2014-12-08 01:31
This is a really awesome concept and really well executed, not sure if I'd cool it a game, but your art work is amazing.
Foon → Ludum Dare Explorer → LD31 → Panorama
By lyje
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 24 | 4.31 | ||
| Mood | 112 | 3.56 | ||
| Audio | 116 | 3.50 | ||
| Theme | 123 | 4.06 | ||
| Innovation | 142 | 3.81 | ||
| Overall | 182 | 3.63 | ||
| Coolness | 2356 |
This is a really awesome concept and really well executed, not sure if I'd cool it a game, but your art work is amazing.
*call - I've been up way too long :p
:)
Aw man this is lovely, found myself wandering wandering around forever
Thanks all :)
Nifty. Took me a while to get the hang of the 360-degree view, but I did at least restore my faith in democracy.
I'm always a fan of low poly work, looks awesome.
Nice! Love the interpretation of the theme. Would love to see it used alongside some gameplay.
I really liked the graphics and the sound! Gameplay is missing a bit though
Hi there. Yes very trippy.. nice. Go Democracy! Good job on the world creation. Like the music.
Camera was cool. Like the low-poly graphics, weather particle effect were pleasant. Liked the horizon
I enjoyed your game it's really remind my playing experiences with proteus. Im happy to downloaded your game I'll probably play it again. The 360 view is a really nice concept and impressive. Excellent low-poly graphics, except the flowers and the snowman .. in my opinion theres are too different from the environment. Good job
cool visuals, not so much gameplay, a great experience though, trippy
absolutely lovely, and fairly trippy indeed! :) secretly wished there were more interactions though. great job overall!
It feels very dizzy because of the 360 degree camera. Maybe it will be like the way we perceive the world if we have eyes on our back...?
Nevertheless, it is an awesome concept!
That panorama rendering could use a few more slices, but I guess it fits quite nicely with the low-poly art this way.
Reminds me a bit of a more complicated concept I have, which would actually bend the geometry before rendering... Nice to see something similar working quite well!