ladymarengo 2023-01-09 15:01
Very cool, interesting realization of harvest
Foon → Ludum Dare Explorer → LD52 → GRIM REAPER: Harvester of Souls
By dkdwrek and Chase Kurtin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 137 | 3.91 | 41 | |
| Fun | 75 | 3.98 | 41 | |
| Innovation | 390 | 3.32 | 41 | |
| Theme | 47 | 4.34 | 41 | |
| Graphics | 314 | 3.82 | 41 | |
| Audio | 195 | 3.64 | 41 | |
| Humor | 424 | 2.84 | 38 | |
| Mood | 127 | 3.94 | 41 |
Very cool, interesting realization of harvest
Good mood and good visuals. What is the levelling up effect?
Atmosphere is nice, gameplay is fluid, being able to choose between difficulties is great. Really good!
Very nice game, nice leaderboard ! Game is quite fun. I enjoyed stuck enemies into wall, so they are packed and then, harvest 👍
Nice polish added to the game, leaderboard, difficulties, UI, etc. Nice hack-n-slash with harvest theme!
@publicidadeba thanks! so when you collect souls you gain player xp, which when you level up will increase your damage and "soul" damage over time. When you kill mobs it increases enemy xp (enemy anger) which when that levels up it increases their health and spawn rates over time.
Really love the style! It's really fun! Also quite enjoy the mechanic that you have two ways to kill enemies, but only one will result in EXP.
Something that was a bit annoying is that it seems like you can't hit any enemies with your scythe when they are in melee range with you. I always had to put some distance between us before I could hit them, which felt unintuitive to me.
Super fun to play! A lot of replay value with the leaderboard and different difficulties The artwork and UI is super clean as well!
Amazing game with a ton of replay value, fantastic soundtrack and fun mechanics. The leaderboard sure does push you into pressing that "retry" button, which is a thing a lot of games lack.
I must admit tho, maybe the wall of text at the start of the game isn't really the best thing.
Ooooo that feels so smooth and the art is so cute. Great execution on the concept!!
This looks really nice and the sounds are very satisfying. The art is consistent and it gives off a gloomy vibe (a good thing) and then the audio creates a more exciting kind of atmosphere. Good stuff!
I had a lot of fun playing, the two forms of killing enemies really made it seem unique!
I did it! 82 on hard!
I had a lot of fun with this. I wish there were some more options, but what is here is solid! Great job!
I had trouble at first figuring out how to play but I got the hang of it pretty quickly. Very addicting! I also really dug those analog squonks--really cool SFX and especially music. It was already hype to start with but every time I'd reach the next level it would get even sicker. I could have spent even longer playing if there had been i-frames when I got hit--I was a little disappointed that my health just melted away, but that's probably what the dash is for. Thanks for a cool game! Screenshot 2023-01-09 201705.png
Cool! I like the throwing mechanic. I think the little dark vignette around the edge does great things for the mood. Seems like everyone stops or slows when I swing my scythe sometimes. And I didn't see a score on the screen, so it seems like without getting onto the leaderboard I won't know how I did...
This game has everything and does everything it promises! Great submission
@fromage wow grats! Thanks for playing. Any suggestions for more options? I'm going to keep working on this over the next few weeks.
@animatrix1490 glad you liked it! Yeah all the sounds were from an analog synth, except for the drums. Also, yeah the idea is to try to avoid getting hit as much as possible with the dash and using the gravestones to block. Very low cooldown on getting hit.
@jeremy-scott-olsen yeah, everything stops for a brief moment when you hit it. The score is only obtained from harvesting souls (by holding left-shift until the blue bar goes all the way down on certain enemy types) - the soul count is displayed at the top of the screen.
Sure! I'd love to see either level up bonuses you can choose from, like more health, different weapon mods, faster soul sucking, that sort of thing (just stronger or even side upgrades like a bigger sycthe that moves slower) that just pops up when you level or like a store you can spend souls at?
@fromage thanks for the input! We were thinking of something similar to Vampire Survivors where you can choose from one of X number of things each level up. Makes the leaderboard thing a bit more difficult if you add RNG like that I feel, though.
