jeanne-rossat 2021-04-25 23:02
Really fun game ! Not the finest subject, but you were really creative with the concept in general Good job !
Foon → Ludum Dare Explorer → LD48 → LuckySwimmer
By acuriosity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 690 | 3.11 | 29 | |
| Fun | 582 | 3.12 | 31 | |
| Innovation | 450 | 3.21 | 30 | |
| Theme | 310 | 3.79 | 31 | |
| Graphics | 590 | 3.19 | 31 | |
| Audio | 529 | 2.96 | 30 | |
| Humor | 84 | 3.65 | 31 | |
| Mood | 464 | 3.22 | 29 |
Really fun game ! Not the finest subject, but you were really creative with the concept in general Good job !
I did the thing.
I won! Woo!
Great game of patience and fast reactions. A few checkpoints would be welcome, but as that would kind of lessen the luck the Lucky Swimmer has, I don't know :D
Haven't we all won this game already?
I liked the variety of environments, it definitely compelled me to keep going just to see what all the systems were going to be and their mechanics. I will say that it was a bit too frustrating to die near the end with no checkpoints, so although I tried a dozen times or so, I never could complete it.
A couple of really good touches I noticed. First off the tail looks AMAZING. How'd you pull that off? Secondly, see where your previous runs died was very cool as well. It was hilarious to see 6 of them whipping around just on one tooth.
A lot of it reminded me a bit of Ren and Stimpy, which was a show that had no qualms about weird closeups on bodily subjects. Pretty unique game - not sure how many other devs will attempt this kind of idea lol.
Thanks for playing, and commenting, happy you all subjected yourselves to this wondiferous experience ;). @jeanne-rossat I tried to go for pg-13, not overly graphic, but incredibly suggestable. @trexxak patience is not my usual gameplay style, but wanted to tell a story with the playthrough, I a pleased with how it came out, things can always be better, but given the limitations, pleased will suffice :) @slagywag I think the first time we all played this game, and won, we have been in a different tract?
@peachtreeoath Nail... Hammer... Head.... Kapow. Ren and stimpy for sure were an influence behind this thing. More recently Rick and Morty, had the anatomy park episode(S1E3) looping for a bit for visual inspiration. But Ren and Stimpy kept popping into the back of my head and I would giggle at the absurdity of the whole thing. Tried hard to ride that PG-13 line, and not cross too far into the r/x-rated stuff.
I had thought on checkpoints, but thought it would take away from the graveyard viewing, so opted for what I percieved as soft gameplay, I get it though, dying and restarting is frusterating after traveling so far. I really wanted to put a bunch of small collectables(think coins but not coins) just to control movement and provide some short term goals, but times a beach...
The tail, did a little research on how it works in real life, and tried to simulate that. The simulation starts with a series of points, as the head point moves, each subsequent point is moved towards the preceding one, creating what in unity would be similar to a 2D trail renderer(2D because this game is 2D). I then move each point away from its centerline(the vector from it to the preceding point) and rotate it around the centerline using a rotation seed that is incremented each frame ie(Rotate( rotseed + (index * rotStep)) Around Axis(pos[index -1] - pos[index]). the magnitude that I move each point away from its centerline is scaled according to its index value... The tail is the only thing that is 3D in the game... The tail is computationaly intense so last second I threw a cap of 40 of them that can exist, though never tested that limit... spawning the 41st time could be a game breaker, IDK.
Absolute coincidence, but I JUST started watching Rick and Morty this week and I watched that episode maybe 2 days ago :dizzy_face:
Really good point about the graveyard, I hadn't thought of that angle. Thanks for the detailed breakdown on the tail. I thought maybe it was using some kind of joint system (if Unity) but it looked too good to be that. Really awesome that you pretty much figured out how to make that visual from scratch.
You re a genious. Hero of the day. I loved it
@shubart Awwwwwwe... I'm the hero? YAY! I'm glad you enjoyed it, hope it made you laugh and cringe!
I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk
@barelyevengames Thanks for playing, fun to watch a strangers reactions. You missed the click to boost, which would have helped you make it through. But tickled you played and included it in your video.
LOL! I couldn't believe it was really this theme :) It's fun to play!
It had to be done.
I won, but at what cost?
Can someone record ending?
I definitely shouldn't have played it before going for lunch. That sound design just killed me !
Oh....oh dear. That's...ehm...yeah. Is there a "dignity" category I can rate this a 1-star in? ;P
Oh my god.
My first 5/5 for theme. This is exactly the kind of game I was hoping to see. I'm not sure I'm happy that I received it, though.
This is the grossest I've felt playing a video game. It takes skill to evoke a response like this. The graphics and sound certainly get you there. Well done.
And that fucking star wars theme at the end.
... I can't think of a way to improve the game.
@ddrkirbyisq Thank you so much for playing.
@maple Thank you ever so much for playing my friend, and for making it to the end. I hope your face moved about in disgust, or intrigue, as you played. I had a good and weird time making it.
@acuriosity It certainly did, lmao. You are very much welcome. I think the games that we enjoy making most turn out to be the best ones. Keep it up
Never before has winning made me so confused. (I'm so confused I don't think "confused" is even the right adjective for how I feel.) I honestly don't know what to say other than:
- Good news for you, my face displayed the emotions you were hoping for. - @ddrkirbyisq's comment basically sums up my post-playing thoughts.
Some females found it confusing... Needs checkpoints, not to start all over. Funny, a bit ugly take on the theme. Though, narrative driven, gets you thinking whose mouth and other whateverness there it is... Maybe, some fun dialogue behind the scenes (as if some adult scene was just shot) could be a humorous addition. Or a commentator! Total s(p)wimmer race, man! Why not.
Made it quite far, but you need a checkpoint system. Also it was pretty gross, but I imagine that was intentional.
I tried to play again to get to the end but the intestine was completely blocked.
What did I just play :laughing:
This is a very original take on the theme "Deeper and deeper" and the sound effects were killing me (so... 5/5 at "mood", I guess?)