FoonLudum Dare ExplorerLD28 → Cyber Defence

Cyber Defence

By random-abductions

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CategoryRankScoreCount
Graphics1883.50
Audio2323.00
Overall2913.06
Fun3512.65
Innovation3662.61
Theme4952.00
Coolness135836

Comments

siewart 2013-12-17 03:29

Sorry for the Webplayer delay. We had some trouble with LMZA compression and the music stopping after one loop. We were not able to fix any of them :/

jgpicatoste 2013-12-17 08:02

Graphics are great! I felt the control didn't quite match the immersion, tho. Also, the tutorial is barely readable, but you can get on without it. An overall good entry.

siewart 2013-12-17 15:21

Update: The Webplayer has been updated so it loops the music and does not compress the textures. Additionally a bug in the XBox Controller has been squashed. (Allowed by point #5 below :P)

jezzamon 2013-12-17 23:20

I could only see 4 weapons? And I could use them more than once?

Anyways the game looked pretty good. I think it needed more feedback when you killed an enemy... maybe if there were more enemies that were easier to kill it'd be more fun.

godstroke 2013-12-17 23:22

Really nice tune on menu.
I tried with logitech f710 gamepad on mac, when i plug it in it starts auto-shooting (which became useful :) )

random-abductions 2013-12-17 23:51

@Jezzamon: As the tutorial (should) state: With shift you can switch between the two weapon sets. After each wave the weapons can be used again. Your weapons get strong based on the combos you make.

warzone 2013-12-18 01:14

Very interesting game.

tcarter 2013-12-18 01:14

I couldn't quite get how to change weapons and repeated plays put my on wave 12.

oli 2013-12-18 01:24

Really great graphics and audio but the gameplay could have been more nervous though.
Good entry :)

super-hamster 2013-12-18 05:46

Website doesn't work?

several 2013-12-19 01:51

Not bad. It'd be nice to get flashier visual feedback when firing, hitting, and destroying, as well as when the core is hit. And to see a wider variety in enemies shapes and behaviors. Also, I seem to have misread or misunderstood the tutorial text--I thought I could only use one power per level, and I'd never get that power back.

daveloper 2013-12-21 21:08

The game feels a bit complex from the start and didn't quite communicate the impending doom that those yellow orbs represent, personally I dislike games which have a full page of text for a tutorial, perhaps slowly guiding the player into the process could've pulled more people in.

mcapraro 2013-12-29 05:52

looks really neat, it would be cool to have some help in the UI for what controls to use etc