FoonLudum Dare ExplorerLD29 → UndergroundRescue

UndergroundRescue

By hackingroelz

View on Wayback Machine

CategoryRankScoreCount
Audio2733.22
Innovation3753.33
Graphics5043.24
Fun5583.00
Overall6143.13
Theme6493.16
Mood8522.65
Coolness146046

Comments

djdduty 2014-04-28 02:43

I am not sure if you multiply translations by deltaTime, or if it is supposed to do this, but My guys just fly across the screen to each side with each press, so I cannot control them in the slightest. I figured it was supposed to be a sort of puzzle where you have to figure out a way to do it while not being able to stop properly, but I am not sure.

hackingroelz 2014-04-28 07:17

Sorry, it should be fixed now.

dragonxvi 2014-04-28 08:08

Like the idea! Only main complaint is I find the transition between the two's a bit too slow.

mat1er 2014-04-28 08:17

Nice!

micdoodle8 2014-04-28 08:26

Nice job, good puzzle designs, some nice visual effects, and soothing music. I will have to agree that switching between the characters is a bit slow though. Overall good game!

paperblurt 2014-04-28 08:27

Nice to see some 3D graphics in Ludum Dare!

superizzo 2014-04-28 08:41

Hi, I couldn't run it. I tried both the jar and debug.bat, but it crashes on me during initialization. I can't rate it :(

Here's the complete log: http://textuploader.com/rdj8

hackingroelz 2014-04-28 10:43

I think I fixed it, at least l can run it when I switch to integrated graphics on my own laptop now. All computers where it didn't work before will now switch to a different shader (without shadows). I might try to make a better fix (with shadows) later.

hexagore 2014-04-28 11:10

I quite liked this but I think I would have killed to have both scenes on the screen at the same time. Really nice concept though!

lrnk 2014-04-28 11:13

I'm sorry to report that all i get is some lovely dramatic music and a blank screen. Log looks fine though (http://pastebin.com/raw.php?i=XwAVQezs)
Running Java 1.7.0_55

hackingroelz 2014-04-28 11:22

Maybe it's just taking long to load the Lua code. Did you try waiting for about 10 seconds?

gikdew 2014-04-28 11:54

Hahaha 'the blue guy', your game is good and has a good mood, but it feels a little laggy in my computer.

sam101 2014-04-28 12:01

You didn't think at people with azerty keyboards (but we can't blame you :) ).

I liked the idea, but the transitions were really too long ! The music was nice. It's a good game overall :)

rikardkarlsen 2014-04-28 12:12

It didn't work for me, http://pastebin.com/bZwfkgzE

hirngespinst 2014-04-28 13:05

got stuck in the level with the companion cube - is there a way to interact with it?

hackingroelz 2014-04-28 13:22

@hirngespinst, Walk against the cube and press e. (You might have to keep walking against it and then press e)

hackingroelz 2014-04-28 13:30

(I think) I fixed the mipmaps bug, I added options for disabling normal maps and shadows to the top of main.lua and I added rebindable keys (also at the top of main.lua, in the init function)

rikardkarlsen 2014-04-28 19:45

Now I have some other errors , http://pastebin.com/cWrWZm8Y.
All I see is a blank window and then it diseappers.

ccglp 2014-05-01 16:06

Music is so epic, and sets very well the atmosphere, overall is a good puzzle game!

thegreentie 2014-05-01 16:09

I was really into playing the game but I can't run it :/

whitewolf93 2014-05-01 16:28

It doesnt work for me neither, black screen, music and controls seems to work, but blind playing is... you know.

bob_fish 2014-05-04 04:16

Very nice! I think the time between switching people should be a bit quicker but apart from that it is really cool and has a nice unique idea!

dookie 2014-05-05 21:22

Sweet little puzzle game, and good use of the theme :)

designernap 2014-05-05 21:29

Nice audio and approach to the design of puzzles. as others have mentioned, sluggish changing characters :) good work though!