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Gravity Does Not Work That Way
Gravity Does Not Work That Way
By karln
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 194 | 3.69 | 25 | |
| Fun | 102 | 3.78 | 25 | |
| Innovation | 101 | 3.78 | 25 | |
| Theme | 188 | 3.78 | 25 | |
| Graphics | | | 1 | |
| Audio | | | 1 | |
| Humor | 101 | 3.59 | 24 | |
| Mood | 388 | 3.22 | 24 | |
Comments
iak
2017-05-01 06:35
The changing radius you get from moving back and forth is really fun to play around with, though it does make the game kinda too easy as most things just die offscreen. Something to force you to keep the mini-planet close at times may help to fix that? (dunno, maybe making enemies appear from the ground only after getting close to them or somesuch).
g12345
2017-05-11 04:57
That was fun. Thought the small planet would be a very annoying way to attack but it wasn't too bad.
Nice level layout too.
Interesting gameplay mechanic, frustrating at times, great at others. Overall a unique game!
Very interesting take on the theme. I believe "An unconventional weapon" from LD32 would have applied well too.
It was a bit annoying to control the planet, but aside from that, no real complaints. I mean, aside from being jumpscared literally every time combat started. :P
Nice work. :thumbsup:
WHY OPT_OUT AUDIO VOTING CATEGORY!!! Your audio worth 5 stars!!! Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length.
karln
2017-05-17 20:04
@fangzhangmnm yeah I wasn't sure if I was allowed to get rated on Audio since a few of the sounds aren't my own, although all the "voices" are. Thanks for the kind words, I enjoyed making the sounds :)
Really funny voices and effects, really enjoyed punching stupid screaming monsters :D
clavus
2017-05-18 09:54
That was pretty fun. Interesting way of controlling the planet as a weapon.
Wow, seriously, I'm in love with your core mechanic! This was really cute and a lot of fun. I also really appreciate the intuitive, non-obtrusive, and forgiving health system. I literally lol'd when I heard the goblins. Good variety of enemies, and nice use of level design to teach the mechanic before raising the stakes. Great work, I loved it!
efmi
2017-05-18 14:49
It was a really great and fun to play game. The physics were hard first but after a little time of playing it became more easy. The audio was awesome. I got so scared when I accidentally pumbed that ball on the little kid xd
laguna
2017-05-18 14:55
Unfortunately the game did not start after the loading bar was fully filled. I am running Win7 64bit with the latest chrome version.
Finally a game that didn't crash or lag my firefox. Weapon mechanic is quite fresh. A volume slider would be nice though.
Charming little game with amusing sounds (except for the fire-guys…) and it has an ending too! Nicely done.
tim-six
2017-05-18 15:31
Pretty fun game! The gravity thing was a nice concept to build on. The sounds were great but were a bit jarring at first. Would love to play a fleshed out version of this with more monsters, more levels, even some upgrades! Maybe even a mobile version someday!
Also liked the generous hp/life system.
hunttis
2017-05-18 15:33
That was quite funky. For some reason the scrolling was really hard for Safari, framerate dropped to about half. Sounds didn't work on Safari either (probably a format thing). Chrome was fine, scrollingwise and soundwise. The sounds spooked the poop out of me :D Dayum :D
Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D
karln
2017-05-18 17:30
@zenmumbler indeed, I feel I must apologise for the fire guy sounds, I realised soon after posting the finished game that they were a bit louder than I remembered and never got around to toning them down at all...
karln
2017-05-18 17:33
@efmi hehe, I wondered what people would make of the kid. The kid being there is a remnant of a early idea of having a little dialogue in the game. (S)he was supposed to say something about your planet and get up after being knocked down, but there was no time :)