FoonLudum Dare ExplorerLD45 → Quest for the Good Time Adventure

Quest for the Good Time Adventure

By Zephilinox and thomas-sylvester

View on ldjam.com

CategoryRankScoreCount
Overall10322.8037
Fun9082.8237
Innovation9752.5837
Theme6493.2037
Humor5362.7636
Mood9072.8534

Comments

nachtwitch 2019-10-07 21:44

thats some amazing pixel art you made there, did you make it yourself?

smiley 2019-10-09 16:35

not too bad but the music only in one speaker did drive me mad ;)

Also I think you still need to give credits when using assets from someone.

hellper 2019-10-09 16:52

Well... that was suprising to see assets from rpg maker into a unity game :D But I didn't enjoyed the game a lot as I felt like I was only going to kill monsters and sell loot in an endless loop. So after some time I finally gave up playing D:

team-on 2019-10-09 20:43

Nice idea, but you run out of time, I guess. Can become cool shopkeeper-adventure game(like moonlighter) if you plan to develop it Here are some bugs that I found: * Dialonal move faster thah horisontal or vertical * Monsters can be pushed out of world * Sound only in left speaker(aaaarrr, I mad too) You still can fix bugs

zephilinox 2019-10-12 14:10

@nachtwitch We just used RPG maker assets

@smiley I'm sorry, this should now be fixed

@hellper that's completely fair, we definitely weren't able to get everything we wanted done and so we ran out of time towards the end trying to get something playable, thanks for trying it :)

@team-on We had a lot of ideas and not enough time haha. Thanks for the bug reports, the sound issue has been fixed but it's unlikely we'll fix anything else.

darylsteak 2019-10-12 15:55

An RPG looking game! I happened to be in the mood for one! I spent waaay too much time playing this and it was quite nice actually. I liked the art and the music was good enough to keep the mood going.

Finally killing the dragon was reaaaaally underwhelming though, when I only got a dinky lil knife, after I finally managed to kill one :/

Me playing this game finally stopped when, after firing 2 sales assistants, the game crashed as well!

Nice game, and nice work though!

zephilinox 2019-10-12 16:07

@darylsteak Thanks for trying it out :) The loot drops could definitely use some work, though the dragon isn't meant to be the final enemy (there is a boss in the level). Knifes are really handy for moving around.

goupixm 2019-10-12 16:21

Wow, really cool game, really cool graphics ! You are only 2 on the game ? It's incredible,very good job ! Sounds and mechanics are perfect.

I want to see more !

anttiviljami 2019-10-12 17:09

Great beginning! I ended up wandering through the shops with no money and then going to the wild to get absolutely murdered by the monsters. Fits the theme quite well. A little slow paced for my liking but great for an RPG lover!

mrstari 2019-10-12 17:20

i like it :D #pixellove

avon 2019-10-12 17:30

Cool game, these kind of rpg's tend to be pretty addictive, played it for longer than I thought I would.

gneetix 2019-10-12 17:33

good song and good graphic style but i can't sell my stuff

fictions 2019-10-12 18:02

A great starting point for a merchand adventure game like moonlighter :D

archimagus 2019-10-13 02:50

Fun idea, but there were a lot of bugs. Equipping armor would cause my bow to unequip. Re equipping the bow would fix it. Several of the UI menus would get stuck. Sometimes I could unstick them but I ended the game when my store page was stuck open and I couldn't get it to close. Still I like the idea, I wish I could have gotten further into it. Also, the randomness of the drops maybe needs some tuning. My first play through I got almost nothing useful equipment wise. I died to a plant. My second time, I got a legendary bow as my first drop and murdered the forest. Would have continued wrecking through everything except the dragons if the UI didn't bug on me.

pixamentory 2019-10-13 09:16

"Impressive game, Very cool concepts. I left wishing that there is more. Had a lot of fun "

gamefive 2019-10-13 12:04

It's all fun. I will get good grades. I like this simple graphic. I liked the idea of attacking the enemy by making a clone of myself. Did you plan to have your replicas go out of the screen? I thought it was part of it. It's enough to play the game in a short time. I'll look forward to it.

