almax27 2016-12-13 13:45
Very atmospheric, good choice of music, lack of character animations is a shame though
Foon → Ludum Dare Explorer → LD37 → Spaceman Spim
By avon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Theme | 395 | 3.67 | ||
| Mood | 498 | 3.19 | ||
| Graphics | 548 | 3.26 | ||
| Overall | 627 | 3.08 | ||
| Innovation | 706 | 2.58 | ||
| Fun | 723 | 2.67 |
Very atmospheric, good choice of music, lack of character animations is a shame though
interesting game, but i really don't know what to do, after i tooket gun. I only need to kill enemies?
I Agree with Almax27 also, I would suggest lowering the hp of the enemies a tad
@skorpyo
After you take the gun the next step is to pick up enough power cells to get your shield. You also get a hint that there is a better gun somewhere from the AI when you pick up the first power cell. Finding the 2nd gun and picking up enough power cells would trigger the final phase where you have to survive 2 minutes to win.
Graphics are neat. Collisions could be better. I thought it was a bit too easy but the enemies took too long to die.
Gets hard quickly, but fun mechanic! The shielded enemies are really difficult
Great atmospheric music, but the gameplay was quite poor. Aiming your character was quite difficult and... 'floaty'? (i'm not sure how to describe it) and shooting didn't feel very satisfying. Good job, anyways. :)
Nice music !
It's a pretty straightforward idea done well. At first I didn't read the instructions here on the site, so I went shooting and slowly killing enemies with my weak gun. The progression is interesting, but we could've just dropped the gun puzzle part since the game didn't make it explicitly necessary to finish it. The idea of limited vision for the enemies is really interesting and you even made it different for different types of enemies, but the bullet range is pretty small which makes it easy to miss a ton of shots, so a weaker gun with bigger bullets and a faster gun with smaller (but bigger than the current ones) would be better. A boss battle while the AI is reparing would add some extra challenge. And I have no idea how I managed to grab the second gun, I know I had to play three times and on the third one I shot something and it exploded. Anyway, good work on this entry, man!
@giordanno92 Thanks!
I wish I'd been able to give more hints about the gun puzzle, seems most people didnt get it. You are ment to shoot the bomb by reflecting the bullet off two pillars, but you can get lucky by shooting straight at it.
A boss fight would have been cool, those shielded enemies can be tough to kill, I wish I had made the final challenge to win killing one of those. Unfortunately I spent too long on the core mechanics of the AI behaviour I didnt have time to make the gameplay take full advantage of it.
I initially wanted the shooting to be a bit more difficult than the average top down shooter, but in retrospect I think more accurate shooting would give a more enjoyable playing experience.
I'm also a little dissapointed no one seems to have gotten the reference of the game title :P
http://calvinandhobbes.wikia.com/wiki/Spaceman_Spiff
I really like the oppressive mood. Nice job with the self balancing systems of sound attracting enemies and gaining the ship parts through killing them
In the latest version it seems to be the best strategy to just stand in the healing cabin and shoot all enemies from there, because you heal faster than you take damage.
Would be awesome if you'd finished this.
THIS...this game has mood written on it's forehead.. great work mate, the only think I would add is some particles under the players feet. good job :)
Interesting game. You might want to use 0 friction colliders to avoid your character stick to the walls
Nice game I like it. The music is great with atmosphere.