Cute dialogue! Unfortunately I was unable to finish it due to the platforming requiring more precision than the movement allowed for. It's great that narrative is important to you, but in the future you may want to prioritize making sure the player doesn't have to fight the controls in order to progress through your story.
You might also like to know, the best way to get ratings on your game is to play and rate other games!
Beautiful! Love the look, sound, and feel. The way the ball stretches in motion and changes color depending on whether you can jump or not is great for readability and not something everyone would think of. The physics of the ball are pretty much what you'd hope for, except I noticed while slowing down time, you can jump and change direction mid-air as many times as you want for no extra cost. If this is intended or even explained in a later level then ignore that point, I just felt cheap doing it so I thought I'd make sure you knew. Great work though!
I love how you took the theme and made it about developers having to sacrifice their integrity to meet demands. For me the funniest ad was "Gamers! Rise up against your developer oppressors!" - which is really not that far-fetched of an idea. Considering how easily people come to think they're entitled to free content updates forever, without any consideration for the ones putting the work in. Maybe I'm reading too much into it though.
It took me a couple runs to get used to the aiming, but that firerate upgrade helped a lot. I found it satisfying to grind for a bit in order to then spend the money on something that made a noticable difference, and the irony of the developer commentary on that is not lost on me. Overall a rather well-realized idea.
Enjoyable! I like the fact that your rate of fire is only limited by how fast you can click. Though it didn't bring me much comfort when the levels repeatedly spawned me surrounded by antlerbats. The good thing is that's the only real problem I had with the game! Some of the art is quite nice too, like the altar and the UI. The numbers for the blood and health counters could be more easily readable, but that's the sort of finetuning you can do post-jam if you so decide. Good work overall!
LD43 — Sacrifices must be made (5)
Let All Alone by Christian Duarte 2018-12-17T11:07:46Z ♥ 2
Cute dialogue! Unfortunately I was unable to finish it due to the platforming requiring more precision than the movement allowed for. It's great that narrative is important to you, but in the future you may want to prioritize making sure the player doesn't have to fight the controls in order to progress through your story.
You might also like to know, the best way to get ratings on your game is to play and rate other games!
bouncy arts by wowa 2018-12-04T23:57:38Z ♥ 1
Beautiful! Love the look, sound, and feel. The way the ball stretches in motion and changes color depending on whether you can jump or not is great for readability and not something everyone would think of. The physics of the ball are pretty much what you'd hope for, except I noticed while slowing down time, you can jump and change direction mid-air as many times as you want for no extra cost. If this is intended or even explained in a later level then ignore that point, I just felt cheap doing it so I thought I'd make sure you knew. Great work though!
Shooty Shapes by Andrew Castillo 2018-12-04T20:28:35Z ♥ 3
I love how you took the theme and made it about developers having to sacrifice their integrity to meet demands. For me the funniest ad was "Gamers! Rise up against your developer oppressors!" - which is really not that far-fetched of an idea. Considering how easily people come to think they're entitled to free content updates forever, without any consideration for the ones putting the work in. Maybe I'm reading too much into it though.
It took me a couple runs to get used to the aiming, but that firerate upgrade helped a lot. I found it satisfying to grind for a bit in order to then spend the money on something that made a noticable difference, and the irony of the developer commentary on that is not lost on me. Overall a rather well-realized idea.
Antlerman by Jiri_One 2018-12-04T16:13:28Z ♥ 2
Enjoyable! I like the fact that your rate of fire is only limited by how fast you can click. Though it didn't bring me much comfort when the levels repeatedly spawned me surrounded by antlerbats. The good thing is that's the only real problem I had with the game! Some of the art is quite nice too, like the altar and the UI. The numbers for the blood and health counters could be more easily readable, but that's the sort of finetuning you can do post-jam if you so decide. Good work overall!
Sacrifices Must Be Made by danman9914 2018-12-04T03:33:43Z ♥ 1
Bloody fantastic work. If this was a fully fledged free-to-play collectible card game, I'd be rushing to buy more packs.