ic-rainbow 2023-01-08 19:31
What are the controls? I tried clicking and the usuals, but nothing happens.
Foon → Ludum Dare Explorer → LD52 → Star Crystals
By oddballdave
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 117 | 3.61 | 20 | |
| Fun | 170 | 3.36 | 20 | |
| Innovation | 144 | 3.41 | 20 | |
| Theme | 302 | 2.72 | 20 | |
| Graphics | 51 | 4.13 | 20 | |
| Audio | 122 | 3.38 | 20 | |
| Mood | 65 | 3.80 | 20 |
What are the controls? I tried clicking and the usuals, but nothing happens.
@ic-rainbow Drag the little red circle and let go to fire. :8ball:
@ic-rainbow Turns out there's a bug in the web version that prevents dragging the circle. I'm updating now with hopefully a fix. :8ball:
pretty hard but clever levels, moody visuals & ambient sound. i'd suggest to restart level automatically without pressing restart button.
pretty cool game! the game is a little too hard for me though! the art and music is all amazing and the sfx and game juice is perfect! good job on making a polished game in such a short amount of time!
The physics are great. At first the game seemed simple but then all of a sudden, the levels got harder and the physics possibilities dawned on me! Good audio and visuals too. I agree with the other commenter who said an instant restart would be handy. Maybe also a hint system for those trickier levels! Not super close to the theme, but a good game.
Nice game. I found the power level a bit finicky. Really hard to find that perfect strength.
Tough but fun, clever use of physics. Really liked the shader/screen effects you had, loved the gritty feel.
Great job on this, controls are easy and shaders/effects are good. Would be nice to have an indiciator for the previous shot to make it easier to adjust
@infinitysamurai >Would be nice to have an indiciator for the previous shot to make it easier to adjust
You're probably right about this. Don't know why I didn't think of that. :8ball:
I like the kind of neon-based art that you went for. It's simple but it gives the game the right mood.
At first I didn't get how to play... then I saw the text below saying to pull the circle :smile:
I believe it would heve been nice if you automatically restarted after crashing into a star or when going completely out of the screen.
I would have also let you progress to the next level only if you managed to finish correctly the current one. That would make it more challenging, otherwise you can just skip and move forth if you can't finish it.
And on top of that it would have been nice to have a minimal amount of dots to collect to move to the next challenge.
Overall it's a solid entry IMHO. Nicely done!
Another good one! Very pretty. Very, very difficult 😅 The gravity stuff looks very pleasant too, but tough to harness! I struggled a lot with everything past level three but for some reason the black hole one felt easier again.
Love all the nice visual effects and the accompanying audio, altho at least on speakers the music seemed too low compared to the sound effects; once I'd turned them down to a pleasant level I almost couldn't hear the (very nice!) music ☹️
The tension of the slingshot mechanic felt satisfying, but seemed quite sensitive to the tiniest of changes in how hard you pulled.
Being able to restart at any moment is nice, and I especially liked being able to go to the next level without getting 100% on the first one or I don't think I'd been able to see every level. I guess it would be nice to get an automatic restart if the circle leaves the screen or gets destroyed.
Overall very nice and polished and especially great job on the visuals! 😊
Nice game, congrats !
I agree with another comment, a way to show you your last move (last shot and/or last trajectory) can really help to complete levels, especially since we don't have any visuals clues with the space background.
Otherwise, nice polish and visuals (nice filter and lights), and the music works well with the game to set up a calm mood. The sfx on the death seems a bit harsh though
This was a really fun game, absolutely loved the look and design of the game. I did wish there was a way to more precisely shoot or see your setting from the previous shot so it was easier to improve at levels. So much polish for a compo game great job!
This was HARD - but awesome and very unique. Nice clean graphics and a simple straightforward mechanic that can also be made incredibly difficult, I liked that you could skip levels because some of them were very tough. My first thought when I messed up on the second level was an indicator to see the previous move and I saw that a few other people mentioned that, I think that would have given more incentive to keep replaying those levels where the player is one or two orbs away from 100% but that's my only real criticism for a very cool game!
I manage to have 100% for the first four levels, but "crazy eight" got me give up. :sweat_smile: Aim to the pixel, many (many) times, just to see one - just one - crystal missed (and not always the same), is too much for my patience (and yet its limits are high). I tried in full screen, down grading my mouse's precision, but nothing helps. For that level of precision, in french we have the expression « au poil de cul près » which means more or less "near to the [thinness of a] ass hair", and I think this game is an accurate example :joy: Nonetheless, it was fun to play, the graphics and animations are very polished, excepts the difficulty the gameplay is good, and even if I grumble a little, I enjoyed testing it. Good job!
The idea is fun and I had fun trying the game. The visuals and the music is really good, and it fits the game idea very well. But the puzzles is really difficult. Overall a good game.
i love this kind of gravity game! i liked the graphics a lot, and levels were increasingly difficult, it was very fun to play and to try. but the game would benefit for a faster way to restart a level, either with a button shortcut or with an automatic restart like 1 sec after a death (or both), because i find myself clicking on that button a lot…
Capture d’écran 2023-01-20 à 19.23.37.png
Good work with the shaders