I liked the mood of this game, and the idea behind it. I hope you will make an extended version as a post-jam. (and if you want more rates, it's simple : go play and rate games! :slight_smile:)
Very neat and stylish design, and the actual fighting part was surprisingly tense. In a couple of cases the timer went into negative values, though. Weird.
So, anyway, I learned that I panic too much and don't have time to check and react to both info strings (enemy attack and enemy defense), so I just focused on protecting myself first and attacking whatever figured - it's a guaranteed hit 2/3 of times, right? It proved to be a flawless strategy, although I felt I cheated somehow...
So maybe you can include a slight delay aka state of shock if your mech hits the foe's protected spot, like a recoil from a blocked hit? It might stop the filthy cheaters like me from blindly spamming attack, I believe :D
Screen Shot 2018-05-06 at 2.45.43 PM.png Fantastic storytelling. Loved the branching endings. Had a real "Choose Your Own Adventure" feel. The interface was very simple and precise. I had a hard time seeing some of the text- i zoomed in the screen manually and that was a little better- btw I was outdoors- not in prime viewing environment. I was a little confused with combat first, but ran away and repaired- when I came back- I got the hang of it and CRUSHED my opponent. I was also confused at how to exit my mech- i knew that I needed to- thanks to the clever exposition and foreshadowing- when i found it- it seemed obvious enough. Loved this game- will play again. You had my imagination rolling more than any other game this jam. Thanks!!!
@shess > In a couple of cases the timer went into negative values, though.
Well, that is definitely not a feature. :)
> So maybe you can include a slight delay...
Thanks, I will give it a try. I have played trough it so many times and I cheese the battles myself, so this is a problem I have to solve.
Awesome game! I loved the graphics and the slight glitch effect. You managed to put together a complex game in such short time. The battle system is really innovative and works perfectly. Congratulations! 5/5
Nice game! Great to see someone else doing a story game (altough you are using the much superior Twine than trying to build your own in c++ ;)). Interesting experiment with the real time battle. The things I will take away from it is:
* You don't really have time to read the stats during battle. Less text and more clearer on the things that is still there, like healthbars.
* The text describing what part the enemy was protecting/attacking was switched from when I was supposed to do the input. The time limit made that small part fry my brain on a couple of occations. Just such a small detail that really enhanced the experience!
Also, the feeling of being vulnerable when having to leave your mech to be able to go inside a building: also adds to the atmosphere a lot! Well done!
I enjoyed the game, but like a lot of these text adventures I just got stuck. I couldn't figure out how to get past the scientist. I also found a syringe and some antidote "waiting for a suitable means of transportation", but couldn't figure out how to combine the two.