FoonLudum Dare ExplorerLD28 → Space to Proceed

Space to Proceed

By canyon

View on Wayback Machine

CategoryRankScoreCount
Innovation1893.42
Theme2903.25
Mood4532.83
Fun5242.83
Overall6032.88
Audio6732.05
Graphics8092.25
Coolness114145

Comments

lyje 2013-12-17 15:49

Excellent concept, and a very well-told story. Overall a good experience but hampered by frustrating reliance on pixel-perfect timing and aiming - would be nice to focus more on the puzzle aspect and the story.

jaymeemak 2013-12-19 06:50

The audio sounds were really sharp and grating, but the timed puzzle teleporting mechanics were actually quite fun.

hroon 2013-12-21 18:04

Cool puzzle mechanics! This would make a great mobile game too I think.

samh 2013-12-24 14:46

Nice puzzles, but the aiming and the timing are really too difficult. Not too hard to improve, I suppose?

thepsc1997 2013-12-26 07:20

Nice, little game :)
Aiming is hard, but it's challenging. Good ;)

arcticleaf 2013-12-26 09:43

good game :)

plancien 2013-12-26 10:22

I agree with @Lyje : frustrating on perfect timing, otherwise good !

euske 2013-12-26 12:42

Did I get the same level again and again?

dqmhose 2013-12-26 13:10

Aiming i pretty hard to do and it takes so long to move the aiming thingy.. other than that enjoyable fun and a nice concept!

van-noctar 2013-12-26 14:39

Great gameplay!

folmerkelly 2013-12-26 14:45

Dig the concept and the overall mechanic, have to agree on the frustration levels of the pixel perfect timing but to me stuff like that is basically what LD is all about.

dodobird 2013-12-26 16:16

Good idea! Giving some room for error in landing would make it a little less frustrating.

eli 2013-12-27 09:22

Love the stark atmosphere. Love the simple sounds and how well they go with the graphics.

I couldn't solve the puzzle pictured in the screenshot above, but the story was intriguing, so I cheated!! A little cliched, but well suited for the visuals and audio.

As others have mentioned: a little more polish on the controls would have helped greatly.

Good work!

jimmypaulin 2013-12-27 17:33

Like the scene setting and characterisation very much, this compensated for the lack of graphics nicely. The sounds were appropriate. I would have preferred it if the rotation was faster - perhaps with acceleration so you can still have fine aiming along with faster panning?

canyon 2013-12-28 08:29

Thanks for the awesome feedback everyone. @jimmypaulin, I've now using acceleration to make for finer aiming. Check out the post compo version.

jfroco 2014-01-07 00:32

Excellent concept and mechanics... you should port it to iOS to have a best seller. Aiming could be easier using a line... Congrats.