maniac 2017-08-02 08:44
Great idea with the multiple dimensions! The model not moving the gun while aiming looks a bit weird though and after the fourth dimension was added the frame rate took a large hit (html5 version).
Foon → Ludum Dare Explorer → LD39 → Electronaut
By rhythmlynx, Tobias Cook and Andrew Dodds
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 210 | 3.69 | 15 | |
| Fun | 238 | 3.46 | 15 | |
| Innovation | 13 | 4.30 | 15 | |
| Theme | 551 | 3.30 | 15 | |
| Graphics | 415 | 3.53 | 15 | |
| Audio | 193 | 3.53 | 15 | |
| Humor | 1.77 | 11 | ||
| Mood | 527 | 3.00 | 15 |
Great idea with the multiple dimensions! The model not moving the gun while aiming looks a bit weird though and after the fourth dimension was added the frame rate took a large hit (html5 version).
Love the idea of controlling characters in different dimensions. It's slightly unclear whether I should defend the battery or not though. Great mood and cool inspiration!
Nice mechanic with the multiple dimensions. But You could have at least mirrored the character sprite while moving or add 3 more frames for the directions :) I think the movement would feel a lot better then. But well done overall!
Woho, 2:04, I made it long enough to power a vending machine.
Had to stop shooting to change dimension, I played the HTML5 (web) version and it told me to press RB to go back to previous dimension, when instead I had to press Y (used an xbox controller).
Super cool game, I didn't get the multiple dimensions thing at first but I quickly got the hang of it. The gameplay, visuals and audio all work very nicely together. Only minor complaint is I think its a bit unfair that the enemies tend to spawn right on top of the battery which means a lot of the time you're simultaneously recharging and dying. But other than that, great work!
I loved the concept, it's very unique. I didn't really understand how the batteries worked though, I could see that it charged to full when I was in a dimension, but not sure what it was used for.
Very creative concept. The graphics are great, though I agree does look a bit weird that the gun isn't aimed where you shoot. Good music and sound effects too.
The controls were a bit awkward for me. The right stick is mapped differently on different controllers, so my right stick would only shoot in one direction. Arrow keys to shoot is awkward, would have been much better if you could aim and shoot with the mouse instead. Regardless, it was a fun game, great job overall.
Really nice presentation! The graphics and sounds are great, it's too bad the player isn't animated.. I really liked the art style, and the layout for the multiple screens is cool. The gameplay works fine, but I think the player moves too slow. I like the button mapping, but moving the player around and shooting isn't very satisfying on it's own. When everything comes together though, you have a good looking, well working game!
Well done!
This is a really cool concept, and the graphics and audio was very good.
I found it a little bit confusing that the batteries were at different levels in each different dimension, and why dimensions can disappear after a while, and why sometimes you can't even see where the battery is in a certain dimension.
It would probably be a bit clearer if the batteries were always in the middle of each dimension.
Other than that it's a really cool idea :).