FoonLudum Dare ExplorerLD41 → Dungeoneer Commander

Dungeoneer Commander

By dooda

View on ldjam.com

CategoryRankScoreCount
Overall2.165
Fun2.005
Innovation2.165
Theme3.005
Graphics2.335
Audio1.003
Humor2.004
Mood2.005

Comments

lumos 2018-04-24 09:53

The inability to select multiple units (and to zoom out) makes this a giant bloody drag to play. I don't see any dungeon-crawling elements either: having to defeat a set of troops on a map is what many RTS games do. Perhaps if you had procedurally-generated dungeons and dropped random unit upgrades, that'd be more interesting.

The "HQ screen" UI scaling on a 4K display seems bad. Also, "Rockers" seem to give you money rather than subtract money from you... Furthermore, the enemies either fire invisible projectiles, or friendly units simply "expire" at some point for no reason.

Got to the boss, started pelting it with tank shots whilst it did nothing, but I didn't have the nerves to guide *every individual tank* up to the boss by hand.

dooda 2018-04-24 10:33

@Lumos Thank you for the feedback. I do agree that the game is lacking in every category you mentioned and even more so. To be honest even though I am happy about the fact that I managed to have something "playable" at the end of the compo,the game is incomplete. The biggest setback in my opinion is me not having the time to add the dungeon crawling elements, I did plan loot, a shop, unit upgrades and a procedural dungeon but since its my first LD, that all ended up being out of my scope for a game made in two days. Maybe I will be able to make something more complete for LD42.