The soul sucking actually does increase speed when you level up, just not by too much. Since you were playing on hard, you probably didn't get to notice it as much, as the enemies "soul health" was also increasing since you basically have to kill the bats and spiders to survive.
Excellent game! Good art, satisfying mechanics. One annoying thing is when the spiders get right up close to you so they do damage, but you can't swing at them because they're too close. But brilliant game otherwise. High score 149!
This was really fun, I can see myself playing longer and longer. Love the premise, I hope you can add key binding options.
Awesome!!
reaper_harvester of souls_HS.PNG
A really fun and enjoyable take on the theme. The controls felt fluid, and I really liked the online scoreboard, I played a couple times just to get my initials on there. (AJC if you want to contest me!) I liked the art and the music, and the gameplay was interesting, with how you have to take different actions depending on the type of enemy that approaches you. The lighting stood out to me a little bit, given that it was a pixel art game, but it had very realistic shading. I think a bit of undersampling & posterization of the shadows would go a long way to adding to the atmosphere. Great job, guys!
the music itself makes every minute worth! very nice game, my only complain is that I was fighting againts health bars as I couldn't see the foes in the shadows. very well polished and great interpretation of the theme, great entry!
You nailed it, it even has the leader board. How does it feel to be one of the Ludum Dare giga chads?
Overall a complete package of good gameplay, music, sfx, and graphics! It even has a leader board for some player interaction, which is nice! I am PAP btw. For some feedback, I wish there are more enemy variety. and sometimes the enemies got stuck behind walls. Still, a solid entry!
Very enjoyable experience, it works well, it's engaging, it's hard but not that's part of the fun, I'am bad at those games but that's also part of the fun. All in all very good game
Fun idea, not hard concept to understand and then it's engaging till the death (pun intended). Wish there was more concept for sound as music and SFX are getting very repetetive and lacks a bit in the long run. Love the ranking in the end!
@bartalomew thanks for the compliment! yeah they do kinda blend in to the background a bit, needs some overall color updates / sprite definition
@enad96 thanks :sunglasses:
@papaya thanks! yeah wanted to add a few more soul only, and health only types or a boss to mix it up, but ran out of time
@tomtomgome thanks, glad you enjoyed playing!
@chanjohann thanks! yeah the sounds effects were all made on one synth and the melody on one other in like 1hr - have a whole page of notes on ideas for different sound effects and voices that didn't make it in
Got seventh, decent game, like how the theme was used to make a unique mechanic. Agree with people saying the leaderboard pushes you to replay the game. Good art, and good music though I would have had a different harm sound when enemies hit you, over all pretty good.
A great game, especially appreciated the balance of enemies requiring either killing or soul sucking, which kept me thinking tactically throughout!
The art is great, though some more visual effects on enemy death would've added the necessary game juice. The music was just hype enough to get the blood flowing without standing out too much.
All in all, an impressive entry! Nice work!
I enjoyed the game a lot! Played enough to move up the leader board. It was an enjoyable loop and loved the music. A few times I died because I didn't notice the enemy was "close enough" to hurt me, so maybe tweaking the collision a bit would be nice, but overall, great job :D!
Fun game, nice art style and combat!
Fun game, i love the soul harvesting look/feel, although they seem like zombies.. do they have souls? Either way good job!
@nikolaj haha yes these are souls of the cursed, so zombified but still pure enough to harvest for some points
Nice game. The enemies sometimes get stuck behind the tombstones, it would have been nice if they knew how to walk around them. Most of the time you can just get into a corner near the tombstones and just let most of the enemies get stuck there while you collect the souls and kill those that are coming from other directions. I didn't really find a use for throwing the scythe.
The art is really nice, I love the main character look.
Overall well done
Great one, fast paced and diverse mechanics and enemy types. I didn't get anywhere near the leaderboard ranks, but I still had fun! Well done!
It was a bit confusing at first but once I got it I really liked the game loop. It created an interesting tension. The art and music was great too. Over all I really liked this one. Kudos