toadwolf 2019-10-13 21:23

Thanks for sharing the info about using RPG maker, @zephilinox ! First, that makes it easier to rate your game fairly, and second, I hadn't known there was such a rich set of free assets on itch.io, so thanks for mentioning it. :-) Having said that, I have to admit that the content of your game really amazed me. Even if you have used some free RPG assets, there's still a ton of content in your game, and a rich game mechanic behind it. So much even that I would have loved to have a possibility to save my progress.

zephilinox 2019-10-14 21:20

@goupixm Thanks :) yeah just us two. Sounds and graphics weren't made by us so we turned those ratings are off, but glad you liked the game.

@anttiviljami there's definitely a lot we can do in terms of pacing and overall balance, tricky trying to pick and choose where to spend our time haha. Thanks for playing.

@mrstari aw thanks

@avon I had the same experience playing it myself afterwards so that's really interesting. When making the game it was hard to see how it would come together but I managed to enjoy it for a good 30 minutes, I'm really happy with it for a weekend game.

@gneetix Sorry about any bugs, thanks for trying it out

@fictions moonlighter and recettear were part of our inspiration in this jam so thanks :)

@archimagus the game is definitely buggy and has a lot of balance issues, thanks for trying it and leaving feedback though, I appreciate it.

@pixamentory I'm glad you enjoyed it, thanks for trying it out

@gamefive I'm not sure if you commented on the wrong game as we don't have any replica/cloning mechanic in the game, but thanks for playing it if you did so :)

@toadwolf Of course, we probably should have mentioned it properly somewhere but everything was a rush. the RPG Maker art assets were pretty handy. While we did have some random art collections they weren't consistent enough in style to work. It's nice to hear you enjoyed the game and a saving system would've been nice to implement. If the game ever expands to being more than a couple of hours of playtime we'd definitely look in to something like that, thanks for the feedback.

gamefive 2019-10-15 03:50

@zephilinox Clones and leplica are used in the same meaning.

afendar 2019-10-15 20:18

nice little game !! good work guys. I repeat the same issue but i have also bug when equipping character.

alphish 2019-10-23 20:07

I got to the point where I got a small shop and a bunch of employers, and I just kept cleaning up the danger area with all monsters that stood on my way, including the scythe-wielding boss. The cool axe is OP, but it feels so right.

In general, I've found the game to be veeeryyy sloow and clunky to play. Ideally, all commonly used controls should be within the reach of two hands - here we have WSAD/Space for one hand, inventory I for second hand and, for some reason, left mouse attack button for third hand. The game doesn't even use mouse pointer information as far as I can tell, so I don't see a reason why the attack button couldn't be on a keyboard as well. >.<

Another troubling thing is that the game has lots of items with overlapping purpose, but provides no stats for them except for the Common/Uncommon/Rare/Legendary descriptors. With these, I can't really tell if Common Iron Boots are better than Common Leather Boots, or whether I should pick a Legendary Sword or a Legendary Axe. The game in general has issues with providing feedback to the player, making things inconvenient. For example, the only place I can check my actual cash is the item-selling shop; there is no such information in inventory, and the board where I can purchase shops and hire people always shows 0 money for some reason.

As for the gameplay itself, the premise could be interesting but I've found the game to be pretty monotonous, especially after I defeated the scythe monster. There is a good feeling of progression when I start with nothing and gather the equipment, I give you that. However, once I gather the equipment the monsters-slaying portion becomes tedious. The business empire aspect felt pretty unsatisfying, too; I dunno, maybe having the employers physically appear around the stall/shops could add some feeling of progression to it?

I won't really comment on audiovisuals because they're from RPG Maker assets.

Overall, there is a lot of room for improvement in this game, especially when it comes to better feedback to the player, avoiding the monster-slaying-junk-selling monotony and having some more visible progression of business empire. I guess the project's scope ended up too big for the Jam...? ^^'