FoonLudum Dare ExplorerLD43 → Land's Sacrifice

Land's Sacrifice

By benjamin123

View on ldjam.com

CategoryRankScoreCount
Overall4372.8421
Fun4292.6821
Innovation3752.8121
Theme4552.6320
Graphics4492.4721
Audio3502.4721
Humor3492.2019
Mood4482.3921

Comments

jackson-makes-games 2018-12-03 13:19

It would be great if you could port this to windows :cry:

caveman54 2018-12-04 01:21

I know It looks really cool

hempuli 2018-12-04 01:33

Unfortunately I'm on Windows, too. :(

denifia 2018-12-04 06:37

Nooo.. I'm on windows too :(

benjamin123 2018-12-04 23:41

I have a Windows Version at http://ben.gauck.com/ld43Downloads ! Sorry for the delay.

jared-york 2018-12-04 23:52

Hmm... this is all that comes up on Windows: Untitled.png

I'm using a 4K monitor so maybe that has something to do with it.

tanis 2018-12-05 00:00

The game mechanics are interesting. I found the pace good for my playstyle and the tutorials along the way are definitely good to help understanding how the game works. The music is a bit repetitive but overall I liked it, nice job!

nate-wec 2018-12-05 00:00

Just a note for the windows version, the UI on the left side covers up a bit of the island, just so you know.

blodyavenger 2018-12-05 00:05

I really like the idea and the concept but somehow I had a hard time getting on a positive side. I was always in debt, even turns were negative :O

codekim 2018-12-05 00:12

Was really interested but sadly, the windows version seems flawed. Getting a similar issue to @jared-york but got a little further but without most important gameplay mechanics. Really a shame as the idea seems fun!

benjamin123 2018-12-05 01:06

Thank you for your feedback. I am having some troubles with the UI, but I will try to fix things. To answer the question of @blodyavenger, those are not negative signs, they are dashes. Sorry for the inconvenience.

sebastian-m 2018-12-09 14:20

Interesting take on the genre. I think the biggest problem rigth now is the lack of feedback on what is happening. Every 15 turn I was supposed to be attack but it only happened every like 45. And then I wasn't sure if I were in debt or gaining money. I could buy every time regardless.

So my suggestion would be to try to give better feedback on the state of the game. But it's a solid entry for the compo. and the theme is implemented in a way.

jk5000 2018-12-16 16:23

An interesting idea, but it is a bit difficult to see what is happening.

istalri 2018-12-16 17:06

I was not expecting to see that kind of game for this theme, but it's a cool idea. Maybe more feedback will be good for the player. Like said above, you don't know if you gain money ore if you're attacked. Otherwise, it's a good thing to have a tutoriel :smile:

twinghosts 2018-12-16 17:49

I like the concept of the game. I'm not sure whether I like the integration of the theme, but oh well thats personal I guess. The only things that I didn't like are the UI (scales horribly) and no visual feedback. I would just remove that whole sidebar, put it at the top or in the corners. It doesnt contain a lot of info anyway, and it makes it easier to scale for a gamejam :)

I did like the pace and just playing it, it wasted (in a good sense ofcourse) a lot of my time so thats great!