Foon →
Ludum Dare Explorer →
LD57 →
Nightmare
Nightmare
By docstep
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 538 | 3.41 | 19 | |
| Fun | 534 | 3.23 | 19 | |
| Innovation | 181 | 3.73 | 19 | |
| Theme | 589 | 3.41 | 19 | |
| Graphics | 495 | 3.52 | 19 | |
| Humor | | 2.94 | 11 | |
| Mood | 422 | 3.58 | 19 | |
Comments
I really like the premise and the looks, but in practice its a bit frustrating to play. Feels like you can't escape/avoid the monster, and the opening area is "dead ends, or paths the monster is actively in". Maybe a tutorial level to help introduce the rules would have helped.
yatsu
2025-04-09 21:25
I couldn't pass it, but I really really like your idea. I think it might make a good game. Plus, the decoration of the particulars is excellent
olsonexi
2025-04-10 01:15
A bit confusing at first, but really interesting once I got the hang of it. I really love the atmosphere and the particle aesthetic. The only major issue is that it's basically impossible to tell where the red monster is coming from until its already too late, making it basically impossible to avoid.
gdman
2025-04-25 19:14
Okay this is pretty original game with interesting visual design, but requires time to master. Good luck!
Pretty fun! I know implementing the surface dot stuff like scanner sombre is kinda hard so nice to see something with it! As others mentioned I don't think the density of the monster's output is high enough to be useful for knowing where it is how far it is, having the red dot emission of the creature be higher might make sense would need some play testing to figure out, another thing is it could have a color gradient based on how far the creature is from the dot that was placed. This way if you said like pink is farthest and red is closest, then you'd know if you were going towards or away from the monster by how pink or red the dots are haha
Some ideas to consider but overall good stuff!