FoonLudum Dare ExplorerLD43 → The Final Seconds

The Final Seconds

By mikethewayne

View on ldjam.com

CategoryRankScoreCount
Overall1823.5722
Fun1463.5222
Innovation543.7722
Theme774.0222
Graphics3393.0023
Audio3632.3222
Humor2662.6620
Mood2803.0722

Comments

wskilljoy 2018-12-03 12:37

I enjoyed this one! It had an interesting idea, and a good bit of depth.

manimal 2018-12-09 19:22

Interesting idea. When another officer is defusing a bomb, I am unable to see the progress, some progress bar should be visible. This idea has a potential, maybe think about osme minigame for bomb defusing. I m expecting something like player have to find the way directly on the site with the bomb, not just memorize the letters. Nice compo entry.

gilborn 2018-12-09 19:26

Great game, with much content: The bomb interface, managing the different officers with different abilitys (and different faces :-), sending them out of the city, the story. Well done, had a lot´s of fun!

bastilo 2018-12-09 19:44

Nice idea, but the game needs progress bars and I don't understand why sometimes the bomb screen comes up and sometimes not.

mikethewayne 2018-12-09 21:01

Thanks everyone, I appreciate the feedback!

No progress bars was purposeful. You're not meant to know how close your officers are to diffusing the bomb, plus it adds to the tension. If you can clearly see that an officer will diffuse the bomb before the time is up, you won't sacrifice them. The decision to sacrifice isn't supposed to be a logical, calculated decision, it's meant to be an on-the-spot decision. For example, it's 20 seconds till detonation, and you've got a slow officer working on a bomb. They may finish on time, they may not. You have to make the decision, whether to let them finish and potentially succeed, risking the lives of everyone at that location including the officer, or to sacrifice the officer, saving the civilians, but with certainty of sacrificing the officer.

As for the bomb codes, this was a decision I was torn on. It does seem to take away from the game, that you're forced to either memorise or write down letters, but it also adds a bit of realism, and adds purpose to the briefings. In reflection, it would've been better to add a little note in the corner of the screen with the code there, as needing to write down something doesn't add to a game, I appreciate that. For now, I'd recommend just writing the codes down in a text file, or on your phone. Not ideal, I know.

@bastilo I haven't experienced the bomb screen issue, perhaps you're attempting to diffuse a bomb you've already sent an officer to? I've done that on purpose, decision to send an officer to a bomb is a final decision once they reach the bomb. It means you have to think about which officer you're going to send, or even whether you want to send out an officer at all.

Thanks again!

mordokay 2018-12-10 17:29

When I play a game the only thing I ask is that I have fun playing it ... this game was fun! The bomb defusal part reminds me a lot of "Keep Talking and Nobody Explodes".

There is one thing I would have changed: Force player to memorize the codes by making them smaller and only showing up during x amount of seconds. Also the codes change from each round to the next so the player is forced to forget all the codes he memorized the previous round and learn the new ones. On the first round you could have only 1 code with 2 letters/numbers and on the 10th round you could have 4 codes with 3 or 4 letters/numbers.

Overall a very good theme idea!

ty-victorson 2018-12-17 07:39

really enjoyed it! tensions were high not knowing who would survive! overall great game!

vademetro 2018-12-17 11:47

Really enjoyed that game! the defuse code idea is really cool! I would have lower the beep sound and increase it at the end because it's pretty anoying but overall the game idea is really cool and totally fit the theme!

aflatthrasher 2018-12-17 16:37

As mentioned, some way of having the defuse code on screen would have been nice. AS it was, it wasn't too bad, I just threw them into notepad. The beep wasn't too bad, but perhaps have it happen less often (maybe every 10 seconds at first, then beeping more often as it got closer to completion).

tanis 2018-12-17 18:42

The beeping sound is a bit too loud imho, and I had some troubles understanding why I sent my officers to the bombs sites but the bomb defusal screen won't pop up. All in all it's fun. The defusal part is defnitely fun. Nice job overall!

mikethewayne 2018-12-17 21:55

Thank you all again for your excellent feedback! Yeah, the beep was a last-minute addition, I knew I couldn't go without sound for this game, but equally I didn't have time for music. These are fantastic ideas for how to use the beep to create tension, I will definitely take them on board if I end up making a post-LD!

@tanis the officers aren't you, they diffuse the bomb in their own time. You only diffuse the bombs you drive yourself to, perhaps I should've made that a bit clearer, maybe some indication that the other officers are diffusing...

Thanks everyone!

andrazg 2018-12-18 20:49

wooow nice game...

bificommander 2018-12-22 12:10

A very fun if teeth-grindingly difficult game. It is so very, very easy to take the wrong action when defusing the bomb, and since that's an immediate game over, I never made it past day 4.

I agree that a progress bar for officers would be a good addition.

capital-asterisk 2018-12-22 22:49

This game is pretty intense, I like it. I never played anything like this before. The graphics look very serious with the grey colours and sharp details. It fits perfectly knowing that lots of people are going to die. Though it's a little conflicting to have 14009 casualties due to passive aggressive explosives that read "BOMB" on them xD. The game doesn't want to continue after day 6, assuming that is the end (edit: it hanged).

One thing I'd suggest changing, is the notes of the beep sounds. It sounds more like pokemon evolving, and not something that kills people. Put the notes 1 semitone apart instead of 2 semitones, like a shark attack; and maybe not use the default TripleOscillator preset.

I often prefer action games, but this happens to be one of my favourites so far. Awesome job!

mikethewayne 2018-12-23 15:10

Thank you for your feedbacks, I'm very glad you enjoyed my game!

The game was supposed to be teeth-grindingly difficult, I wanted the bomb diffusal to be as realistic as possible, as in: you mess up, you're dead. Game over. I admit, it's a bit brutal, but it's so there's a big penalty to messing up.

I'm not surprised that the game hanged after day 6, I started to notice the game being a little unstable near the later stages of the game, however I didn't have enough time to fix... It certainly was meant to continue to day 7! I managed to play through to the end myself, but it did start to have trouble in the last couple of days. The beep was very last minute, so I completely agree with you, the use of TripleOscillator should've proven that!

I am extremely pleased I made it onto your favourites this time, thank you!