drunkardwolf 2018-12-03 16:13
Good work, shame there's not more levels. Great use of the theme. :)
Foon → Ludum Dare Explorer → LD43 → Sacrifices must be made
By tasakasama
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.33 | 14 | ||
| Fun | 3.25 | 14 | ||
| Innovation | 3.16 | 14 | ||
| Theme | 3.58 | 14 | ||
| Graphics | 2.91 | 14 | ||
| Humor | 2.00 | 13 | ||
| Mood | 3.22 | 13 |
Good work, shame there's not more levels. Great use of the theme. :)
Thank you for your feedback, yes I spent too much time doing something that I did not succeed, but I'll do better the next time :)
Really cool idea for a puzzle platformer!
Interesting puzzler, pretty difficult to make some of the jumps. Re spawning was a good use of the theme but starts to grate on your patience after playing for a long time. The color choice is pleasing and I think deserves a mention.
I liked this a lot! The variety in characters is good and the theme is very well integrated. The graphics are minimalist but very readable and cohesive. My only gripe is that not being able to control the character once in the air makes for a very tedious and frustrating platformer. Good job!
I do love platformers! I liked how you left it to the player to work out what each type of character did, made it more of a challenge.
However, the platforming engine didn't feel quite right for me. The controls felt a bit too unresponsive and sluggish, if the movement felt a lot tighter that would make it a lot more fun.
An interesting idea and use of the theme. A bit hard to control with unclear hitboxes and invisible death boundaries. I feel that blue and green weren't used enough as pink was the only one capable of making most of the jumps.
More levels would have been nice but the two you have are pretty fleshed out and do a good job showing off the mechanics you've put in!
The player movement feels tight and jumps are tricky to master but gives it a nice challenge. I would have liked a death counter or a timer to further drive home the sacrifices you have to make to change shape. It might help avoid the player feeling like it is tedious if they're trying to optimize it instead of just use it to continue.
The minimal abstract visuals kind of work as is. Some more polish and activity in the environment is all it needs imo. It's too bad the jelly/fluid character types didn't pan out, it sounds cool. Fleshing this out would make a great game!
Nice work :smile:
@arcling Thanks for your feedback
@mruniverse Thanks, yes the character controls is not easy because it's not really what I wanted to do basic ...
For the choice of the design I wanted something minimalist for the colors but I wanted to add some contrast in the background but I had a lack of time to do it well.
@nick-rafalski Thank you, the control of the characters is not really finished. I wanted at first to have a more fluid and dynamic rendering with a gelatinous aspet (a bit like a the end is night). Unfortunately a lot of research with displacement and tessellation on UE4 I have not managed to have the desired rendering, which reduces the quality of controls.
@sigton This is what was originally planned but I still have a lot to learn, hence the interest of the jams for me always try new things and learn errors :) Thank you
@budgiem2 The blue is the green had more use fure to measure but it is felt by the lack of levels ...
The blue had to have the possibility of climbing some passages vertically, while the green had to weight down platforms ... Unfortunately I did not set up these other levels, I had prefer to go out some functional things that take the risk of blocking the player :)
@kramdar Yes others levels would have been cool especially since I had others ideas and characteristics of each characters.
The movement is strongly linked to the fact that I have not managed to make the jelly that should have been more dynamic.
Regarding the death counter it was well planned initially but I had a bug with my GameInstance which reset between levels change which makes no sense because precisely it should allow me to store the values of the variables between the levels.
I prefer to remove it at the end but it was in the code.Thank you for your feedback
Good idea but I think movements are slow and not very pleasant for a platformer
Thanks for your feedback @baptiste-guerin Yes it's a remark that I already had and I understand the trouble I'll do better next time :)
Interesting idea. You did choose a different way to interpret the theme and I liked it. The controls are a bit awkward as the physics isn't really what you'd expect for an arcade game. You can probably work on it to make it more arcadey :) Good work!