mtinkerhess 2013-12-17 04:09
Beautiful background, character animations, and music. It wasn't clear to me when I could use the special attack.
Foon → Ludum Dare Explorer → LD28 → SUMMONING ONE
By arcticleaf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Graphics | 139 | 3.79 | ||
| Audio | 146 | 3.28 | ||
| Mood | 301 | 2.81 | ||
| Overall | 340 | 2.93 | ||
| Fun | 377 | 2.57 | ||
| Humor | 414 | 1.76 | ||
| Innovation | 443 | 2.34 | ||
| Theme | 464 | 2.16 |
Beautiful background, character animations, and music. It wasn't clear to me when I could use the special attack.
ya actually it will need Mp , and also timing, we're worrying about the time as well so we've suspnded a lot of features, but everything works here, passive and active talents, etc full version might be come later in a couple of days after
and thanks a lot for playing :D
Nice art and the idea seems to be good, but I had a hard time trying to read the skill tree... and the time between waves is really long. I didn't go very far so I don't know if there is something to do in this interval, but at least in the firsts stages it sometimes seems the game has frozen.
okay, point noted, thanks for playing
Very nice entry! But you could include audio with better quality - it's almost 2014 year! Internets are fast :)
Gorgeous backgrounds and animation! Would be nice to have the controls listed in game.
That wave of 4 stronger looking enemies is surprisingly difficult. Never was able to beat them. I agree with the person who said the time between waves is oddly long.
thanks for playing, it's easier with hit and run :D
It seems like the player is immobilized between waves for half a minute -- completely unnecessary. It's completely unclear what you're investing in for passive and aggressive talents.
thank you, yes i know it seems i forgot to state it inside the game :D, i've listd it above tho haha
Really good, I liked straight forward gameplay. The only issue is that white text is hardly readable on bright yellow background.
Only problem is white characters were unreadable over yellow background. Other than that, I like such simple mechanics and the game seems to be well thought out. Also, other than the menu, excellent visual presentation. Well Done.
Great concept. You need to polish this game in future!
The fighting is nice and solid. Good gamefeel for that part.
I don't like how you can't move the character while it's displaying the 'next wave' text. Makes the pacing feel choppy. The game would probably feel better if it accepted, or at least acknowledge input at times like that and the 'battle start' pause.
I can't tell what the things in the talent upgrade screen do; some text to explain them (or even just names) would probably help.
Nice game!
The art and music are really great :)
Nice work
thanks for playing, about the next wave delay, it's mainly because we're at first / tutorial stage, it will decrease to no delay at all, makes everything hard ,
about talent, yes above you can see it, listed all of it :D
The thing that pulled me into this game was the art style, and one of the few things I ended up truly appreciating by the end of this was the art.
Don't get me wrong, the mechanics work well and there isn't anything inherently wrong with the game if you don't mind grinding at hordes of enemies for a while. But I don't like grinding at hordes of enemies.
The use of the theme is a pretty huge stretch, somewhat comical considering the use but still a very large stretch.
Oh, the audio was nice, that was an enjoyable too.
Very nice game, fun to smash itself, but pauses misleading and brakes the flow. Anyway, good job!
The music and character animation was fantastic, but the game play was a bit repetitive. I kept playing longer than I would normally just for the music.
thanks for playing, i agree about pauses, will polish it in full version of the game
Artwork is beautiful, but gameplay is kind of disbalanced. The time between waves is rather high, and I don't get why you stop him from moving during that time. But otherwise, nice work!
The art is great, but it goes so slow between stages
When I was allocating my points in skills I had no clue of what skill do what. In the game I found the wave messages a bit too long, and most of the time I didnt find better techniques than holding space.
I also noticed that the sword in my back is not moving on the standing animation.
Apart of that, the game have nice landscape and there's a lot of work on the hit effects.
Nice game dude! I like the animations and the different attacks. The font was a bit unreadable and the locking of controls was slightly annoying. But other than that: nice! :D
Nice graphics! Really liked the animations. This could turn into a great game.
Right now, the text is hard to read and it's not always clear when you can use a skill. As the others have said already, the delay between waves is a bit too long too.
thanks a lot for playing, right now im still busy with exams :D, after that i will write my post-mortem also update it with no delay version
My first impressions on the game :D
http://www.youtube.com/watch?v=GH7JhWYRUiI
yay awesomee, thanks mate :D
There are very nice effects when attacks!
Great graphics! I not find the theme!
you only'd one life, your hp and mp will not reset for each battle, only with one life you should able to clear all stages :D
Amazing! Had lots of fun in an OdinSphere kind of way! Top marks!
The game graphics and music was cool but the game wasn't really that fun
kind of beat the game mashing space
Really nice game extremely well polished. Too bad it's a little repetitive. If you let space pressed, you beat waves after waves without doing anything else. But make this game in 48 hours is a real achievement ! Bravo :)
about Space, i designed it like that, it makes easier than pressing space to space to chain the combo, thanks for playing
Really nice graphics and audio, nice entry. :)
Good job! Great graphics and audio :D
Love it!
thanks a lot for playing, yeah im gonna work the full version after done with my exams , i've planned a lot before, story, gameplay, music etc but only this i can achieve for ludum dare, :D ;D
The graphics are awesome, really nice artwork ! I like the customization of the character with the different talents.
Using the upgrades screen before even playing the game one time is hard to apprehend.
A couple of solid things, like the background music and animation. I could go through the first level just by holding space down and waiting though.
Good background and animations, should be a little faster!
It looks very impressive right from the screenshots. The animation and music were awesome. The skill system was really well made. Great work!
It looks a very huge game and I think you guys were at the right direction.
With some changes, this could be a great web game.
My complains is that the level up system is too complex, but gameplay is too simple.
Other than that, very good!
Amazing work for a jam!
Great art, nice concept. The only thing I didn't like so much was waiting so long to start.
now there're 2 version, Updated and Original, just read my post above for instructions
Great game! I like the graphics and the gameplay. But it takes some time to understand the complex skill system. I played the web version and had two problems with the game. The text looks different to the screenshots provided by you. The letters are a bit bolder and less space between them, so sometimes the text is really hard to read. The second problem is the recognition of the z key. It takes several key presses to switch to the next screen.
thanks for playing, about several key , no it's not, when you press Z, the loading will start, just wait it :D :D :D
okay okay thanks for noticing me
Game is very good. Love the art style.
Great game, awesome graphics :)